This is an unorthodox game, very different from Western Chess. It is a strange game, but it is very nice, and regardless the apparent simplicity of some pieces and rules, it is a very complex and deep game. The object of the game is to move TWO pieces, called TRAVELERS, to the last rank. The Travelers are uncapturable pieces, you can "attack" a Traveler (Check), but you canÂ´t capture it. A Traveler in Check can remain in the same square, you are not obligated to move it. Nevertheless, a Traveler CANÂ´T move to a position in which it can be captured ( a Traveler canÂ´t move to a position in which it is in Check). A Traveler can be MOVED by an enemy piece, called the DISPLACER, but if a Traveler has reached the last rank, it canÂ´t be displaced, it is going to be explained later. Almost all pieces in this game, except the Displacer, move in the same manner: in the eight Queen directions, but only up-to-three squares. The Displacer moves as a Queen. The pieces per team are: Two "Travelers", One Block, One "Displacer", Four "Aces", Two "Deuces" and Two "Treys".
- - - T D T - - - 1 3 2 1 B 1 3 2 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 3 2 1 B 1 3 2 1 - - - T D T - - -
Travelers (T): Can move in the eight directions, up-to-three positions. A Traveler canÂ´t capture pieces, neither being captured. A Traveler canÂ´t move into Check, but if in Check, it is not obligatory that you move your Traveler. When a Traveler reaches the last rank, it canÂ´t move, neither being displaced. You win the game if your two Travelers reach the last rank. Displacer (D): Can move as Queens. If a Displacer lands on a square orthogonally adjacent to an enemy piece, you can DISPLACE the enemy piece(except a Block) and send it to ANY EMPTY square in the vertical line or the horizontal line defined by the DisplacerÂ´s landing square. A Displacer canÂ´t displace a Traveler that has reached the last rank. Block (B): Moves in the eight directions, up-to-three squares. A Block canÂ´t capture, neither being captured. A Block canÂ´t be displaced. A Block canÂ´t never move to the first or to the last rank. Ace (1): Moves in the eight directions, up-to-three squares. An Ace can capture a piece at distance 1 in the eight directions, except a Traveler or a Block. Deuce (2): Moves in the eight directions, up-to-three squares. A Deuce can capture a piece at distance exactly 2 in the eight directions, regardless there is or not an intermediate piece in the path. They canÂ´t capture Travelers or Blocks. Trey (3): Moves in the eight directions, up-to-three squares. A Trey can capture a piece at distance exactly 3 in the eight directions, regardless there are or not intermediate pieces in the path. They canÂ´t capture Travelers or Blocks.
You win the game if your pair of Travelers reach the last Rank. Three times repetition is a draw. 50 moves without captures is a draw. If a Displacer displaces the enemy Displacer, the last one canÂ´t displace again the first Displacer in the next turn. This rule is to avoid some cases of possible three-times repetitions.
Strategy is not trivial, this complex game is very different from Chess, but the game play is really nice, Try it!.
This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.
By Roberto Lavieri.
Web page created: 2006-01-18. Web page last updated: 2006-01-18