This is a rules file for Zillions of Games, a Windows program that will let you play any puzzle or strategy board game you can feed it the rules to. With Zillions-of-Games installed, this rules file will let you play this game against your computer.
The game is played on a larger 100 Square board and features the following pieces:
The Sissa takes one of two unobstructed paths:
The Sissa can travel to destination squares by taking 1 or more diagonal steps like a bishop, then turn 45, 135, 225, or 315 degrees to take an equal number of orthogonal steps like a rook.
Or it can go 1 or more orthogonal steps as a rook, turn 45, 135, 225, or 315 degrees and then take equal number of diagonal steps.
The Sissa captures by replacement only. It cannot jump and must travel via vacant squares along the specified paths.
The Sorcerer Snake takes either 1 diagonal step followed by 1 orthogonally outward step
Or take one orthogonal step followed by 1 diagonally outward step
It also can take 2 diagonal steps followed by one orthogonally outwards.
or take one orthogonal step followed by 2 diagonally outward steps
It cannot jump and must travel via vacant squares along the specified paths.
The Ferz-Knight - moves like a knight or makes one step diagonally.
The Wazir-Knight - moves like a knight or makes one step orthogonally.
The Ninja Pawns:
This special pawn can move/capture like a regular pawn as well as move 1 space sideways. When in enemy territory it also captures 1 space sideways.
It can move 1-multiple spaces toward the center and en-passant does not apply.
From the middle it moves 1 space into enemy half of board after which it can move forward either 1 or 2 spaces forward.
Up to 5 Ninja Pawns can be dropped (1 per turn) to an empty space on the 2nd rank, and you can optionally make the forward thrust in the same move.
Click on the final destination square of the ninja pawn to drop it.
Ensure that the spaces on this file from the 2nd rank to the destination square are empty.
See the piece help/description for more info.
1. Flexible Castling - The king can castle by moving 1 to 3 (or 4 on Q-side) squares towards rook. The rook always ends up next to the king on the other side as in standard chess.
Note: When carrying out 1 step castling, Zillions pops up a box asking to choose a move.
The second move indicating kings move AND the rook to move to king square is the castling move.
2. The standard pawn move is modified slightly â€“ it can now move multiple spaces towards the center (rank 5 for white rank 6 for black). Then it moves forward 1 space to reach the enemy half of board, after which it can move forward 1 or 2 empty spaces at a time
En-passant is modified to accommodate this. A pawn that attempts to bypass an enemy pawn by making a double or triple move is captured En-passant.
This En-passant only applied to standard pawns. Ninja pawns cannot capture or be captured this way.
3. Pawns and ninja pawns promote in the last rank to any piece.
Instructions on downloading this Zillions file:
- Download the .zip file
- Extract the contents of the .zip file to your Zillions of Games folder
- Be sure you have the "Use folder names" checkbox checked when you extract the files.
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By Charles Daniel.
Web page created: 2009-07-10. Web page last updated: 2009-07-10