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Super Tamerlane

Introduction

I created this game to make a more modern and more fun version of the original Tamerlane Chess. To do this, I made the weak elephant, war engine, and giraffe better, by allowing elephants and war engines to move either one or two spaces, and by allowing the giraffe to jump. I also made the Rook and Bishop moves match; both skipping and jumping the first space in order. To round it out, I combined the wazir and ferz into a guard, which can move 1 square in any direction. Pawns may now promote to a piece of your own choice, including King, and there is a new super-powerful piece added solely as a promotion choice.

Setup

files=11 ranks=10 royal=0 promoChoice=EQRBNOCZGMADK graphicsDir=../membergraphics/MSchess-and-a-half/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=55 symmetry=none useMarkers=1 lightShade=#FFFFFF darkShade=#FFFFFF startShade=#FFFFFF symmetry=mirror Pawn::::a3-k3,,a8-k8 Rook::jR::a2,k2,,a9,k9 Knight:N:::b2,j2,,b9,j9 Bishop::jB::c2,i2,,c9,i9 Gazelle::mpafsmpafygafF:Giraffe:d2,h2,,d9,h9 Guard:M:WF::e2,g2,,e9,g9 Elephant:A:FA:Alfil:a1,k1,,a10,k10 Cat:O:KADcafK::b1,j1,,b10,j10 Camel::::c1,i1,,c10,i10 Zebra::::d1,h1,,d10,h10 Siege Tower:D:WD:Dabbaba:e1,g1,,e10,g10 Ship::mpafygafK::f1,,f10 Queen::QKADcafKmpafygafK:Queen:, King::K::f2,,f9

Pieces

PawnThe Pawn moves just as in FIDE Chess.

RookThe Rook has a two-leg move. First, it leaps two squares orthogonally (like a Dabbabah). Then, it slides orthogonally outwards. Essentially, it moves like a standard Chess Rook, but jumps over the first square.

BishopThe Bishop also has a two-leg move. First, it leaps two squares diagonally (like an Alfil). Then, it slides diagonally outwards. Essentially, it moves like a standard Chess Bishop, but jumps over the first square.

KnightThe Knight moves as an orthodox chess Knight, leaping in a (2,1) pattern.

CamelThe Camel moves as the common fairy chess Camel, leaping in a (3,1) or (1,3) pattern like an "extended" or "long" Knight.

ZebraThe Zebra moves as the common fairy chess Zebra, leaping in a (3,2) or (2,3) pattern like a "long wide Knight".

GazelleThe Gazelle has a two-leg move. First, it leaps in a (4,1) or (1,4) pattern (like a Giraffe). Then, it slides orthogonally outwards.

Siege TowerThe Siege Tower jumps one or two squares orthogonally. Ralph Betza has called this piece a "Woody Rook".

ElephantThe Elephant is the diagonal counterpart of the Siege Tower; it jumps one or two squares diagonally.

GuardThe Guard moves a single square in any direction. It is taken from Chess and a Half.

CatThe Cat jumps one or two squares in any direction. Furthermore, it may capture an enemy piece that it jumps over. It is also taken from Chess and a Half.

ShipThe Ship has a two-leg move. First, it leaps three squares in any direction. Then, it continues sliding in the same direction. Essentially, it moves like a standard Chess Queen, but jumps over the first two squares.

QueenThe Queen in this game moves as Cat or Ship. It is a ridiculously powerful piece, more powerful than any other piece that I have ever created so far. Some might say it is even more powerful than a Q+N compound. As such, it is only a promotee.

Rules

The game is played like Chess, but with a few major differences.

1. A pawn may promote to any piece, even a King.

2. You do not achieve victory until you capture all enemy Kings.

3. There is no castling.

4. Everything else is identical to FIDE Chess.

   

Notes

Expected Values (normalized to Pawn = 1):

Pawn = 1.0

Zebra = 2.25

Camel = 2.5

Elephant = 2.75

Siege Tower = 2.75

Knight = 2.8

Guard = 3.25

Bishop = 3.25

Gazelle = 4.25

Rook = 5.25

Cat = 7.5

Ship = 8.75

Queen = 13+ (not 100% sure)

 

 

 

 

 



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By Nicolino Will.
Web page created: 2017-09-17. Web page last updated: 2020-04-22