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This page is written by the game's inventor, Patrik Hedman.

Foolish King Chess

In this game, the players have unequal forces and different winning conditions.


Fool e1; Archbishop b1, i1; Bishop d1, g1; Knight c1, f1, h1; Rook a1, j1; Pawn a2, b2, c2, d2, e2, f2, g2, h2, i2, j2

King e8; Queen f8; Knight b8, c8, h8, i8; Rook a8, j8; Hunter d8, g8; Pawn a7, b7, c7, d7, e7, f7, g7, h7, i7, j7

Initial Setup:

The first and second ranks are filled with White's agents. The seventh and eighth are filled with Black's.

White has a fool for a king.



The Archbishop (A) moves as either a Bishop or a Knight


The Hunter (H) can slide diagonally as a Bishop. It can and also slide horizontally or vertically, but can only stop on a square of the same color, although agents on the other squares still block its path (it cannot jump.) It does not give check to a King on a square of a different color.


The Fool (F) can move as a Knight or move one step horizontally or vertically. It cannot capture agents of any type. Only Pawns and the King can capture a fool, capturing by replacement in the usual fashion. Fools are forbidden to step onto a square that means that the enemy king is on a square that the fool could have reached (had it been unoccupied). On the other hand, the enemy king is forbidden to step onto a square that the fool could have reached in just one move, so the fools can contribute to mating the enemy king. The King can capture the Fool, but the Fool cannot capture the King (or anything else.)


All rules are as in orthodox chess except as noted below:

This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.

By Patrik Hedman.

Last revised by Greg Strong.

Web page created: 2014-03-17. Web page last updated: 2020-09-25