shogi-old.html:promotion zones shogi-old.html:Orthodox Chess, shogi-old.html:array shogi-old.html:starting piece. shogi-old.html:promoted piece. shogi-old.html:starting piece shogi-old.html:promotion zone shogi-old.html:drops shogi-old.html:file shogi-old.html:rank; shogi.html:promotion zones shogi.html:

Shogi is normally played with wedge-shaped pentagonal pieces made of wood or plastic. With a couple exceptions, each physical piece represents a starting piece on one side, and it represents a promoted piece on its other side. This makes the promotion or demotion of a piece as easy as flipping it over. A piece may promote when it moves to, from, or within the three ranks on the opponent's side. Promotion is optional except when the move would otherwise leave the piece without any further legal moves.

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  • Except for a King or Gold General, any starting piece that moves to, from or within the promotion zone (the last 3 ranks) may promote. With physical pieces, a promotion is normally handled by flipping the piece over to display the symbol on its bottom side.
  • shogi.html:
  • Upon capture, a piece changes sides, and if promoted demotes. Each player gets to hold any pieces he captures in reserve, using subsequent turns to drop them back onto the board. Piece drops may be made under the following conditions: shogi.html:
  • A Pawn may not be dropped onto a file containing another non-promoted Pawn belonging to the same player.
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  • No piece may be dropped on a square from which it is impossible to move. So, a Pawn or Lance may not be dropped on the last rank, and a Knight may not be dropped on either of the last two ranks.
  • xiangqi.html:

    If you know how to play Chess, the rules of Xiangqi will be familiar. The general idea is the same. Each player controls an army of pieces, moves one piece at a time, and tries to get the opponent's royal piece. It differs from Chess in the object, the board, the setup, the pieces, and some of the rules.

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    The traditional Xiangqi board is a grid of ten horizontal lines and nine vertical lines. The vertical lines are interrupted in the middle, so that the board appears as two grids of five horizontal lines by nine veritical lines. This interruption is called the river. It serves as a barrier to the Elephants. Other pieces can pass over it as though it's not there, Pawns gaining the ability to move sideways after crossing it. The board appears very similar to other uncheckered boards, such as the boards Shogi and Chaturanga are played on, but instead of going in the space demarcated by the lines, pieces go on the intersections. These intersections are called points. It is believed that this type of piece placement is borrowed from WeiQi (known in the west as Go). Two palaces are positioned at opposite sides of the board. Each is distinguished by an x-shaped cross connecting its four corner points. Throughout the game, each player's General and Advisers must remain in the palace.

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    The above board shows various L-shaped markings in order to mark the setup points of Pawns and Cannons. These markings are not present on all commercial boards, and they have no bearing on the course of the game.

    xiangqi.html:orthogonally xiangqi.html:followed by one more space diagonally outward. When the first space it would move over is occupied, its movement in that direction is blocked. It may never stop on the first space of its movement. So it cannot reach any space a Chess Knight could not reach.

    xiangqi.html:river. Due to these limitations, the Elephant can reach only seven spaces of the board. xiangqi.html:

    The Adviser (also known as Councellor, Mandarin or Guard) moves one space diagonally. On the traditional board, the diagonal lines in the palace connect the points the Adviser may reach. It may never leave the palace. Aside from this restriction, it is identical to the Shatranj piece commonly known as a Ferz

    xiangqi.html:moves to capture xiangqi.html:moves passively. It moves the same as the Chariot when it is not capturing a piece, and it moves in the same directions when capturing except that to make the capture it must hop over a single intervening piece, referred to as the screen. In other words, Cannons capture by hopping over a second piece in order to capture a third piece. For example, a Cannon on a1 can take a piece on f1 when exactly one of the xiangqi.html:orthodox xiangqi.html:passive move and xiangqi.html:capture move 3d.dir/3d5.html:array 3d.dir/3d5.html:3-D board 3d.dir/3d5.html:coordinal planes. 3d.dir/3d5.html:125-cell 3d.dir/3d5.html:orthochess 3d.dir/3d5.html:cell) 3d.dir/3d5.html:orthochess, 3d.dir/3d5.html:departure square 3d.dir/3d5.html:column, 3d.dir/3d5.html:cells. 3d.dir/3d5.html:orthochess 3d.dir/3d5.html:coordinal plane. 3d.dir/3d5.html:cells. 3d.dir/3d5.html:3-D diagonals. 3d.dir/3d5.html:cells. 3d.dir/3d5.html:orthochess: 3d.dir/3d5.html:orthogonally 3d.dir/3d5.html:coordinate plane. The Knight can be visualized as taking one step through the face of a cell followed by one step the edge of a cell. It may never step through the corner of a cell.. 3d.dir/3d5.html:move options 3d.dir/3d5.html: Passive Moves 3d.dir/3d5.html:Capture Moves 3d.dir/3d5.html:en passant capture. 3d.dir/3d5.html:array is somewhat similar to that of 3d.dir/3d5.html:orthochess. 42.dir/chameleon.html:royal. 42.dir/chameleon.html:There is no en 42.dir/life-and-everything.html:royal piece 42.dir/life-and-everything.html:HREF="../misc.dir/coreglossary.html#en_passant_capture">en 43.dir/duel-chess.html:HREF="../misc.dir/coreglossary.html#en_passant_capture">En passant dictionary/cv-guide.html:

    FIDE chess: n. See orthochess Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10134]

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    orthochess: n. The game of chess popularized during the Italian Renaissance. Orthochess is played on a 8x8 board with a King, a Queen, 2 Rooks, 2 Bishops, 2 Knights and 8 Pawns per side. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G], [CECV] Unique ID: [CVT-10220]

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    chess (broad term): n. A game played on a two-dimensional array of cells, each player having an equal and opposite set of pieces that have various powers of transfer and nullification. Each side has a primary piece whose continued function is necessary for the continuation of t Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10305]

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    circular chess (broad term): n. Chess played on a round board whereon the squares are delineated by radial lines and concentric circles. Link(s): Wikipedia, Chess Variant Pages. [index] Source(s): [OCC], [CVP-G] Unique ID: [CVT-10307]

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    great chess (broad term): n. A term used in the Middle Ages to describe a number of chess variants played on a large board. Link(s): Chess Variant Pages. [index] Source(s): [OCC], [CVP-G] Unique ID: [CVT-10314]

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    hexagonal chess (broad term): n. Chess played on a board tiled by hexagons rather than squares. The moves of the pieces are amended accordingly. Link(s): Wikipedia, Chess Variant Pages. Library of Congress Name Heading. [index] Source(s): [OCC], [CVP-G], [WIK] Unique ID: [CVT-10316]

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    proprietary game: n. A chess variant that is developed and marketed for profit. Copyrights to the artwork and printed matter of a proprietary game are the property of the inventor and/or licensing company. Although the rules to a game may never be copyrighted (nor patented), Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10322]

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    spherical chess: n. Chess played on a spherical board whereon the "squares" are delineated by longitude and latitude lines. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10328]

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    three-dimensional chess: n. Any chess variant played on a 3-D board with pieces having additional powers that allow them to move three-dimensionally. (e.g., Raumschach.) Link(s): Wikipedia, Chess Variant Pages. Library of Congress Name Heading. [index] Source(s): [OCC], [CVP-G], [WIK] Unique ID: [CVT-10330]

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    army: n. All of the pieces belonging to a given player. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10336]

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    array (broad term): n. The initial arrangement of pieces on a chess board. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G], [WGR] Unique ID: [CVT-10338]

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    bare King: n. A king that remains after all friendly pieces have been captured. Link(s): Chess Variant Pages. [index] Source(s): [OCC], [CVP-G] Unique ID: [CVT-10339]

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    bare King rule: n. In some historical variants, a bare King loses the game. A supplemental rule: if a newly bared King immediately bares the enemy King, the game becomes a draw. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10341]

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    bare King rule (orthochess): n. In orthodox chess, a draw may be claimed when (1) one's King is bared and (2) each player has made 50 consecutive non-Pawn moves without making a capture. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10340]

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    check: n. The situation of a king (or royal piece) being under attack. Link(s): Chess Variant Pages. [index] Source(s): [OCC] Unique ID: [CVT-10345]

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    cycle: n. In English Progressive Chess, a single iteration of the democratic system for moving pieces, whereby every mobile piece moves once before it can move a 2nd time; every mobile piece moves twice before it can move a 3rd time; and so on. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10348]

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    development: n. The coordinated movement of chess pieces toward board positions that are intended to further tactical or strategic goals. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10349]

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    endgame: n. The last stage of the game wherein there are relative few pieces remaining on the board. The primary concern of the endgame is to subdue and checkmate the opponent King. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10351]

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    enemy piece: n. Any piece belonging to a given player's opponent. (Compare friendly piece.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10352]

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    fairy chess: n. A system of heterodox chess pieces, boards and rule variations created in the second quarter of the 20th Century. The system was initially used to compose chess problems and eventually became the foundation of the heterodox chess movement. [Dawson, Thomas Rayner] Link(s): Wikipedia, Chess Variant Pages. [index] Source(s): [CVP-G], [WIK], [GTFC] Unique ID: [CVT-10353]

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    funny notation: n. See Betza's funny notation Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10355]

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    material: n. A collective name for one's game pieces that is used in statements concerning their relative values. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10361]

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    middlegame: n. That stage of the game that begins after initial development is more or less completed. The primary concern of the middlegame is to pare down opponent pieces and to establish strong board positions. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10362]

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    opening: n. The first stage of the game commencing from home squares. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10363]

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    orthodox: adj. Describes items or concepts which apply to well-established chess games (e.g. shatranj, orthochess, xiangqi, etc.). Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10364]

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    pass: v. To voluntarily forfeit one's turn. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10365]

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    points: n. The intersections of lines on a chess board. Some variants, such as xiangqi, require that pieces be played on the line intersections (points) rather than on the actual squares. Other more exotic variants require that pieces be played on both the points an Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10367]

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    position (individual): n. A piece's relative location on a chess board. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10368]

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    position (of pieces): n. The collective locations of one's chess pieces with respect to how they confer strategic advantages or disadvantages. Example usage: White has a positional advantage in this game. Link(s): Chess Variant Pages. [index] Source(s): [OCC], [CVP-G], [GTFC] Unique ID: [CVT-10369]

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    sequence: n. In Progressive Chess, the series of moves that each player makes in a turn: White makes 1 move, black makes 2 moves, white makes 3 moves, and so on. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10370]

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    set: n. All of the pieces required to play a given game. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10371]

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    setup: n. See array (broad term) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10372]

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    side: n. Either of the two armies competing in a chess game. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10373]

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    stalemate: n. A position characterized by a player's king not being threatened, while at the same time, the player is unable to make a legal move. Link(s): Chess Variant Pages. [index] Source(s): [OCC], [CVP-G], [WGR] Unique ID: [CVT-10374]

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    two move rule: n. A rule variation that allows each player to move two pieces per turn in the opening stage of the game, in order to facilitate initial development. A player loses his two-piece privilege upon capturing. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10377]

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    wraparound: n. A rule variation that allows pieces to exit the board on one side (or end) and re-enter the board on the opposite side (or end), in a continuous move, as though the board were rolled into a cylinder. (See cylindrical chess.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10380]

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    Board Term Section

    2-D board: n. An ordinary two-dimensional chess board, as opposed to a 3-D board. (e.g., the orthochess board.) See also: 3-D board Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10001]

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    3-D board: n. An arrangement of 2-D boards used for playing 3-D chess. Typically, a number of 2-D boards are stacked vertically, with sufficient space between them to set up and manipulate the pieces. Some players, however, prefer the 2-D boards to be laid out on a fla See also: 2-D board Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10002]

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    3-D diagonal: n. In 3-D chess, two or more cells, joined serially at their further-most corners. (e.g., the path from Aa1 to Ee5 in raumschach.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10003]

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    adjacent squares: n. Squares that share a common side or a common corner. See also: distant squares Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10004]

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    board square: n. A demarcated location on a chess board. See also: cell Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10006]

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    capture square: n. For a given piece, a square that may be entered only to make a capture. (e.g.: The Pawn's forward-diagonal squares.) See also: passive square Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10007]

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    cell: n. For a 2-D board, a single board square or demarcated location. For a 3-D board, 6 board squares assembled into a cube having 6 faces, 8 corners and 12 edges. Cells may be of various shapes: squares, hexagons, points, cubes, etc. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G], [GTFC] Unique ID: [CVT-10009]

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    chess board: n. A graphic representation of a two-dimensional array of cells that is used as reference points for the relative positions and move options of chess pieces. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10011]

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    citadels: n. Equal and opposite areas of a chess board wherein different rules apply. (e.g.: The 3x3-square citadels of Korean chess or the one-square citadels of Tamerlane chess.) See also: palace Link(s): Chess Variant Pages. [index] Source(s): [CVP-G], [WGR] Unique ID: [CVT-10013]

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    coordinal plane: n. Within a 3-D board, any plane which lies parallel to two axes and, necessarily, lies perpendicular to the third. (x & y, x & z or y & z) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10016]

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    diagonally adjacent squares: n. Squares that share a single common corner. See also: orthogonally adjacent squares Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10018]

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    distant squares: n. Squares that share neither a common side nor a common corner. See also: adjacent squares Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10019]

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    drop zone: n. For certain shogi games, an area of the board where drops are allowed. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10020]

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    field: n. Any portion of a chess board that has been delineated for special consideration. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10021]

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    file: n. A complete vertical column of squares on a chess board. See also: rank Link(s): Chess Variant Pages. [index] Source(s): [OCC], [CVP-G], [GTFC] Unique ID: [CVT-10022]

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    hex: n. A six-sided cell of a hexagonal chess board. See also: hexagonal chess (broad term) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10023]

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    home square: n. The square that a given piece occupies in the initial array. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10024]

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    intervening square: n. For a given piece, a square that lies on the path between its departure square and arrival square. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10026]

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    perimeter: n. A locus of squares lying equidistant from a departure square. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10030]

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    promotion zone: n. A predesignated portion of a chess board that a starting piece must reach in order to receive a promotion. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10031]

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    rank: n. A complete horizontal row of squares on a chess board. See also: file Link(s): Chess Variant Pages. [index] Source(s): [OCC], [CVP-G], [GTFC] Unique ID: [CVT-10032]

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    river: n. On the xiangqi board, a central horizontal space, devoid of vertical lines, which serves as a promotion rank for pawns and a barrier for elephants. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10033]

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    Piece Movement Section

    air squares: n. Those squares (either vacant or occupied) that a leaper passes over en rout to an arrival square. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10889]

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    arrival square: n. The square whereon a piece ends its move. (Compare departure square.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10890]

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    attack (noun): n. under..... The state of lying within the capture zone of an enemy piece. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10892]

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    attack (verb): v. To move a piece to a position from where it can capture an enemy piece within a single move. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10891]

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    board move: n. Any move that does not introduce a new piece to the board. (Compare drop.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10895]

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    capture: v. To legally take possession of a piece (usually an enemy piece) by removing it from the board. Link(s): Chess Variant Pages. [index] Source(s): [OCC], [CVP-G], [GTFC] Unique ID: [CVT-10897]

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    capture in passing (noun): n. The act of capturing an enemy piece prior to completing a move. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10898]

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    capture in passing (verb): v. To capture an enemy piece prior to completing a move. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10899]

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    capture leap: n. A leap to a square that is necessarily occupied by an enemy piece, which is captured. (Compare passive leap.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10900]

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    capture move: n. A move to a square that is necessarily occupied by an enemy piece, which is captured. (Compare passive move.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10901]

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    capture zone: n. For a given piece, those squares to which it can legally capture. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10902]

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    castling: n. A combined move of the king and one of the rooks whereby the king is moved two squares along the first rank towards the rook which is then place on the square crossed by the king. Link(s): Wikipedia, Chess Variant Pages. [index] Source(s): [OCC], [CVP-G], [WIK] Unique ID: [CVT-10904]

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    colorbound: adj. Describes a piece that can see only a single board-square color. (e.g.: fers, dabbaba, alfil, camel, bishop.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10905]

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    control: v. To hold a board square within the capture zone of a friendly piece (or pieces) in a manner that makes it disadvantageous for an enemy piece to enter that square. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10906]

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    custodian capture: n. A type of capture that is made by flanking an enemy piece with two friendly pieces which complete a straight line of three adjacent squares. Link(s): Chess Variant Pages. [index] Source(s): [OHBG], [WGR] Unique ID: [CVT-10909]

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    defend: v. To hold a friendly piece within the capture zone of second friendly piece (or pieces) in a manner that makes its disadvantageous for your opponent to capture it. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10910]

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    departure square: n. The square from which a piece begins its move. (Compare arrival square.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10912]

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    diagonal direction: n. Figuratively, the northeast, northwest, southeast and southwest directions considered collectively. (Compare orthogonal direction.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10913]

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    diagonally: adj. Describes movement in a diagonal direction (i.e. at a 45, 135, 225 or 315 degree angle). For hexagonal boards, describes movements through the corners of the hexagons. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10914]

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    displacement capture: n. A means of capture whereby the capturing piece moves to an enemy-occupied square and removes the enemy piece from the board. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10915]

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    drop (noun): n. A captive or reserve piece that may be placed on the board to subsequently be used as one's own. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G], [WGR] Unique ID: [CVT-10917]

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    drop (verb): v. To place a captive or reserve piece on the board to subsequently be used as one's own. (Compare board move.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10918]

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    en passant capture: n. An orthochess rule than can be adapted to chess variants as follows: A Pawn making an initial multi-square advance may be captured by an enemy Pawn, if the advancing Pawn passes through a square that is guarded by the enemy Pawn. To capture, the enemy Paw Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10921]

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    en prise: (French: engaged) n. The condition of a piece being under attack in such a way that its loss would be disadvantageous. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G], [WGR] Unique ID: [CVT-10922]

    dictionary/cv-guide.html:

    exchange: n. Consecutive captures whereby each player wins material. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10923]

    dictionary/cv-guide.html:

    forward diagonals: n. Figuratively, the northeast and northwest directions considered collectively. (Compare rearward diagonals.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10926]

    dictionary/cv-guide.html:

    free castling: n. A rule variation that allows more leeway in castling: (1) the King moves outward to any square up to and including the Rook's home square; (2) the Rook moves inward to any square up to and including the King's home square. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10928]

    dictionary/cv-guide.html:

    hand: n. One's cache of reserve pieces. Such pieces are said to be "in hand." Typically pieces that are in hand are those waiting to be re-entered (dropped) back onto the board. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10930]

    dictionary/cv-guide.html:

    hop: v. To fly over a hurdle as a hopper. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10932]

    dictionary/cv-guide.html:

    horizontal direction: n. Figuratively, the east and west directions considered collectively. (Compare vertical direction.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10933]

    dictionary/cv-guide.html:

    intervening piece: n. A piece residing on an intervening square. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10934]

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    king's leap: n. A rule variation that allows a King to make a once-per-game leap, the nature of which is prescribed by the rules of the game. Link(s): Chess Variant Pages. [index] Source(s): [OCC], [CVP-G] Unique ID: [CVT-10937]

    dictionary/cv-guide.html:

    leap (noun): n. The act of moving directly to a distant square. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10939]

    dictionary/cv-guide.html:

    leap (verb): v. To move directly to a distant square. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10940]

    dictionary/cv-guide.html:

    leap option: n. A move option that may be performed by leaping. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10941]

    dictionary/cv-guide.html:

    leap passively: v. To leap without capturing. (Compare leap to capture.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10942]

    dictionary/cv-guide.html:

    leap square: n. For a given piece, a square that may be accessed by leaping. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10943]

    dictionary/cv-guide.html:

    leap to capture: v. To leap to a square that is necessarily occupied by an enemy piece, which is captured. (Compare leap passively.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10944]

    dictionary/cv-guide.html:

    line move: n. The move of a line piece. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10945]

    dictionary/cv-guide.html:

    move obliquely: v. To move to an oblique square. (Compare move radially.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10947]

    dictionary/cv-guide.html:

    move option: n. Any of the unique mobility or capture privileges that a given piece enjoys. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10948]

    dictionary/cv-guide.html:

    move passively: v. To move without capturing. (Compare move to capture.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10949]

    dictionary/cv-guide.html:

    move radially: v. To move in either the diagonal direction or the horizontal direction. (Compare move obliquely.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10950]

    dictionary/cv-guide.html:

    move to capture: v. To move to a square that is necessarily occupied by an enemy piece, which is captured. (Compare move passively.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10951]

    dictionary/cv-guide.html:

    move zone: n. For a given piece, those squares to which it can legally move. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10952]

    dictionary/cv-guide.html:

    oblique move: n. A move to a square that cannot be reached via a radial move. (e.g.: The moves of the Knight, Camel, Zebra and Giraffe.) (Compare radial move.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10955]

    dictionary/cv-guide.html:

    oblique square: n. For a given piece, a square that cannot be reached by via a radial move. (e.g.: a1-c2, a1-b4, a1-c4, a1-b5.) (Compare radial square.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10956]

    dictionary/cv-guide.html:

    orthogonal direction: n. Figuratively, the north, south, east and west directions considered collectively. (Compare diagonal direction.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10958]

    dictionary/cv-guide.html:

    orthogonally: adj. Describes movement in an orthogonal direction (i.e. at a 0, 90, 180 or 270 degree angle). For hexagonal boards, describes movements through the sides of the hexagons. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10959]

    dictionary/cv-guide.html:

    orthogonally adjacent squares: n. Squares that share a common side. (Compare diagonally adjacent squares.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10960]

    dictionary/cv-guide.html:

    overtake: v. To capture a piece by leaping over it in the manner of a checker or draughtsman. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10961]

    dictionary/cv-guide.html:

    passive leap: n. A leap that may not be performed concurrently with a capture. (Compare capture leap.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10962]

    dictionary/cv-guide.html:

    passive move: n. A move that may not be performed concurrently with a capture. (Compare capture move.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10963]

    dictionary/cv-guide.html:

    passive square: n. For a given piece, a square that may not be entered concurrently with a capture. (e.g.: The Pawn's straight-forward square.) (Compare capture square.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10964]

    dictionary/cv-guide.html:

    pass-through square: n. For certain line pieces, a square that must be passed through in order to proceed to subsequent squares. A piece may neither stop nor capture on a pass-through square. (e.g.: The first diagonal square of the xiangqi Elephant's move.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10965]

    dictionary/cv-guide.html:

    promotable: n. A starting piece that has an option to promote upon reaching a certain rank . Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10967]

    dictionary/cv-guide.html:

    promote: v. To upgrade a piece's move options upon its reaching a certain rank. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10968]

    dictionary/cv-guide.html:

    radial move: n. A move in either the orthogonal direction or the diagonal direction. (e.g.: The move of the Bishop, Rook or Queen.) (Compare oblique move.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10971]

    dictionary/cv-guide.html:

    radial square: n. For a given piece, a square that can be reached by moving either orthogonally or diagonally. (e.g.: a1-a2, a1-a3, etc.; a1-b2, a1-c3, etc.; a1-b1, a1-c1, etc.) (Compare oblique square.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10972]

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    rearward diagonals: n. Figuratively, the southeast and southwest directions considered collectively. (Compare forward diagonals.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10975]

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    see: v. To be able to reach. (e.g. usage: A Bishop can see half of the board, whereas a dabbaba can see only one-quarter.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10978]

    dictionary/cv-guide.html:

    shoot: v. To capture without leaving the departure square. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10979]

    dictionary/cv-guide.html:

    shot: n. A capture that is made without leaving the departure square. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10980]

    dictionary/cv-guide.html:

    standard move: n. A move to a standard square. (Compare passive move, capture move.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10981]

    dictionary/cv-guide.html:

    standard square: n. With respect to a given piece, a square that may be entered either (1) when it is vacant, or (2) when it is occupied by an enemy piece, which is captured. (Compare passive square, capture square, target square.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10982]

    dictionary/cv-guide.html:

    starting square (departure): n. See departure square Link(s): Chess Variant Pages. [index] Source(s): [CVP-G], [WGR] Unique ID: [CVT-10983]

    dictionary/cv-guide.html:

    starting square (home): n. See home square Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10984]

    dictionary/cv-guide.html:

    straight-forward: n. Figuratively, the due-north direction. (Compare straight-rearward.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10987]

    dictionary/cv-guide.html:

    straight-rearward: n. Figuratively, the due-south direction. (Compare straight-forward.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10988]

    dictionary/cv-guide.html:

    target square: n. A square within the capture zone of a range piece. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10990]

    dictionary/cv-guide.html:

    transport: v. To move a piece to a position outside its normal move zone by utilizing a special rule. See also: teleport. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10993]

    dictionary/cv-guide.html:

    vertical direction: n. Figuratively, the north and south directions considered collectively. (Compare horizontal direction.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10995]

    dictionary/cv-guide.html:

    augmented piece: n. A familiar piece that has been given an additional move option. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-10999]

    dictionary/cv-guide.html:

    chess piece (broad term): n. A theoretical entity employed in a chess game as a nexus point for various assigned powers of transfer and nullification. Each unique piece is characterized by a unique name being associated with unique move options. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11003]

    dictionary/cv-guide.html:

    chess piece (narrow term): n. Orthochess: A counter or marker used to represent a chessman (i.e. a king, queen, rook, bishop, or knight). May also be used in reference to a pawn. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11004]

    dictionary/cv-guide.html:

    combined piece: n. A piece that combines the move options of two or more different pieces. Usually written A + B. Link(s): Chess Variant Pages. [index] Source(s): [OCC], [CVP-G], [GTFC] Unique ID: [CVT-11012]

    dictionary/cv-guide.html:

    counter: n. A object used to represent a chess piece on a chess board. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11015]

    dictionary/cv-guide.html:

    crowned piece: n. Any piece combined with a non-royal king (i.e. combined with a commoner). Link(s): Chess Variant Pages, All the King's Men. [index] Source(s): [ATKM] Unique ID: [CVT-11017]

    dictionary/cv-guide.html:

    elemental piece: n. A chess piece having of a single move option that is kaleidoscopically reflected over eight equal facets. Examples of elemental pieces are the wazir, the fers, the dabbaba, the alfil, the knight, the camel, the zebra and the giraffe. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11024]

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    finite mover: n. A piece that cannot move beyond a fixed distance from its departure square, regardless of board size, board position or the availability of vacant squares. (e.g.: The Knight, the King, the Pawn.) (Compare infinite mover.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11028]

    dictionary/cv-guide.html:

    flip piece: n. A heraldic piece displaying different identity symbols on each side. The piece may be flipped over at the close of a move (or as a move in itself), and assume its alternate identity. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11032]

    dictionary/cv-guide.html:

    friendly piece: n. Any piece belonging to the player in question. (Compare enemy piece.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11034]

    dictionary/cv-guide.html:

    heraldic piece: n. A flat shield-like chess piece that displays a move diagram or an identifying symbol on its face. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11036]

    dictionary/cv-guide.html:

    hopper: n. A type of piece that must leap over a hurdle in order to move/capture. See also: hurdle Link(s): Chess Variant Pages, All the King's Men. [index] Source(s): [CVP-G], [ATKM], [GTFC] Unique ID: [CVT-11037]

    dictionary/cv-guide.html:

    infinite mover: n. A piece that has no natural limit to the distance that it can move from its departure square. This limit is determined solely by (1) board size, (2) board position and (3) the availability of vacant squares. On an 'infinite board', with no intervening pie Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11041]

    dictionary/cv-guide.html:

    lame piece: n. A piece whose move is impeded by one or more pass-through squares. (e.g.: The xiangqi Elephant.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11046]

    dictionary/cv-guide.html:

    leaper: n. A piece that moves directly to a distant square, thereby avoiding intervening pieces. Commonly denoted as (X,Y) leaper, where X is the number of squares leaped in an orthogonal direction, followed by a 90 degree direction change and Y squares leaped to th Link(s): Chess Variant Pages, All the King's Men. [index] Source(s): [OCC], [CVP-G], [ATKM], [GTFC] Unique ID: [CVT-11047]

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    line piece: n. A piece that moves successively through adjacent squares without leaping. (e.g.: Queen, Rook, Bishop.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11049]

    dictionary/cv-guide.html:

    marker: n. An object used to represent a chess piece on a chess board. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11055]

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    mobility: n. The average number of cells that can be reached by a piece under favourable circumstances. The mobility of a composite piece is the sum of the mobilities of its components provided their powers do not overlap. Some mobilities on the 8 by 8 board are liste Link(s): Chess Variant Pages, All the King's Men. [index] Source(s): [ATKM] Unique ID: [CVT-11058]

    dictionary/cv-guide.html:

    neutral piece: n. A piece that can be moved by either player. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11059]

    dictionary/cv-guide.html:

    overtaker: n. A piece that captures by leaping over an enemy piece in the manner of a checker or draughtsman. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11064]

    dictionary/cv-guide.html:

    passive piece: n. A piece that cannot capture. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11066]

    dictionary/cv-guide.html:

    pocket piece: n. Describes a single once-per-game drop piece that is allowed in certain games. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11069]

    dictionary/cv-guide.html:

    promoted piece: n. A more powerful piece that is created by promoting a starting piece. (Compare starting piece.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11070]

    dictionary/cv-guide.html:

    range piece: n. A piece that captures by shooting rather than by displacement, overtaking or some other means. (e.g.: The pieces of rifle chess.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11071]

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    relative value: n. The exchange value of a given piece with respect to other pieces. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11073]

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    reserve piece: n. An off-board piece that may be dropped onto the board to subsequently be used as one's own. Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11074]

    dictionary/cv-guide.html:

    rider: n. Any piece able to move in one turn of play through a sequence of cells that form a path, the cells passed through being clear. The rider can stop at any cell in its path, but a capture, if any, can occur only on the last cell of the ride; the moves of rid Link(s): Chess Variant Pages, All the King's Men. [index] Source(s): [OCC], [CVP-G], [ATKM], [WGR] Unique ID: [CVT-11075]

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    rotating piece: n. A heraldic piece that may rotate at the close of a move (or as a move in itself) in order to realign its move zone and capture zone by an angle of 45 degrees. (e.g.: A Bishop rotated 45 degrees moves as a Rook.) Link(s): Chess Variant Pages, All the King's Men. [index] Source(s): [CVP-G], [ATKM] Unique ID: [CVT-11077]

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    royal piece: n. A piece that must be captured or checkmated in order to win the game. Link(s): Chess Variant Pages. [index] Source(s): [OCC], [CVP-G], [WGR] Unique ID: [CVT-11078]

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    species: n. A class of all pieces having the same move options. (e.g. usage: White Knights and black Knights are of the same species.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G], [WGR] Unique ID: [CVT-11089]

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    standard piece: n. A piece having only standard move options. (e.g.: Knight, Bishop, Rook, Queen, King.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11090]

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    starting piece: n. A piece that is a part of the initial array. (Compare promoted piece, reserve piece.) Link(s): Chess Variant Pages. [index] Source(s): [CVP-G] Unique ID: [CVT-11091]

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    unit: n. Another word for a chess piece. Link(s): Chess Variant Pages, All the King's Men. [index] Source(s): [CVP-G], [ATKM], [WGR] Unique ID: [CVT-11095]

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    Murray, Harold James Ruthven: n. A prominent chess historian, author of A History of Chess. See also: History of Chess (Murray) Link(s): Wikipedia, Chess Variant Pages, Other reference. Library of Congress Name Heading. [index] Source(s): [OCC], [CVP-G], [WIK] Unique ID: [CVT-10579]

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    Pritchard, David Brine: n. 1919-2005. Author of the books: The Encyclopedia of Chess Variants, The Classified Encyclopedia of Chess Variants, and Popular Chess Variants. See also: Encyclopedia of Chess Variants Link(s): Wikipedia, Chess Variant Pages, Other reference. Library of Congress Name Heading. [index] Source(s): [CVP-G], [WIK] Unique ID: [CVT-10597]

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    Schmittberger, R. Wayne: n. Author of book: New Rules for Classic Games. See also: New rules for classic games Link(s): Chess Variant Pages, Other reference. Library of Congress Name Heading. [index] Source(s): [CVP-G] Unique ID: [CVT-10611]

    diffmove.dir/emulation-chess.html:HREF="../misc.dir/coreglossary.html#castling">castling nor en diffmove.dir/feeble.html:HREF="../misc.dir/coreglossary.html#bare_king">Bare King; I decided not to diffmove.dir/golem-chess.html:defended diffmove.dir/hero-superhero.html:HREF="../misc.dir/coreglossary.html#en_passant_capture">en diffmove.dir/illusionary-piece-chess.html:HREF="../misc.dir/coreglossary.html#en_passant_capture">en diffmove.dir/knight-scattering-chess.html:class=term HREF="../misc.dir/coreglossary.html#en_passant_capture">en diffmove.dir/warp-point-chess.html:HREF="../misc.dir/coreglossary.html#en_passant_capture">En passant diffmove.dir/weakest-endgame.html:Bare King. diffobjective.dir/anti-king-chess.html:HREF="../misc.dir/coreglossary.html#attack">attacked by opposing diffobjective.dir/anti-king-chess.html:HREF="../misc.dir/coreglossary.html#attack">attacked by opposing diffobjective.dir/anti-king-chess.html:class=term HREF="../misc.dir/coreglossary.html#en_passant_capture">en diffobjective.dir/anti-king-chess.html:HREF="../misc.dir/coreglossary.html#attack">attacked by opposing diffsetup.dir/fischer-random-setup.html:array diffsetup.dir/fischer.html:array. diffsetup.dir/fischer.html:starting squares diffsetup.dir/fischer.html:home squares. diffsetup.dir/fischer.html:rank. diffsetup.dir/fischer.html:Orthodox Chess diffsetup.dir/fischer.html:Orthodox Chess diffsetup.dir/fischer.html:

    Castling diffsetup.dir/fischer.html:arrays. diffsetup.dir/jinn-chess.html:HREF="../misc.dir/coreglossary.html#en_passant_capture">en editors.dir/main.html:

    Code as: <a class=term href="misc.dir/coreglossary.html#cell">cell</a>
    editors.dir/main.html:

    Appears as: cell hexagonal.dir/hexagonal-fr.html:href="../misc.dir/coreglossary.html#hex">hexs). La plus populaire de toutes est les Échecs Hexagonaux qui ont été inventés en 1936 par le Polonais Wladyslaw Glinksi. hexagonal.dir/hexagonal-fr.html:href="../misc.dir/coreglossary.html#array">position de départ hexagonal.dir/hexagonal-fr.html:href="../misc.dir/coreglossary.html#passive_move"> mouvoir passivement tout droit, ou il peut effectuer un mouvement de capture hexagonal.dir/hexagonal-fr.html: href="../misc.dir/coreglossary.html#en_passant_capture">prise en passant est autorisée. hexagonal.dir/hexagonal-fr.html: href="../misc.dir/coreglossary.html#starting_square"> hexagonal.dir/hexagonal.html:hexes). hexagonal.dir/hexagonal.html:array is as follows: hexagonal.dir/hexagonal.html:move passively straight forward, or hexagonal.dir/hexagonal.html:move to capture 60° to the right or left of straight forward. (See illustration above.) hexagonal.dir/hexagonal.html:

  • En passant captures are allowed. hexagonal.dir/hexagonal.html:starting square, regains its initial two-step move option.** hexagonal.dir/rex.html:"En passant" historic.dir/shatranj.html:array historic.dir/shatranj.html:Orthodox Chess. historic.dir/shatranj.html:Orthodox Chess. historic.dir/shatranj.html:Orthodox Chess. historic.dir/shatranj.html:Orthodox Chess. historic.dir/shatranj.html:
  • There is no en passant capture option. historic.dir/shatranj.html:
  • There is no castling option. historic.dir/shatranj.html:
  • Stalemate counts as a win.** historic.dir/shatranj.html:
  • Bare King counts as a win, provided that your King cannot be bared on the very next move. (See below.) large.dir/chess-with-ultima.html:HREF="../misc.dir/coreglossary.html#en_passant_capture">en passant large.dir/chess-with-ultima.html:class=term href="../misc.dir/coreglossary.html#move_passively">move large.dir/chess-with-ultima.html:href="../../misc.dir/coreglossary.html#move_passively">move large.dir/chess-with-ultima.html:href="../misc.dir/coreglossary.html#overtaking">overtaking. They large.dir/chess-with-ultima.html:href="../misc.dir/coreglossary.html#intervening_piece">intervening large.dir/complete-permutation.html:and en large.dir/courierdeladama.html:class=term HREF="../misc.dir/coreglossary.html#en_passant_capture">en large.dir/freeling.html:array large.dir/freeling.html:en passant capture. large.dir/freeling.html:rank. large.dir/freeling.html:friendly piece large.dir/freeling.html:Orthodox Chess. large.dir/full-double-chess.html:class=term HREF="../misc.dir/coreglossary.html#attack">attacked large.dir/giant-king.html:HREF="../misc.dir/coreglossary.html#en_passant_capture">en passant large.dir/grand_betza.html:

    The 10x10 square array is as follows:

    large.dir/spinal-tap-chess.html:HREF="../misc.dir/coreglossary.html#colorbound">colorbound. large.dir/spinal-tap-chess.html:class=term HREF="../misc.dir/coreglossary.html#en_passant_capture">en large.dir/spinal-tap-chess.html:HREF="../misc.dir/coreglossary.html#control">controlled by multimove.dir/progressive.html:orthodox multimove.dir/progressive.html:sequence multimove.dir/progressive.html:

  • En passant capture multimove.dir/progressive.html:sequence multimove.dir/progressive.html:cycles: multimove.dir/progressive.html:

  • En passant capture is not allowed multimove.dir/progressive.html:sequence, multiplayer.dir/tandem.html:Orthodox Chess. multiplayer.dir/tandem.html:Orthodox Chess multiplayer.dir/tandem.html:reserve pieces multiplayer.dir/tandem.html:dropped multiplayer.dir/tandem.html:board move. multiplayer.dir/tandem.html:drops: multiplayer.dir/tandem.html:rank. multiplayer.dir/tandem.html:home square multiplayer.dir/tandem.html:in hand multiplayer.dir/tandem.html:dropped, multiplayer.dir/tandem.html:line piece multiplayer.dir/tandem.html:drop. oriental.dir/koreanchess.html:

    Although Janggi is played with all the same pieces as Xiangqi, only Horses move the same as they do in Xiangqi. Every other piece has different powers of movement. One difference that affects every piece except the Horse and Elephant is that diagonal movement is allowed along the diagonal lines of the palace. Without reference to the lines, the rule is that these pieces may move diagonally within the palace in directions that pass through the center. What this means for each piece depends on how it otherwise moves. Besides that, the Elephant, Cannon, and Pawn have different powers of movement than in Xiangqi. Details follow.

    oriental.dir/koreanchess.html:

    The two Generals are called Chu () and Han (). In North Korea, the red General is known as Jang (), meaning general, and the other one is known as Gwan (), meaning minister. The General moves only within the 3x3 palace that lies at the center of each player's first three ranks. It may move one space along any of the lines in the palace, though it may never exit the palace. Without reference to the lines, the rule is that it may move one space in any orthogonal direction so long as it stays within the palace, or it may make any one space diagonal move that either begins or ends in the middle of the palace. So, from the center, it can move one space in any direction, but from any other space in the palace, it has only three possible moves, these being to the center space or to any orthogonally adjacent spaces.

    oriental.dir/koreanchess.html:

    The Cannon (po) moves like a Chariot, except that it must hop over a single intervening piece, called a screen, during the course of its move, which may be any piece except another Cannon. If you're familiar with the Cannon from Xiangqi, this piece both moves and captures in the same manner that the Xiangqi Cannon captures, though with the additional restrictions that it may not hop over another Cannon, and it may not capture another Cannon. At the beginning of the game, the Cannons are all unable to move, because the first piece it can reach in any orthogonal direction is another Cannon, and Cannons cannot hop over other Cannons. An intervening piece must move into the path of a Cannon before it can move.

    oriental.dir/koreanchess.html:

    The Horse (ma) moves just the same as the Horse does in Chinese Chess. It makes a two-step move that begins with an orthogonal move and continues in one of the two diagonal directions that take the piece further away from the space it began on. When there is another piece on the first step of its move, its moves that would pass through that space are blocked. When unimpeded, it can reach the same spaces as the Knight in Chess can. Unlike that piece, it cannot leap directly to its destination, and it is blockable on the first step of its move. Unlike Rooks, it cannot stop on the first step of its move. It must make both steps or not move at all.

    oriental.dir/newjanggi.html:

    Although Janggi is played with all the same pieces as Xiangqi, only Horses move the same as they do in Xiangqi. Every other piece has different powers of movement. One difference that affects every piece except the Horse and Elephant is that diagonal movement is allowed along the diagonal lines of the palace. Without reference to the lines, the rule is that these pieces may move diagonally within the palace in directions that pass through the center. What this means for each piece depends on how it otherwise moves. Besides that, the Elephant, Cannon, and Pawn have different powers of movement than in Xiangqi. Details follow.

    oriental.dir/newjanggi.html:

    The two Generals are called Chu () and Han (). In North Korea, the red General is known as Jang (), meaning general, and the other one is known as Gwan (), meaning minister. The General moves only within the 3x3 palace that lies at the center of each player's first three ranks. It may move one space along any of the lines in the palace, though it may never exit the palace. Without reference to the lines, the rule is that it may move one space in any orthogonal direction so long as it stays within the palace, or it may make any one space diagonal move that either begins or ends in the middle of the palace. So, from the center, it can move one space in any direction, but from any other space in the palace, it has only three possible moves, these being to the center space or to any orthogonally adjacent spaces.

    oriental.dir/newjanggi.html:

    The Cannon (po) moves like a Chariot, except that it must hop over a single intervening piece, called a screen, during the course of its move, which may be any piece except another Cannon. If you're familiar with the Cannon from Xiangqi, this piece both moves and captures in the same manner that the Xiangqi Cannon captures, though with the additional restrictions that it may not hop over another Cannon, and it may not capture another Cannon. At the beginning of the game, the Cannons are all unable to move, because the first piece it can reach in any orthogonal direction is another Cannon, and Cannons cannot hop over other Cannons. An intervening piece must move into the path of a Cannon before it can move.

    oriental.dir/newjanggi.html:

    The Horse (ma) moves just the same as the Horse does in Chinese Chess. It makes a two-step move that begins with an orthogonal move and continues in one of the two diagonal directions that take the piece further away from the space it began on. When there is another piece on the first step of its move, its moves that would pass through that space are blocked. When unimpeded, it can reach the same spaces as the Knight in Chess can. Unlike that piece, it cannot leap directly to its destination, and it is blockable on the first step of its move. Unlike Rooks, it cannot stop on the first step of its move. It must make both steps or not move at all.

    other.dir/fools.html:class=term HREF="../misc.dir/coreglossary.html#en_passant_capture">en other.dir/fools.html:href="../misc.dir/coreglossary.html#defend">defends the next piece other.dir/rococo.html:The Advancer moves other.dir/rococo.html:moves as an Orthodox Queen and captures by overtaking. It other.dir/rococo.html:takes possession of a single intervening other.dir/rococo.html:The Withdrawer moves other.dir/ruddigore-chess.html:HREF="../misc.dir/coreglossary.html#en_passant_capture">en passant other.dir/ultima-fr.html:href="../misc.dir/coreglossary.html#orthodox_chess">Échecs Orthodoxes (pièces et échiquier). Les pièces ont cependant des noms et des mouvements différents: other.dir/ultima-fr.html:href="../misc.dir/coreglossary.html#move_passively"> other.dir/ultima-fr.html:href="../misc.dir/coreglossary.html#custodial_capture"> other.dir/ultima-fr.html:href="../misc.dir/coreglossary.html#overtaking">saut, comme au jeu de Dames. Il s'empare d'une pièce en sautant par-dessus et en retombant sur une case vacante au-delà. Il peut capturer des pièces supplémentaires, mais dans la même direction, s'il existe des cases vides sur lesquelles retomber après chaque saut. Un Long Sauteur ne peut pas sauter par-dessus une pièce amie, ou par-dessus des pièces qui se touchent, ou retomber sur une case occupée. Orthodox Chess other.dir/ultima.html:array other.dir/ultima.html:moves passively other.dir/ultima.html:custodial captures other.dir/ultima.html:overtaking. other.dir/ultima.html:intervening piece piececlopedia.dir/friend.html:HREF="../misc.dir/coreglossary.html#en_passant_capture">en piececlopedia.dir/orphan.html:HREF="../misc.dir/coreglossary.html#en_passant_capture">en shape.dir/circularrex.html:"En passant" shape.dir/slanted-escalator.html:HREF="../misc.dir/coreglossary.html#control">controls both ab4 and shape.dir/slanted-escalator.html:HREF="../misc.dir/coreglossary.html#control">controls both fg4 and shape.dir/slanted-escalator.html:HREF="../misc.dir/coreglossary.html#control">controls both a3 and shape.dir/slanted-escalator.html:HREF="../misc.dir/coreglossary.html#control">controls both b3 or shape.dir/slanted-escalator.html:HREF="../misc.dir/coreglossary.html#control">controls both f3 and shape.dir/slanted-escalator.html:HREF="../misc.dir/coreglossary.html#control">controls both g3 and shape.dir/slanted-escalator.html:HREF="../misc.dir/coreglossary.html#control">controls is defined shape.dir/slanted-escalator.html:HREF="../misc.dir/coreglossary.html#en_passant_capture">En small.dir/losalamos.html:array small.dir/losalamos.html:orthodox chess. small.dir/losalamos.html:
  • En passant capture is not possible. small.dir/losalamos.html:orthodox chess. unequal.dir/spinal-terror.html:HREF="../misc.dir/coreglossary.html#colorbound">colorbound. unequal.dir/spinal-terror.html:HREF="../misc.dir/coreglossary.html#en_passant_capture">en passant unequal.dir/spinal-terror.html:HREF="../misc.dir/coreglossary.html#control">controlled by an contests/10/camelandrhino.html:

    The 10x10 square array is as follows:

    contests/10/tencubedchess.html:

    The 10x10 square array is as follows:

    large.dir/contest84/lma-chess.html:HREF="../../misc.dir/coreglossary.html#en_passant_capture">en passant large.dir/contest84/schizophrenic.html:HREF="../../misc.dir/coreglossary.html#en_passant_capture">en passant large.dir/contest84/vikingchess.html:HREF="../../misc.dir/coreglossary.html#en_passant_capture">en passant misc.dir/d.fr/grandsechecs.html:La position initiale misc.dir/d.fr/grandsechecs.html:prise en passant. misc.dir/d.fr/grandsechecs.html:rangée. misc.dir/d.fr/grandsechecs.html:pièce amie misc.dir/d.fr/grandsechecs.html:Échecs Orthodoxes. misc.dir/d.fr/shogi.html:les zones de promotion misc.dir/d.fr/shogi.html:Échecs Orthodoxes, misc.dir/d.fr/shogi.html:position initiale misc.dir/d.fr/shogi.html:pièce avant promotion. misc.dir/d.fr/shogi.html:pièce après promotion. misc.dir/d.fr/shogi.html:zone de promotion misc.dir/d.fr/shogi.html:parachutages misc.dir/d.fr/xiangqi-old.html:Les lignes verticales sont interrompues par une zone centrale vide appelée Rivière. misc.dir/d.fr/xiangqi-old.html:Palais misc.dir/d.fr/xiangqi-old.html:cases; misc.dir/d.fr/xiangqi-old.html:points. misc.dir/d.fr/xiangqi-old.html:points misc.dir/d.fr/xiangqi-old.html:Palais. misc.dir/d.fr/xiangqi-old.html:orthodoxe. misc.dir/d.fr/xiangqi-old.html:mouvement neutre misc.dir/d.fr/xiangqi-old.html:mouvement de capture. misc.dir/d.fr/xiangqi-old.html:orthodoxe (ou une Tour chinoise) misc.dir/d.fr/xiangqi-old.html:
  • Le Canon se déplace pour prendre comme le ferait une Tour orthodoxe qui serait obligée de misc.dir/d.fr/xiangqi-old.html:sauter au-dessus d'un misc.dir/d.fr/xiangqi-old.html:écran unique. misc.dir/d.fr/xiangqi-old.html:points b1, c1, d1, or e1 est occupé par une pièce de l'une ou l'autre couleur. Les Canons ne capturent qu'en sautant et ne sautent qu'en capturant. Ils ne peuvent jamais sauter plus d'une pièce. misc.dir/d.fr/xiangqi-old.html:orthogonalement misc.dir/d.fr/xiangqi-old.html:diagonalement d'une seconde intersection. misc.dir/d.fr/xiangqi-old.html:point occupé. misc.dir/d.fr/xiangqi-old.html:points en diagonale. misc.dir/d.fr/xiangqi-old.html:Rivière. misc.dir/d.fr/xiangqi-old.html:point en diagonale. Il ne peut jamais quitter le misc.dir/d.fr/xiangqi-old.html:Palais. misc.dir/d.fr/xiangqi-old.html:orthodoxes misc.dir/d.fr/xiangqi-old.html:mouvement neutre et un misc.dir/d.fr/xiangqi-old.html:mouvement de capture misc.dir/d.fr/xiangqi-old.html:Rivière avance d'un misc.dir/d.fr/xiangqi-old.html:point orthogonalement. misc.dir/d.fr/xiangqi-old.html:Rivière est promu. Il conserve son misc.dir/d.fr/xiangqi-old.html:points, misc.dir/d.fr/xiangqi.html:Les lignes verticales sont interrompues par une zone centrale vide appelée Rivière. misc.dir/d.fr/xiangqi.html:Palais misc.dir/d.fr/xiangqi.html:cases; misc.dir/d.fr/xiangqi.html:points. misc.dir/d.fr/xiangqi.html:points misc.dir/d.fr/xiangqi.html:Palais. misc.dir/d.fr/xiangqi.html:orthodoxe. misc.dir/d.fr/xiangqi.html:mouvement neutre misc.dir/d.fr/xiangqi.html:mouvement de capture. misc.dir/d.fr/xiangqi.html:orthodoxe (ou une Tour chinoise) misc.dir/d.fr/xiangqi.html:
  • Le Canon se déplace pour prendre comme le ferait une Tour orthodoxe qui serait obligée de misc.dir/d.fr/xiangqi.html:sauter au-dessus d'un misc.dir/d.fr/xiangqi.html:écran unique. misc.dir/d.fr/xiangqi.html:points b1, c1, d1, or e1 est occupé par une pièce de l'une ou l'autre couleur. Les Canons ne capturent qu'en sautant et ne sautent qu'en capturant. Ils ne peuvent jamais sauter plus d'une pièce. misc.dir/d.fr/xiangqi.html:orthogonalement misc.dir/d.fr/xiangqi.html:diagonalement d'une seconde intersection. misc.dir/d.fr/xiangqi.html:point occupé. misc.dir/d.fr/xiangqi.html:points en diagonale. misc.dir/d.fr/xiangqi.html:Rivière. misc.dir/d.fr/xiangqi.html:point en diagonale. Il ne peut jamais quitter le misc.dir/d.fr/xiangqi.html:Palais. misc.dir/d.fr/xiangqi.html:orthodoxes misc.dir/d.fr/xiangqi.html:mouvement neutre et un misc.dir/d.fr/xiangqi.html:mouvement de capture misc.dir/d.fr/xiangqi.html:Rivière avance d'un misc.dir/d.fr/xiangqi.html:point orthogonalement. misc.dir/d.fr/xiangqi.html:Rivière est promu. Il conserve son misc.dir/d.fr/xiangqi.html:points, other.dir/rococo.dir/rococo-moves.html:href="../../misc.dir/coreglossary.html#move_passively">moves other.dir/rococo.dir/rococo-moves.html:href="../../misc.dir/coreglossary.html#overtaking">overtaking. It other.dir/rococo.dir/rococo-moves.html:href="../../misc.dir/coreglossary.html#intervening_piece">intervening other.dir/rococo.dir/rococo-moves.html:href="../../misc.dir/coreglossary.html#move_passively">moves