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Skewer Chess

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Name Rook Bishop War Machine Queen King Prince Princess Knight Pawn

Design (White)

Design (Black)

The Rook

The Rook is a simple piece which can move in 6 directions: forward, backward, left, right, up, and down. It can move as many spaces as desired, unless there is another piece in the way. It can capture opposing pieces by moving on top of them. The following shows a rook and all of its possible moves:

The Bishop

The Bishop is similar to the Rook in that it can also move as many spaces as desired, and has the same interaction with other pieces. It differs in the fact that it moves in two dimensions at once. This means that it can move in 12 directions: forward-left, forward-right, backward-left, backward-right, up-forward, up-left, up-right, up-backwards, down-forward, down-left, down-right, and down-backward. This also results in the Bishop always staying on the same color of square as is starts the game on. Here is a diagram of the Bishop's moves:

The War Machine

This is the first new piece. The War Machine is very similar to the Rook and Bishop but moves through all three dimensions at once. Here is a diagram of its moves:

The Queen

The Queen has all of the moves of the Rook, Bishop, and War Machine. It follows the same rules for distance and piece-blocking as the others. Here is a diagram of its moves:

The King

The King is the most important piece in the game. The King is in check if there is an enemy piece which could capture it on the next turn. If your King is in check, you must immediately remedy the situation by either:

  1. Moving the King such that it is no longer in check.
  2. Moving another one of your pieces in between the attacking piece and your King. (Does not work if the attacking piece is a Prince, Princess, Knight, or Pawn, or if the King is in double check.)
  3. Capturing the attacking piece. (Does not work if the king is in double check.)

If none of these are possible, you are said to be in checkmate and lose the game. The King can move one space in any direction, including diagonally or 3-dimensionally. Here is a diagram of its moves:

The Prince

The Prince can move one space in a single dimension. It has the same movement restrictions as the other pieces listed above. Here is a diagram of its moves:

The Princess

The Princess can move one space in 2 dimensions at once. It also has the same movement restrictions as all of the pieces listed so far. Like the Bishop, the Princess will always stay on the same color it starts the game on. Here is a diagram of its moves:

The Knight (N)

The Knight is an interesting piece. It moves 2 spaces in one direction, and one space in another direction. Additionally, the Knight can only be blocked at its landing square, making it the only piece that can jump over other pieces. Here is a diagram of its moves:

The Pawn

The Pawn's moves are the most interesting of them all because of the fact that it captures pieces differently than it moves. Here is a diagram of its legal moves:


  • Yellow=Move only
  • Blue=Capture only
  • White=Promotion square


  • Red=Move only
  • Black=Capture only
  • Yellow/Green=Promotion square

Black Pawns move in the opposite direction of White pawns, and promote on Aa1-Af1 instead of Fa6-Ff6. When the Pawn reaches a promotion square, it can promote to a Rook, Knight, Bishop, Queen, War Machine, Prince, or Princess of its own color.


Rules are the same as in standard chess except that there is no castling, pawn double-moves, or en passant.

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By LuigiMaster285 .
Web page created: 2019-09-07. Web page last updated: 2019-09-07