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Good vs. Evil Chess

Introduction

On a misty battlefield, the sun struggles weakly to ascend in the cloudy sky. The king and his men approach from the shining white castles beyond the mountains, while the empress and her demon army arise from the ground. At first, the peasant warriors and the few untrained demons stare at each other. Then, the cry arises to ATTACK!!!

Setup

Same as chess, but you must differentiate between the two bishops and rooks.

Pieces

King- King- King- Royal: must be captured to win

Queen- Prince- Q2- Hereditary: promotes to royal when royal captured or if it kills a royal

Light-square Bishop- Bishop- Bishop- Clerical: Converts instead of capture, cannot be adj. to magical

Dark-square Bishop- Wizard- Ferz or Camel- Magical: Does not move to capture, cannot be adj. to clerical

Knight- Knight- Knight- Chivalric: Cannot capture superstitious, royal, or hereditary, but superstitious must follow, i.e. superstitious pieces adjacent to it at the start of its turn are still in the same relative position at the end

Left Rook- Engineer- R4- Crafty: Builds walls and towers in any orthogonally adjacent space.

Right Rook- Archer- Non-leaping knight- Armed: Shoots as a rook to capture, or as a nightrider when in a tower

Pawn- Peasant Warrior- Chinese Pawn- Superstitious: Cannot capture chivalric, clerical, or magical, but chivalric must capture attackers if possible, even of its own side.

Black- Evil

King- Empress- Queen that can't move through check- Royal

Queen- Mad Monk- King- Hereditary

Light-square Bishop- Cultmaster- Dabbaba or Alfil- Clerical

Dark-square Bishop- Sorcerer- Crooked Bishop- Magical

Knight- Demon Rider- Jumps 1 orthogonally and 2 diagonally outward- Chivalric

Left Rook- Alchemist- Dabbaba, Alfil, Knight, or King- Crafty

Right Rook- Shadow Archer- Bishop- Armed

Pawn- Demon- Berolina Pawn- Superstitious

Rules

Checkmate exists. No initial two-step or en passant. Promote to any piece on your side. Castling doesn't exist.

Walls are blockers that can be captured and cannot be leapt over except by leaping pieces. Walls may be stacked three high only.

Towers can top walls. No walls may be built on towers, and archers are the only pieces that can be in towers. If a tower is captured, the archer inside (if any) and one wall beneath (if any) are captured as well!



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By Daniel Robert MacDuff.
Web page created: 2013-08-20. Web page last updated: 2013-09-12