Query Results for
Type=Game
Categories=2d,UsualEquipment,Diff-Modest
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND FIND_IN_SET(:'2d',`Categories`) AND FIND_IN_SET(:'UsualEquipment',`Categories`) AND FIND_IN_SET(:'Diff-Modest',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- 2Choice Chess. You can tell opponent which pieces he can move. (8x8, Cells: 64) By (zzo38) A. Black.
- Almost chess. One queen has combined rook and knight moves. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Ralph Betza.
- Alpaca Chess. Introducing the weak but interesting Alpaca, which hops one or two steps rookwise (with zrf). By M Winther.
- Ambiguous Chess. A modest variant, similar to Refusal Chess. (8x8, Cells: 64) By Fabrice Liardet.
- Antimatter Chess. Missing description (8x8, Cells: 64) By Claudio Martins Jaguaribe.
- Arrangement Chess. The players take turns to relocate the king and the queen, thus enhancing opening ramification (with zrf). By M Winther.
- Bishop Knight Morph Factor. Missing description (8x8, Cells: 64) By Gary K. Gifford.
- Bland Chess. Chess with no diagonal moves. (8x8, Cells: 64) By (zzo38) A. Black.
- Braves' Chess. Solves the problem of draws in chess. (8x8, Cells: 64) By Luis Bolaños Mures.
- Brickchucking Chess. Pieces cannot move backwards, but do give check/mate backwards. Author: Ben M Reiniger. Inventor: Alan Holloway and Gary Smith.
- Capped Pawns (Bemützte Bauern). Pawns have a double step once in their career. By Jörg Knappen.
- Capture the Scepter. Checkmate the king or capture the scepter located on opposing king's home square. Features extra-mobile sliding pawns. (8x8, Cells: 64) By Charles Daniel.
- Capture-the-King. Missing description (8x8, Cells: 64) By Jeremy Gardiner.
- CastleChess. White must prevent black from castling. (8x8, Cells: 64) Author: Éric Angelini.
- Castling in Chess 960. New castling rules for Fischer Random Chess. (8x8, Cells: 64) By John Kipling Lewis.
- Centaur Chess. Pieces move backwards as Knight. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Center of Attention. In addition to regular rules, win by moving your King to a center square. (8x8, Cells: 64) Author: Johan Richter.
- Checker-capture Chess. Pieces can capture as in checkers game. (8x8, Cells: 64) By (zzo38) A. Black.
- Chess with Quantum Bishops. Bishops move orthogonally along both paths and end up where a normal bishop would end up. (8x8, Cells: 64) By (zzo38) A. Black.
- Chess960.com. Talk about Chess960 with other members. By Calvin Jack Pomerantz.
- Claustrophobia Chess. game is lost if King has no space to move. By Thomas .
- Colorbound Chess. Pieces never change their squares’ color, so army is divided into two halves – attacking and defending. (8x8, Cells: 64) By Lev Grigoriev.
- Combo Modern Day Chess. Guard replaces the Queen. (8x8, Cells: 64)
- Communist Chess. When you capture an opponent's piece, you must destroy one of your own pieces of the same type. (8x8, Cells: 64) By (zzo38) A. Black.
- Configuration Chess. Some pieces are rearranged before play begins, thus enhancing opening ramification (with zrf). By M Winther.
- Cotati Chess. Promotion of a Pawn wins the game. (8x8, Cells: 64) By Evan Koch.
- Crown Prince Chess. One Knight on each side is replaced by a Crown Prince. (8x8, Cells: 64) Inventor: Matthew Chrzaszcz and Derek Mota.
- Crushed Chess. After every 10 turns, the perimeter disappears. Author: Ben M Reiniger.
- Czech Chess. Drop pawns by checking the King. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Davis Variation of Suicide Chess. Win by checkmate or by loosing your pieces. (8x8, Cells: 64) By Michael D. Davis.
- Decisive Chess. Chess, but replacing draw rules with win/loss rules. By Iwer Sonsch.
- Deployment. The initial setup of the pieces is open but hidden from the other player. (8x8, Cells: 64) By Ronald Drinning.
- Diagonal pawn chess. Pawns always move diagonally, whether capturing or not. By Joel .
- The Disguised King. Unknown pawn becomes royal piece. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- Displacement Chess 2. The most logical step for the evolution of standard Chess: flexible castling and interchange of king and queen for one side. (8x8, Cells: 64) Author: Charles Daniel.
- Douglas Modern chess. A chess variant with a more interesting start position, leading to more action. By Ian Douglas.
- Drawless Chess. Simple rules are added to make draws impossible. (8x8, Cells: 64) By Michael D. Ward.
- Duck Chess. A Duck that must be moved by both players can block your moves. (8x8, Cells: 64) Author: H. G. Muller. Inventor: Tim Paulden.
- Duluth Chess. 5 minor changes to Western chess that can affect all stages of the game. Author: Jeff Johnson.
- Duplication Chess. Twice per game, move a piece with duplication. (8x8, Cells: 64) By (zzo38) A. Black.
- echess. (Micro) Evolutionary CHESS game. By bp .
- Enep. An experimental variant with enhanced knights and an extra pawn. (8x8, Cells: 64) By Aurelian Florea.
- Enhanced Pawn Chess (EPC). Pawn upgrading by extended capturing possibilities. (8x8, Cells: 64) By Gerd P. Degens.
- Exhausted King. Win by giving permanent check. . (8x8, Cells: 64) By Jörg Knappen.
- Faceoff Chess. Chess with big moving restrictions for kings. (8x8, Cells: 64) By Lev Grigoriev.
- Fifty-fifty chess. Mating is allowed after having taken eight pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- File Sharing Chess. File Sharing, pawn swapping, always passed pawns. (8x8, Cells: 64) By JT K.
- Five-stars chess. One can also win by having five pieces in a row. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- Flexible Chess (F-chess). The light pieces can move from any empty first rank square (with zrf). By M Winther.
- Fluid Chess. A modest variation allowing movement through friendly pieces. (8x8, Cells: 64) By Joe Joyce.
- Flying Bombers with Hangars. Features the flying bomber - a versatile dual range piece that captures by flying over the enemy. (8x8, Cells: 68) By Charles Daniel.
- Folding Magnetic Chess. fold between D&E files, play on both sides. Author: Deep Thought.
- Forwards Chess. A variation of FIDE Chess where pieces only move forward. (8x8, Cells: 64) By Rich Hutnik.
- Ghast knights. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Ghost King Chess. The king can roam the board as an almost unkillable ghost. (8x8, Cells: 64) By H. G. Muller.
- Ghostrider Chess.. Missing description (8x8, Cells: 64) By Claudio Martins Jaguaribe.
- Gilman's Modest Variants. Missing description (8x8, Cells: 64) By Charles Gilman.
- Grand Alamos Chess. FIDE, but with an initial setup reminiscent of Grand Chess. By Jeff Cornell.
- Hecatomb promotion. Missing description (8x8, Cells: 64) By Daniil Frolov.
- High Chess. Drawn games are instead won by the player whose King is closest to the centre. By Grant Sinclair.
- Hoppel-Poppel. Modest divergent variant where Knights capture like Bishops and Bishops capture like Knights. (8x8, Cells: 64) Author: Jörg Knappen.
- Ibu Ibu Chess. Introduces the concept of a King's entourage, making King powerful and protected. (8x8, Cells: 64) Author: Jeremy Gabriel Good. Inventor: Jeremy Gabriel Good.
- King of the Hill. In addition to regular rules, win by moving your King to a center square. (8x8, Cells: 64) Author: Johan Richter.
- Knight-Riding Chess. Missing description (8x8, Cells: 64) By John Smith.
- Latrumcolorum Chess. Piece caught between two opponent pieces is moved by him. (8x8, Cells: 64) By (zzo38) A. Black.
- Legler's Chess. Modest 1926 variant using an Archbishop and a Chancellor. (8x8, Cells: 64) Author: John Ayer. Inventor: Hugo Legler.
- Levitating Kings. Kings can levitate orthagonally or diagonally over a line of friendly pieces. (8x8, Cells: 64) By Gary K. Gifford.
- Madness of Kings Chess. The Kings are, simply put, insane!! (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- Magician's Chess. Pieces switch board sides with each move. (8x8, Cells: 64) By John Smith.
- Majority Chess. You can move a piece only if it is on a file where you have a majority of pieces. (8x8, Cells: 64) By Emiliano "Wentu" Venturini.
- Moderate Progressive Chess. A player may make one more move than his opponent just made. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Modest Proposals - Various Authors. Missing description (8x8, Cells: 64) Author: Tony Paletta.
- Modest Variant.. Black may castle out of check. (8x8, Cells: 64) By Steven A Brown.
- Multiple Formations. A proposal to add a set of formations to Chess. (8x8, Cells: 64) By Rich Hutnik.
- Multiple of 10 Checkmate. Missing description (8x8, Cells: 64) By Calvin Jack Pomerantz.
- Near Chess. This is a variant of Skirmish Chess designed to be friendlier to newbies. (8x8, Cells: 64) By Rich Hutnik.
- Near vs Normal Chess. This version pits pieces of Near Chess vs those of normal chess (FIDE). (8x8, Cells: 64) By Rich Hutnik.
- Neoteric Chess. Pieces are swapped before play begins. An external piece is introduced (with zrf). By M Winther.
- No Limit Bet Chess. A gambling multi-move chess variant played with dice that allows players to place bets on each move. (8x8, Cells: 64) By Charles Daniel.
- Null chess. Capture squares are destroyed when vacated. Author: Ben M Reiniger. Inventor: Philip M. Cohen.
- Option-Suicide Chess. You can optionally destroy your own pieces. (8x8, Cells: 64) By (zzo38) A. Black.
- Palace Ninja Guards. A pair of short-range diagonal leapers and four extra squares are added to the standard chessboard and pieces. (8x8, Cells: 68) By Charles Daniel.
- Paletta's Modest ARRAY variants. Missing description (8x8, Cells: 64) By Tony Paletta.
- Paletta's Modest CAPTURE RULE variants. Missing description (8x8, Cells: 64) By Tony Paletta.
- Paletta's Modest GOAL variants. Missing description (8x8, Cells: 64) By Tony Paletta.
- Paletta's Modest MOVEMENT RULE variants. Missing description (8x8, Cells: 64) By Tony Paletta.
- Paletta's Modest PAWN variants. Missing description (8x8, Cells: 64) By Tony Paletta.
- Paletta's Modest PIECE variants. Missing description (8x8, Cells: 64) By Tony Paletta.
- Paletta's Modest TURN variants. Missing description (8x8, Cells: 64) By Tony Paletta.
- Pawn Chess. Pawns promote to first piece captured by opponent. (8x8, Cells: 64) Author: (zzo38) A. Black.
- Pawntrooper chess. Missing description (8x8, Cells: 64) By Karl Prosser.
- Peasant Revolt. Modest variant with unequal setup. (8x8, Cells: 64) Author: George Whelan. Inventor: R. L. Frey.
- Perier Chess. Introducing the Perier Cannon in a Western piece context (with zrf). By M Winther.
- Phantom Chess. Undefended pieces become "phantoms". (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Pilgrim Chess. A new method of introducing an extra piece to the standard board (with zrf). By M Winther.
- Pillow Chess . Chess on a Pillow-shaped board. Author: Abdul-Rahman Sibahi. Inventor: Grant Cairns.
- Pink Chess. White has two Kings, black two Queens as royal pieces. By H. G. Muller.
- Pioneer Chess. A new method of introducing an external piece on the orthodox board (with zrf). By M Winther.
- Pioneers Chess. An elegant solution to draws in chess. (8x8, Cells: 64) By Luis Bolaños Mures.
- Placement Chess. King and queen are swapped with another piece, except rook, and creating a new mirrored position (with zrf). By M Winther.
- Pretentious Chess. All Pieces can move as and demote to a Knight. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Proximity Chess. Players must move pieces nearest to the arrival square of the last piece moved. (8x8, Cells: 64) Author: Greg Strong. Inventor: W. H. Rawlings.
- Random Transposal Chess. Use dice to swap pieces. (8x8, Cells: 64) By John Smith.
- Relocation Chess. A remarkably easy method of rearranging the standard array of pieces (with zrf). By M Winther.
- Retreating Chess. Pieces must fall back one square after each move. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Revenge of the King. http://xn--perlebr-bxa.de/2010/02/Vergeltung-des-K%C3%B6nigs. (8x8, Cells: 64) By Martin Janecke.
- Revised Chess. The pawn can also capture forwards if positioned on 7th rank. Thus, many more won endgames (zrf included). By M Winther.
- Rooksquare Chess. Win by moving piece to corner at opponent's side. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Jens Baek Nielsen.
- Rotating Cylinder Chess. Positions of pieces rotate one square to the right after each move. (8x8, Cells: 64) By John Smith.
- Royal Amazon Chess. Queens are replaced by Royal Amazons. (8x8, Cells: 64) By Peter Aronson.
- Royal Magician's Chess. Missing description (8x8, Cells: 64) By Gary K. Gifford.
- Sai squad. A very experimental army for Chess with different armies, featuring the Sai (Bishop-Quintessence compound). (8x8, Cells: 64) By Jörg Knappen.
- Self Eliminator. You are allowed to take your own pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: John Gallicano.
- Sharp Chess. Drawless Chess with minor victory conditions. (8x8, Cells: 64) By Daniel Zacharias.
- Short Leaper Chess. Missing description (8x8, Cells: 64) By Petar Djurickovic.
- Showdown Chess. No draws permitted. (8x8, Cells: 64) By Devin .
- Simplified chess. Simple subset of the chess rules. (8x8, Cells: 64) By Michiel Tas.
- Skirmish Chess. Tony Paletta Modest proposal as separate link for discussion. (8x8, Cells: 64) Author: Rich Hutnik. Inventor: Tony Paletta.
- Spiral Chess. The royal pieces slide along a spiral trajectory. By H. G. Muller.
- SquireKnight. Squire Knight combines Knight and Forward/Backward Pawn like moves. (8x8, Cells: 64) By Stephane Burkhart.
- Stalemate chess. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Standoff Chess. A threat to capture the opponent's King does not give check if it opens one's own King to immediate recapture. (8x8, Cells: 64) By Robert Shimmin.
- Steward Chess. Kings are able to "crown" pieces, giving them extra moves. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Sudden Death Chess. A piece must be sacrificed after each non-capturing move. (8x8, Cells: 64) By Doug Chatham.
- Suicide Chess, Davis Variation. Win by checkmate or by loosing your pieces. (8x8, Cells: 64) By Michael D. Davis.
- Swapmate Chess. Pieces have "mates" which they can swap places with. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Tao's Chess. Chess variant where as you move across a line, the pieces reverse roles. By Travis Geyer.
- Tax Chess. King mobility affected by the placement of pawns of the same color. By Tomasz Sobczyk.
- Throne Chess. Same game as chess, except playing King to K8 wins too, by Thronemate. By Kevin Pacey.
- Trade Chess. Captured pieces can be dropped, with restrictions. (8x8, Cells: 64) By Brady .
- Trade-up Chess. Chess where you trade-up your pieces with pieces in your hand. (8x8, Cells: 64) By Oliver Clarke.
- Trampoline Chess. Each player has a Trampoline that allows friendly pieces to make a second move. (8x8, Cells: 64) By Mark Thompson.
- Undecided Chess. Undecided Pawns can change into pieces by moving like them. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Variable Chess. A light piece is first moved outside the board. From there it can be introduced at any time via an empty square (with zrf). By M Winther.
- Variants with Queens. Some variants, mostly dealing with queens, and mostly modest. (8x8, Cells: 64) By (zzo38) A. Black.
- Vavulin Creative Chess. Before the start of the game, every player, creates up with one rule for both players, which operates the whole game. By Dmitrii Vavulin.
- VERO Chess. Standard chess with a twist. By RICHARD BIELE.
- Werewolf Chess. An nearly invincible, but bribable Werewolf replaces the Queen. (8x8, Cells: 64) By H. G. Muller.
- Windows Chess. Windows Chess is played with usual chess equipment on a board inspired by an arch-window. (8x8, Cells: 64) By David Cannon.
- Withdrawing Chess. Any piece can withdraw from other pieces to capture them. (8x8, Cells: 64) By (zzo38) A. Black.
- Zabel-Schach. A modest chess variant with an alternative pawn, the Zabel pawn. (8x8, Cells: 64) By Jörg Knappen.