Keys "s"=save "l"=load "b"=back once
C. George Boeree's game, in which you win either by checkmating the very mobile king, or checkmating his citadel.
Professor Beoree has a huge site devoted to psychology, the Amish, spelling reform, and so forth. Follow the link. Thanks to internet friend Andy Maxson (April 2007) for correcting my faulty placement of dabbaba and alfil.
These are simple illustrations rather than strong opponents.
Bug Reports -- Thank you! Keep them coming!
Written by Ed Friedlander