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CCChess Final Fight

The purpose of the given work were: 1. Collision of the Western Army with East, and in view of that pieces in both Armies were not identical and approximately equal by powers, 2. Using of most often meeting pieces in East and Western chess games, 3. And to put last point in CCChess.

Setup

Super West Army: PPPPPPPPPP / RNBAQKABNR / ...C..C...

Pawns protection: 1223553221, Total 26.

Great East Army: pppppppppp / g{cm}f.km.f{cm}g / {ca}..{mo}..{mo}..{ca}

Pawns protection: 1213442221, Total 22.

Figure 1, Super W.A. Vs Great E.A.

Figure 2, Super W.A. Vs Great E.A.

Super West Army: PPPPPPPPPP / .NBUQKUBN. / R.CA..AC.R

Pawns protection: 1314444131, Total 26.

Great East Army: pppppppppp / g{cm}f{gu}km{gu}f{cm}g / {ca}..{mo}..{mo}..{ca}

Pawns protection: 1224553321, Total 28.

Pieces

R(Rook), N(Knight), B(Bishop), A(Archbishop), C(Chancellor), Q(Queen), K(King), M(Maharadscha), Cm(Camel), Ca(Cannon), Mo(Monk), G(Giraffe) well-known pieces (see The Clash of Civilizations Chess.)

F(Fil) move like King or leaps two squares diagonally and orthogonally. In this case Fil = Rook. Cm(Camel) leap one square diagonally and two orthogonally. They are not obstructed by a piece on the jumped square. G(Giraffe) leap one square diagonally and then three or more orthogonally. It is obstructed by a piece on the jumped square. Gu (Guard) this piece has the same moving ability of the King but without its restrictions concerning check. U (Nightrider) moves like a chess Knight, but may continue a series of leaps in the same direction. One of the most popular fairy chess pieces, it was invented in 1925 by T. R. Dawson.

R,N,B,K,Q,U,p - from Orthodox Chess; A,C - from Capablanca Chess; M,Gu - from Maharadscha and Sepoy Chess; Ca - from Xiangqi; Mo - from Dervish Chess; F,Cm - from Tamerlane Chess; G - from Shatranj.

Rules

The game follows the Standart Orthodox Chess rules with two exceptions. 1. Castling is impossible, 2. Pawns can be promoted only to pieces from their own Army.

Notes

For the best strategic and tactical planning of a game, it is possible to take advantage of following power dependences between pieces:

M > Q > C > A > R = F > Ca > B > U > G > Mo = N > Cm = Gu.

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