Grand Tamerlane Chess
Setup is shown below in this diagram by John Davis.
Pieces are the same as Chess with the changes shown in the below diagrams.
This is the setup from the Game Courier preset for Grand Tamerlane Chess:
Players should agree on what rules they are using at the beginning of the game.
Grand Chess rules summary:
Pawns have an initial two-step move option and are subject to en passant capture.
Castling is not possible.
A Pawn may promote on reaching the 8th or 9th rank.
A Pawn must promote on reaching the 10th rank.
A Pawn can promote only to a friendly piece that has been captured, and for which it is exchanged.
If no friendly piece has been captured, then a Pawn may not move beyond the 9th rank.
An imobile Pawn on the 9th rank can still give check.
Other rules are as in Chess.
Eurasian Chess rules summary:
Eurasian Chess is played like standard Chess with these differences:
There is no castling.
Kings may never face each other across an empty vertical or diagonal line, or cross the center of the board, the "river".
When moving to any of the last three ranks, a Pawn may promote to any of that player's captured pieces.
A Pawn does not have to promote until it reaches the last rank.
A Pawn may not advance to the last rank unless there is a captured piece it may promote to.
Even when a Pawn may not advance to the last rank, it may still check spaces on the last rank.
John Davis provided the description of Grand Tamerlane and the diagrams.
You can play Grand Tamerlane on Game Courier with this preset.
This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.
Author: Tony Quintanilla. Inventor: John Davis.
Web page created: 2015-05-31. Web page last updated: 2015-05-31