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Asylum Chess Setup
Super Loony Rook on a1|
Insane Ninja Knight on b1
Bishop on c1
Mad Leaping Bishop on d1
Mad Queen on e1
King on f1
Mad Leaping Bishop on g1
Bishop on h1
Insane Ninja Knight on i1
Super Loony Rook on j1
10 pawns from a2 to j2.
- The Insane Ninja Knight -
The movement of the Insane Ninja Knight is equivalent to the
Knight + Ferz +
Wazir + Dabbabah + Alfil.
Additionally, it can capture 2 pieces (within a 2 square range) that lie in a straight line horizontally, vertically or diagonally.
It can also capture any piece right next to it by moving to that square or by jumping over it (if an empty square exists on same line).
- Mad Leaping BishopThis piece is essentially the same as the Caliph or Flying Dragon. It is a combination of the moves of the bishop and the camel.
- The Super Loony Rook - In adddition to moving and capturing like a normal rook, this piece can fire through an enemy piece and land on an empty square beyond it on the same line. It can also capture a second enemy piece on same line but it cannot extend beyond that i.e it lands on the second enemy piece's square.
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Logs for Asylum Chess.
Game Description and RulesClick here for more details of the Rules and Piece movement
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By Charles Daniel.
Web page created: 2007-08-30. Web page last updated: 2007-08-30