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Summary of Game variations, Clock times and other Information

A Summary of Tiger's-Eye Games variations with standard clock times; also other information:

© Copyright G. Nicholls 2015/16

List of Games:

TigerChess

Dragon

Citadel

TigerSquares

Stones of Fortune

NavalQi

Fortress of the Witch

Jewel:

• Duel in the Castle

• Ambush in the Forest

• Northern Light

• Crystal of Doom

• Star-Lords

• Race

TigerChequers

TigerBridge

Wing

Siege

LancerChess

RiverQi

Leopard Princess

Clash

Encounter

Aftershock

Stake-out

Touchstone

Touchpaper

ChessTitles

QiPlacements

TigerGo

Revolver

The King’s Lancer’s tour

Pyramid chess - Note that details of this Game are in TigerPad

The Stepping-knight's display-Details of this are within Pyramid chess

followed by some Notes

Clocks:

Tiger countdown clocks are described in TigerChess and TigerChess extras web pages, TigerIncrement Clocks are described in Dragon web page, Fischer clocks and Single countdown clocks are standard clocks; other clocks are described in their games' web pages.

TigerChess:

Game variations:

• The Standard game

• The TigerVariation

Deployment variations:

• [Tiger]Open variation – [Fixed/Restricted/General]

• [Tiger]Countdown variation – [Fixed/Restricted/General]

• [Tiger] Dragon variation – Barons’ deployment – [Fixed/Restricted/General]

• [Tiger] Dragon variation – Baronesses’ deployment – [Fixed/Restricted/General]

• [Tiger] Symmetrical variation – [Fixed/Restricted/General]

• Random variation (exhibition and social play only)

Piece set variation only:

The Forest Animals’ design set

Standard Clock times:

The Standard Game

TigerClocks – triple countdown:

Deployment time – 30 minutes for each player

Engagement time – 150 minutes for each player

Reserve time – 60 seconds per engagement time move for each player

The TigerVariation

TigerClocks – triple countdown:

All clock times double those for the Standard Game.

Random variation

TigerClocks – double countdown:

Study/observation time (not entered on clocks) – 30 minutes total

Engagement time – 120 minutes for each player

Reserve time – 60 seconds per engagement time move for each player

Web Page: TigerChess & TigerChess extras

Takes place in: The Emerald Kingdom

Main Grouping: The Tiger Trilogy

North side called: The Siberian Army

South side called: The Bengal Army

North player called: The Siberian Warlord

South player called: The Bengal Warlord

Dragon (aka DragonQi):

Game variations:

• LanceVariation

• SwordVariation

• PikeVariation

Situation variations:

• New (Standard) Situation of Mid-Ocean: Kraken

• Old Situation of Mid-Ocean: Sirens

Deployment variations:

• The Arrowhead formation (standard and assumed)

• The Trident formation (experimental only)

Standard Clock times:

All Standard variations

TigerIncrement Clocks:

Reserve (initial balance) time – 100 minutes for each player

Increment time – 2 minutes for each player

Cut-Off point – 100 moves for each player

Final Increment time – 120 minutes for each player

Web Page: Dragon & Operations on Trafalgar Ocean

Takes place in: The Middle Kingdoms

Main Grouping: The Dragon Trilogy

North side called: The Forest Forces

South side called: The Storm Forces

North player called: The Forest OverLord

South player called: The Storm OverLord 

Established opening lines/features are termed Kaleisions which is pronounced as in the English word collisions.

Citadel (aka TigerLines):

Board variations:

• 8 rank board

• 9 rank board

Standard Clock times:

for both 8 rank & 9 rank board variations

TigerClocks – double countdown:

Engagement time – 150 minutes for each player

Reserve time – 60 seconds per engagement time move for each player

Note: Each (if any) release of a High Prince (Younger) increases both players clock reserve balance by an additional 30 minutes.

Web Page: Citadel – 8 & 9 rank

Takes place in: The Shrouded Plains

Main Grouping: The Tiger Trilogy

North side called: The Warriors of the Northern Blue-stripe

South side called: The Warriors of the Southern Pure-white

North player called: The Blue Emperor of the North

South player called: The White Emperor of the South

TigerSquares:

Game variations:

• Strike

• Crossfire

Board variations:

• 80

• 100

Standard Clock times:

for all variations

TigerClocks – double countdown:

Engagement time – 150 minutes for each player

Reserve time – 60 seconds per engagement time move for each player

Web Page: TigerSquares – 80 & 100

Takes place in: Tiger-Forest

Main Grouping: The Tiger Trilogy

North side called: The North Region Personnel

South side called: The South Region Personnel

North player called: The Northern Guardian

South player called: The Southern Guardian

Stones of Fortune (aka TigerQuest or Excalibur):

Game variations:

• Limited variation, one-way

• Limited variation, two-way

• Unlimited variation, one-way

• Unlimited variation, two-way

Standard Clock times:

• Limited variation, one-way

TigerSwing Clocks:

Swing balance – 1 minute for each player

Reserve balance – 30 minutes for each player

Move limit - 30 moves for each player

• for both Limited variation, two-way & Unlimited variation, one-way

TigerSwing Clocks:

Swing balance – 90 seconds for each player

Reserve balance – 50 minutes for each player

Move limit - 50 moves for each player

• Unlimited variation, two-way

TigerSwing Clocks:

Swing balance – 2 minutes for each player

Reserve balance – 70 minutes for each player

Move limit - 70 moves for each player

Note: clocks are time-lagged by ten to fifteen seconds for each move.

Web Page: Chess from Draughts etc.

Takes place in: The Dark Realm

Main Grouping: The Dragon Trilogy

North side called: The Light Encirclement

South side called: The Dark Encirclement

North player called: The Light Stone Master

South player called: The Dark Stone Master

NavalQi (aka TigerQi):

Game phases:

• Primary phase

• Secondary phase

Standard Clock times:

Composite countdown clocks:

Primary phase-Spending & Deployment – 90 minutes overall for both sides

Primary phase-Engagement – 90 minutes Single countdown for each player

First Counting – 30 minutes overall

Secondary phase- re- Deployment – 30 minutes overall for both sides

Secondary phase-Engagement – 30 minutes Single countdown for each player

Final Counting – 30 minutes overall

Note: clocks are time-lagged by sixty seconds for each move but can be changed or increased if appropriate.

Web Page: Chess from Draughts etc.

Takes place in: The Tiger-Seas

Main Grouping: Tie-break (for A Sundry Trio)

North side called: The Siberian Navy

South side called: The Bengal Navy

North player called: The Siberian Admiral

South player called: The Bengal Admiral

Fortress of the Witch (aka RiverChess):

Game variations

• Level variation

• High variation

Standard Clock times:

for both variations

TigerClocks – double countdown:

Engagement time – 150 minutes for each player

Reserve time – 60 seconds per engagement time move for each player

Web Page: Fortress of the Witch

Takes place in: The Woodland Kingdom

Main Grouping: Tie-break (for The Middle Trilogy)

North side called: The Inhabitants of The Woodland Kingdom

South side called: The Inhabitants of the Witch

North player called: The Chief Woodsman

South player called: The Woodsman of the Witch

Jewel (aka Keys in Time):

Standard Clock times:

• Facet 1: Duel in the Castle– a Beginner’s game

No variations

Single countdown clocks:

5 or 10 minutes for each player

Note: clocks are time-lagged by five seconds for each move.

• Facet 2: Ambush in the Forest– a Mini game

No variations

Single countdown clocks:

30 minutes for each player

Note: clocks are time-lagged by five seconds for each move.

• Facet 3: Northern Light – a Treasure Hunt - DiamondQi

Single countdown clocks:

60 minutes for each player

Interval allowed of up to 30 minutes if DiamondQuest played.

• Facet 3: Northern Light–a Treasure Hunt–DiamondQuest, (aka Diamaranga)

Single countdown clocks:

30 minutes for each player

Note: clocks are time-lagged by five seconds for each move.

• Facet 3: Northern Light – a Treasure Hunt – DiamondChess

Single countdown clocks:

30 minutes for each player

Note: clocks are time-lagged by five seconds for each move.

• Facet 4: Crystal of Doom

No variations

TigerClocks – double countdown:

Engagement time – 120 minutes for each player

Reserve time – 60 seconds per engagement time move for each player

• Facet 5: Star-Lords

No variations

TigerClocks – double countdown:

Engagement time – 120 minutes for each player

Reserve time – 60 seconds per engagement time move for each player

• Race - (Tie-break game)

Completion of Game variations: by 50 or after 50.

There are also entertainment only variations called:

Four-handed Race

Two & Four-handed Ligtning

Two & Four-handed Laser

TigerSwing Clocks - double time control:

Reserve Balance – 30 minutes for each player

Swing Balance – 30 seconds for each player

Move limit – 50 moves for each player,

Note: clocks are time-lagged by ten seconds for each move except Laser is time-lagged as suits circumstances.

Web Page: Jewel: A Linked-series of Games

Takes place in: Various – see web page

Main Grouping: The Jewel Series

North side called: Various Green Characters

South side called: Various Red Characters

North player called: The Green TimeLord

South player called: The Red TimeLord

TigerChequers:

Deployment variations:

• Guard variation,

• Watch variation

Standard Clock times:

for both Guard & Watch variations

TigerClocks – double countdown:

Choosing time (not entered on clocks) – 15 minutes total

Engagement time – 120 minutes for each player

Reserve time – 60 seconds per engagement time move for each player

Web Page: Chess from Draughts etc.

Takes place in: The Central-Valley

Main Grouping: A Sundry Trio

North side called: The North-valley Dwellers

South side called: The South-valley Dwellers

North player called: The North-valley Warlord

South player called: The South-valley Warlord

TigerBridge (aka Blade):

Game variations:

• Standard play

• TigerBlades in use (optional for social play only)

Standard Clock times:

All play

Clocks not usually used.

Guideline for matches/tournaments – bids, play of Blades etc. should not exceed 1 minute.

Web Page: Chess from Draughts etc.

Takes place in: Not fixed

Main Grouping: The Middle Trilogy

North side called: North/South & East/West partnerships

South side called: North/South & East/West partnerships

North player called: North/South & East/West partnerships

South player called: North/South & East/West partnerships

Wing:

No variations

Standard Clock times:

TigerIncrement Clocks:

Reserve (initial balance) time – 60minutes for each player

Increment time – 1 minute for each player

Cut-Off point – 40 moves for each player

Final Increment time – 40 minutes for each player

Conversion from Stalemate to Checkmate (if applicable) – 10 minutes

Web Page: Wing and RiverQi

Takes place in: The (Free-age) River Territories

Main Grouping: The Middle Trilogy

North side called: The Northern Territory (Free-age) Combatants

South side called: The Southern Territory (Free-age) Combatants

North player called: The Northern Territory (Free-age) OverLord

South player called: The Sothern Territory (Free-age) OverLord

Siege:

No variations

Standard Clock times:

TigerClocks – double countdown:

Engagement time – 120 minutes for each player

Reserve time – 60 seconds per engagement time move for each player

Web Page: Siege

Takes place in: Hilltops Range

Main Grouping: The Middle Trilogy

North side called: The Army of The Northern Alliance

South side called: The Army of The Southern Alliance

North player called: The Blue Commander

South player called: The Grey Commander

LancerChess (aka LeopardChess):

No variations

Standard Clock times:

Single countdown clocks:

90 minutes for each player

Web Page: LancerChess

Takes place in: The Disputed Realm

Main Grouping: A Chess Quadrilogy

North side called: The Northern Participants

South side called: The Southern Participants

North player called: The Northern Player

South player called: The Southern Player

RiverQi:

No variations

Standard Clock times:

Single countdown clocks:

90 minutes for each player

Conversion from Stalemate to Checkmate (if applicable) – 5 minutes

Web Page: Wing and RiverQi

Takes place in: The River Territories

Main Grouping: A Chess Quadrilogy

North side called: The Northern Territory Combatants

South side called: The Southern Territory Combatants

North player called: The Northern Player

South player called: The Southern Player

Leopard Princess (aka TwinDraughts):

No variations

Standard Clock times:

Single countdown clocks:

90 minutes for each player

Web Page: Chess from Draughts etc.

Takes place in: (the City of) New-Camelot (of the United Realm)

Main Grouping: The Dragon Trilogy

North side called: The North-side Armed Representatives

South side called: The South-side Armed Representatives

North player called: The North-side Prince

South player called: The South-side Prince

Clash:

No variations

Note – Game is stated as South has the Knights or North has the Knights

Standard Clock times:

(for both North or South having the Knights)

Single countdown clocks:

90 minutes for each player

Web Page: LancerChess

Takes place in: Tiger-Castle Training Room

Main Grouping: Springboard

North side called: The Northern Participants

South side called: The Southern Participants

North player called: The Northern Player

South player called: The Southern Player

Encounter:

Game variations:

• Promotion is on the seventh rank

• Promotion is on the sixth rank

Note – Game is stated as the Chariots are with South or the Chariots are with North

Standard Clock times:

(for Promotion on 6th or 7th rank & Chariots North or South)

Single countdown clocks:

90 minutes for each player

Conversion from Stalemate to Checkmate (if applicable) – 5 minutes

Web Page: Wing and RiverQi

Takes place in: Tiger-Castle Training Room

Main Grouping: Springboard

North side called: The Northern Territory Combatants

South side called: The Southern Territory Combatants

North player called: The Northern Player

South player called: The Southern Player

Aftershock:

Game/Deployment variations:

• Breakthrough – Open variation

Single countdown clocks:

15 minutes for each player for deployment phase

60 minutes for each player for engagement phase

• Breakthrough – Random variation

Single countdown clocks:

Study/Observation time (not entered on clocks) – 15 minutes total

60 minutes for each player for engagement phase

When a Tie-break: Interval allowed of up to 60 minutes if Breakout played

• Breakout

Single countdown clocks:

15 minutes for each player for deployment phase

90 minutes for each player for engagement phase

Web Page: Aftershock

Takes place in: The Emerald Kingdom

Main Grouping: Tie-break (for The Tiger Trilogy)

North side called: The Siberian Inhabitants

South side called: The Bengal Inhabitants

North player called: The First Minister of Siberia

South player called: The First Minister of Bengal

Stake-out:

Playing/Scoring system for various base games:

Standard Base Game variations:

• LancerChess

• Touchstone

Standard Clock times:

Single countdown clocks:

60 minutes for each player;

30 minutes in total is allowed for Marking out.

Web Page: TigerMarks (Stake-out)

Takes place in: The Disputed Realm or The Fractured Realm

Main Grouping: A Sundry Trio

North side called: The Northern Participants

South side called: The Southern Participants

North player called: The Northern Player or The Northern Lookout

South player called: The Southern Player or The Southern Lookout

Touchstone:

No variations

Standard Clock times:

Single countdown clocks:

60 minutes for each player

Web Page: Springboard

Takes place in: The Fractured realm

Main Grouping: A Chess Quadrilogy

North side called: The Northern Participants

South side called: The Southern Participants

North player called: The Northern Lookout

South player called: The Southern Lookout

Touchpaper:

No variations

Standard Clock times:

Single countdown clocks:

60 minutes for each player

Conversion from Stalemate to Checkmate (if applicable) – 5 minutes

Web Page: Springboard

Takes place in: The Rainbow Territories

Main Grouping: A Chess Quadrilogy

North side called: The Blue Combatants

South side called: The Red Combatants

North player called: The Blue General

South player called: The Red General

ChessTitles:

No variations

Standard Clock times:

Single countdown clocks:

60 minutes for each player

Web Page: Springboard

Takes place in: The Forgotten Realm

Main Grouping: Tie-break (for a Chess Quadrilogy)

North side called: The Northern Participants

South side called: The Southern Participants

North player called: The Northern Player

South player called: The Southern Player

QiPlacements:

No variations

Standard Clock times:

Single countdown clocks:

60 minutes for each player

Conversion from Stalemate to Checkmate (if applicable) – 5 minutes

Web Page: Springboard

Takes place in: The Coloured Territories

Main Grouping: Tie-break (for A Chess Quadrilogy)

North side called: The Blue Combatants

South side called: The Red Combatants

North player called: The Blue Player

South player called: The Red Player

TigerGo:

Study/assessment only of TigerChess deployment & opening moves and also the playing and studying of Pyramid chess (Pyramid chess of Dune).

Also a spin-off of Pyramid chess is: The Stepping-knight’s Display – the Mid-level Tour & the Pyramid Leap, and at least thirty minutes are allowed for solving these two tests by Novices or Learners.

Standard Clock times:

No set time limit – Study only except 60 minutes (or other) Single countdown clocks may be set for Pyramid chess

Revolver:

No variations:

Standard Clock times:

Clocks not usually used.

Guideline: Actions should not normally take longer than a minute or so.

Web Page: Chess from Draughts etc.

Takes place in: Not fixed

Main Grouping: A Sundry Trio

North side called: Players play as individuals

South side called: Players play as individuals

North player called: Players choose their names

South player called: Players choose their names

The King’s Lancer’s tour:

A puzzle, but different board sizes:

Board type variations:

• 2D version

• 3D version

Standard Clock times:

2D version or 3D version

Fifteen minutes allowed for a beginner to solve

Web Page: Springboard

Takes place in: Tiger-Castle Training Room

Main Grouping: Springboard

North side called: No sides as this is a puzzle

South side called: No sides as this is a puzzle

North player called: The Beginner

South player called: The Beginner

Notes:

1. Adjournment time is allowable for:

• TigerChess

• Dragon

• Citadel

• TigerSquares

• Stones of Fortune

• NavalQi

• Jewel

• Fortress of the Witch

• TigerChequers

• Wing

• Siege

• TigerGo

2. After the time of Touchpaper but before RiverQi (see the full Chronology in Games by Groupings) there was a period of internal strife in the Blue Territory resulting in a change of Imperial House to the Yellow line, but Houses and Territories were also generally renamed without reference to colour.

3. From The Great Change onwards (see the full Chronology in Games by Groupings) the First Language of New-Earth is English.

4. All the above games also appear in Games by Groupings which has Chronologies and a rough Map (west of The Middle Kingdoms some expanse of ocean and fairly sparsely inhabited & mainly rocky continental land - called The Rocky Lands - are not shown). There is a detailed Map in TigerPad that shows the Rocky Lands and other.



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By Glenn Nicholls.
Web page created: 2015-07-07. Web page last updated: 2015-07-07