The Chess Variant Pages
Custom Search





Drunken Fist Chess

Introduction

This game is all about conquering (or embracing) chaos. I have not playtested it, nor do I have any clue how I would do so. However, it is a concept I would like to introduce.

Setup

Same as FIDE Chess.

Pieces

Same as FIDE chess.

Rules

This game plays exactly like chess, with the following difference:

On player's alternating turns, they do not choose their move. Rather, a random move from the lost of all possible LEGAL moves, is made. This may or may not entail capture (including en passant), check or checkmate (and thus victory), draw, castling, or promotion (the piece promoted to is randomly chosen as well). On turns when players do move, they have full choice of their move within FIDE rules.

White moves randomly first. Then black chooses, white chooses, black moves randomly, etc.:

1. White random

1... Black chooses

2. White chooses

2... Black random

3. White random

3... Black chooses

And so on...

Notes

The name comes from the style of kung fu, which has always struck me as an alternate approach as opposed to rigid, upright balance. This game requries that you factor in the chaos that can happen. It is, of course, very much a game of luck, but still predominantly one of skill.

Games that would be fun with drunken fist rules:

Ralph Betza's Wand Chess

Existentialist Chess

Pocket Mutation Chess

Scirocco/Typhoon/Jupiter

Progressive Chess Variants (played where randomness or choice is applied to blocks of moves rather than individual ones)



This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By Daniel Robert MacDuff.
Web page created: 2016-03-14. Web page last updated: 2016-03-14