The Chess Variant Pages

This page is written by the game's inventor, Gerd Degens.

Avatar Chess


In Avatar Chess, the skill level of a figure results from the value of the square on which the figure stands. With each move, the move options change depending on the square you have reached.


The game board and the initial position


The board


The initial position


The game pieces

Game figures are transparent in order to be able to recognize the respective playing field with its value.



The transparent game pieces are virtual representatives of a real game figure – hence Avatars. After completing a move, Avatars get the value and the move options of the field they reached.



The Avatarius corresponds to the king in normal chess which is to beat.

Way to play I:       During the game, the Avatarius behaves like a normal Avatar, so it changes its move options based on the current standing square.

Way to play II:      During the game, the Avatarius behaves like the king in normal chess, i.e. it changes its position by one square in the line, row or diagonal.

At the beginning, the players agree on how to play the Avatarius.


Basically, the FIDE rules apply.

Rule supplement

If a piece reaches the opposing row of pawns and from there in a further move the opposing baseline, the player receives an additional Avatar. This additional Avatar starts from your own row of pawns; the player can choose the pawn square.

If necessary, the players agree in advance on a maximum limit of Avatars that can be won in the course of the game.

This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.

By Gerd P. Degens.

Last revised by Gerd Degens.

Web page created: 2022-02-24. Web page last updated: 2022-07-16