Super Chess 1993
IntroductionIn late 1993, someone with the name "Michael N Goldshteyn" proposed a huge 14x14 Chess variant. His variant was proposed in this Usenet article:
I do not think he would be overly offended if I reposted his proposed Variant, so here goes.
Setup[The following is Goldshteyn's description of the game]
Here is yet another idea for a 2 player chess variant. Although not all rules have been defined yet, here goes. By the way leave me comments if you find this a good idea, as well as change possibilities to make it more fun.
Super Chess on 14x14 board
ernbocqkcobnre gdflsjaajslfdg pppppppppppppp -+-+-+-+-+-+-+ +-+-+-+-+-+-+- -+-+-+-+-+-+-+ d-+-+-+-+-+-+d D+-+-+-+-+-+-D +-+-+-+-+-+-+- -+-+-+-+-+-+-+ +-+-+-+-+-+-+- PPPPPPPPPPPPPP GDFLSJAAJSLFDG ERNBOCQKCOBNRE
Piece Symbol Description pawn P moves: forward 1, forward 1 or 2 initially captures: diagonally forward, all promotion: promotes to all but king upon reaching final rank knight N moves: L shaped 2 square in one direction, 1 square at right angle to first direction captures: same as moves and occupies that square bishop B moves: Diagonaly any number unless blocked captures: diagonaly first enemy in path, and occupies that square rook R moves: Straight line any number unless blocked captures: straight line first enemy in path, and occupies square queen Q moves: bishop+rook captures: bishop+rook camel C moves: similar to knight but 3 and 1 instead of 2 and 1 (bigger L) captures: similar to knight but 3 and 1 instead of 2 and 1 octopus O moves: knight+bishop captures: knight+bishop shifter S moves: like king captures: like king jumper J moves: 2 squares any direction captures: can jump over one enemy piece like a checker, capturing it and occupying the destination square, 2 away from the start square air A moves: 4 squares in any combination (straight+diagonal) captures: any enemy along path, stopping at that square lord L moves: rook+knight captures: rook+knight demon D moves: like king captures: none special: any friendly piece touched cannot be captured, other than another demon faerie F moves: like bishop captures: like rook envy E moves: like king captures: none special: give any friendly piece touching other than an envy or pawn, queen like movement and capture capability, in addition to normal abilities, but only for one move if contact is lost on that move. Once contact is lost, piece reverts to normal. grunt G moves: camel+king captures: camel+king special: if captured, returns to square of origin if not occupied, otherwise lost (square of origin on either side (left or right) of board, permissible) king K moves: 1 square any direction, but not into check, no castling captures: 1 square any direction, but not into check special: if under attack, and cannot defend, it is checkmated, game over, opponent wins. Stalemate is a loss. No draws accept by agreement of players.
[All of the rules are as per the description of the pieces above.]
Goldshteyn finished off the posting with "I strongly recommend you print this out and look it over and tell me what you think :)."
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Author: Sam Trenholme. Inventor: Michael N Goldshteyn.
Web page created: 2006-10-10. Web page last updated: 2006-10-10