Ratings & Comments
@Haru: several BLACK pieces of your "960" implementation do not show up on the diagrams.
BTW, I listed the earliest comments on your page and didn’t found PotD #4…
@Daniel: this is exactly what I was hopping to see! Big thanks
@HG or another editor: would you be kind to add these to the existing Alfaerie folder?
Thank you
Clicking restart will shuffle the pieces. 960 because it'll only shuffle Bishops, Rooks, Queens, Kings, & Marquis.
I presume the name is inspired by the name Chess 960, which is an alternate name for Fisher Random Chess that some people prefer. But the number 960 in this alternate name for Fisher Random Chess is due to the number of different positions possible using the shuffle rules of that game. If you apply the same shuffle rules to a 12x12 game with two rows of non-Pawn pieces for each player, the number will probably be higher than 960. So I don't think Obento Chess 960 is really an appropriate name. It would be better to call it Fisher Random Obento Chess.
Also, it does not appear to be working. It does not shuffle pieces, and it does not show me how any piece moves.
Obento Chess 960
Now the one for today...
302. Yadj / Bishop's Dog. This is a piece that initially made as part of the Tifinagh set, only to find that there was already a piece elsewhere with the exact same move. I couldn't come up with a better move for the Yadj (ⴵ) than three spaces diagonally, so I left it as-is. (B3)
The other version of this piece, the Bishop's Dog, is one that I found in Adrian King's Jupiter, though I understand that its actual first appearance was in another of his games, Typhoon.
Whichever model is preferred, I think they'd be interesting not just in their respective home games, but as part of a CwDA set.
I corrected the XBetza as indicated.
And I'm pleased that the model triggered a positive response. It's what I was aiming for.
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For most of those, I have made some that I hope would be good enough. The only one I didn't try is ostrich
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Looks much better.
I also removed the exraneous black line from the Kyoto Shogi setup image, shown below.
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I wasn't sure I could get an effective model for this, but I thought I'd give it a shot. I think the result is of a decent caliber.
Yeah, the model is effective and turn-able. Caliber is kinda acceptable.
I'm not sure I got all the letters in the right order in the last section, but I've no doubt someone will chime in if I messed it up.
It’ll be fW4bWsmWsmpafabcduW. It’s the first time when I fix XBetza because I know where my Shieldholder with such a technic is coded, and taken that code (though then added d to make it push all pieces)
Generally such a technic of pushing is like switching bullets in revolver:
Video from “Mr. Freeman” (pt. 04).
Actually I think we still have a problem. The heavy cannon can jump (but it cannot capture) the light cannon. This can't be an capture matrix thing because $ should do them both!
(Yesterday's PotD; I had a very full and tiring day.)
301. Bullet. This piece of Lev's is one that I've categorized as "technically a spear," though its truncated forward move makes it more of a Shogi-like piece. It slides normally up to four spaces forward, or steps one space backward. It also can move without capture one space sideways, though if the space is occupied and the next one over is not then it can push the occupying piece into the unoccupied one beyond. (fW4bWsmWsmpafabcduW)
On a particularly large board (at least 16 rows), this might even be usable as a Pawn.
I wasn't sure I could get an effective model for this, but I thought I'd give it a shot. I think the result is of a decent caliber.
Hi. I need some more Alfaerie pieces for coding an ID for Obento Chess. Some are probably easy to do:
Silver Pashtun: from Silver General with 2 points instead of 1 on every direction
Gold Pashtun: similar construction
Silver Rider: from Silver General with points replaced by arrows (?)
Gold Rider: similar construction
Wildeguard (KNC): from NC with a star (?)
Is there any editor who could make them and add them?
Another one would require more work: Ostrich
Thank you
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