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Note that the king retains his castling rights even if it has been relocated. The castling rules are simple and derive from Chess960. King and rook end up on their usual squares. The only difference is that the king can make longer leaps than usual (or shorter, or none at all). All squares between king and rook must be empty and unthreatened and neither of the pieces must have moved before.
Note! Castling is done by dropping the king on the rook. This is to resolve ambiguites. (The players must themselves keep count of whether the king/rook have already been moved.) Moves are automated (point and click), but rules of check, etc., are ignored. At pawn promotion the player is asked about promotion piece.
Note! During the initial relocation phase, when a red pawn is visible, the player is compelled to pass the move by moving the red pawn. When a green pawn is visible, the player can either make a piece swap or pass the move (by moving the green pawn). You can only swap pieces by typing e.g. "swap e8 g8". When the relocation phase is over the number (1) shows up on the board.
A Zillions program and more information is here.
See also: Placement Chess (20 mirrored positions are generated).
See also: Configuration Chess (400 positions, mostly non-mirrored, are generated).
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By M Winther.
Web page created: 2010-12-23. Web page last updated: 2010-12-23