Clear of knights chess
No kings, and win is by eliminating all enemy knights. 8x8 board.
SetupStarting position: N N R R B B <> P P P P P P P P $ $ $ $ P P P P P P P P <> B B R R N N Pawns on ranks 2 and 7. Sergeants diametrically opposite each other on ranks 3 and 6.
PiecesChancellor ("<>") are rook + knight compounds. Sergeants ("$") function as in Wolf Chess. Rooks are rook + fers compounds. Bishops are bishop + wazir compounds. (Possibly the players could agree on whether the knights can capture by displacement, or whether they won't be able to capture enemy agents at all?)
Change of rules:
Â¤ Pawns and sergeants promote to knights or rooks (option is open every promotion). This happens on the eighth rank.
Â¤ There is no king, and there is neither check nor mate. The player who first clears the board of his/her opponentâ€™s knights wins the game.
Â¤ In addition to the usual form of movement, bishops can move (and take out enemy agents) 1 step orthogonally in any of the four directions. In other words, they are crowned bishops.
Â¤ In addition to the usual form of movement, rooks can move (and take out enemy agents) 1 step diagonally in any of the four directions. In other words, they are crowned rooks.
Â¤ There is no castling move.
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By Patrik Hedman.
Web page created: 2014-03-16. Web page last updated: 2014-03-16