The Third Party
A long time ago, there were two kingdoms. Their combat was well-known around the world, and still is, so there is no point repeating it. What many don't know is that a party of five expert assassins were sent to end the war before it began- by killing both kings.
Same as FIDE Chess, but a third player needs a notebook or another board to record the positions of his shadow warriors.
The Shadow Master (Third Player) chooses five different assassins from this list:
He can drop them instead of moving. They can be seen by neither Chess Lord, but exist only on his board until they capture. All of them can be on the same square of an enemy piece, and can only capture on their an square,
And when that happens, two things occur-
1. The piece is not removed from play. It remains until the player wishes to move it and discovers that it is dead. If it is captured by the other player, the "capturing" player can choose whether to tell the other that it was already dead.
2. The assassin gains a new fatal flaw. After all, they don't think they need to watch out because they are seasoned.
The fatal flaws are as follows:
Avarice- must skip a turn to snatch the baubles off of any piece other than a pawn it has captured
Envy- must capture a higher- or equal-ranked piece than the last shadow warrior did
Gluttony- must skip a turn every five turns to eat
Lust- cannot capture a queen, and can be seen if on the space of a queen
Pride- if on the space of another piece up to two turns after killing a piece, it can be seen
Sloth- must sleep for two turns every ten turns
Wrath- must, if possible, capture a piece that has captured a shadow warrior
Sleeping and eating don't count as turns for the sake ofâ€¦ wellâ€¦ sleeping and eating.
Each player can call a search instead of moving. Every piece of that player checks its square for assassins and if any are found, they are shot on the spot. Yes, this counts for wrath.
Also, whenever a piece moves or captures, any assassins on either its old or new squares are captured.
It pays to be efficient in your assassins. Get to playing!
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By Daniel Robert MacDuff.
Web page created: 2013-06-22. Web page last updated: 2013-06-22