A Glossary of Basic Chess Variant Terms

- A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V -


We now have a variety of chess-variant terms that have been more or less accepted by the greater chess community. There are a number of others, however, that are still being tried and tested. Perhaps sometime within the next ten years, 100 or so terms will have gained the popularity they need to merit an official lexicon. This is how new terms become a part of a common language. The only problem that I have with this process is that we could use that lexicon now! It is for this reason that I have jumped the gun, so to speak, and assembled the following terms into a modest CV glossary. These terms include...

Please review this page and let me know if there are any terms that you object to or any key terms that I might have overlooked. If we can agree on a basic nomenclature, we may encourage others to use it and perhaps eliminate some of the ambiguity that plagues CV submissions. Please send your comments and recommendations to (email removed contact us for address) ssvariants.com.

*Two tables, A Table of Noun and Verb Forms and A Table of Opposites are provided as reference guides. They also serve to illustrate the degree of self-completeness and structural freedom offered by this set of terms.



- A -

adjacent square - n. A square that shares a common side or a (single) common corner with a second square. (Compare distant square.)

army - n. All of the pieces belonging to a given player.

array - n. The initial arrangement of pieces on a chess board.

arrival square - n. The square whereon a piece ends its move. (Compare departure square.)

attack - 1. v. To move a piece to a position from where it can capture an enemy piece within a single move. 2. n. under..... The state of lying within the capture zone of an enemy piece.

- B -

board move - n. Any move that does not introduce a new piece to the board. (Compare drop.)

- C -

capture by displacement - v. To perform a displacement capture.

capture custodially - v. To perform a custodial capture.

capture in passing - 1. v. To capture a piece prior to completing a given move. 2. n. The act of capturing a piece prior to completing a given move. (Allows for multiple captures.)

capture leap - n. A leap to square that is necessarily occupied by an enemy piece, which is captured. (Compare passive leap.)

capture move - n. A move to a square that is necessarily occupied by an enemy piece, which is captured. (Compare passive move.)

capture square - n. With respect to a given piece, a square that may be entered only to make a capture. [e.g.: The Pawn's forward-diagonal squares.] (Compare passive square.)

castling - n. An Orthochess rule that serves to secure the King by moving it to the far side of either Rook. This rule is adapted to chess variants in the following way: (1) if the number of squares between King and Rook are even, both pieces move an equal distance; (2) if the number of squares between King and Rook are odd, the King moves one square less than the Rook. (Compare free castling.)

citadels - n. Equal and opposite areas of a chess board wherein different rules apply. [e.g.: The 3x3-square citadels of Korean Chess or the one-square citadels of Tamerlane Chess.]

colorbound - adj. Describes a piece that can see only a single board-square color. [e.g.: Ferz, Dabbaba, Alfil, Camel, Bishop.]

crowned - adj. Having the additional move of a King.

custodial capture - n. A type of capture made by flanking an enemy piece with two friendly pieces, which complete a straight line of adjacent squares.

CVPhile - One who frequents the Chess Variants Pages.

- D -

departure square - n. The square from which a piece begins its move. (Compare arrival square.)

diagonal direction - n. Figuratively, the northeast, northwest, southeast and southwest directions considered collectively. (Compare orthogonal direction.)

diagonally adjacent squares - n. Squares that share a single common corner. (Compare orthogonally adjacent squares.)

displacement capture - n. A means of capture whereby the capturing piece moves to an enemy-occupied square and removes the enemy piece from the board.

distant square - n. A non-adjacent square. (Compare adjacent square.)

drop - 1. v. The act of placing a captive or reserve piece on the board to subsequently be used as one's own. 2. n. A move whereby a captive or reserve piece is placed on the board to subsequently be used as one's own. (Compare board move.)

drop piece - n. (See reserve piece.)

- E -

enemy piece - n. Any piece belonging to a given player's opponent. (Compare friendly piece.)

en passant capture - n. An Orthochess rule than can be adapted to chess variants as follows: A Pawn making an initial multi-square advance may be captured by an enemy Pawn, if that multi-square advance causes the advancing Pawn to pass through a square that is guarded by the enemy Pawn. To capture, the enemy Pawn moves forward diagonally to the passed-though square and removes the advanced Pawn from the board.

- F -

Fairy Chess - n. A system of heterodox chess pieces, boards and rule variations created by British chess columnist T. R. Dawson in the second quarter of the 20th Century. The system was initially used to compose chess problems and eventually became the foundation of the heterodox chess movement.

FIDE Chess - n. Another name for Orthochess.

file - n. A complete vertical column of squares on a chess board. (Compare rank.)

forward diagonals - n. Figuratively, the northeast and northwest directions considered collectively. (Compare rearward diagonals.)

free castling - n. A rule variation that allows more leeway in castling. The King moves outward to any square up to and including the Rook's home square, and the Rook moves inward to any square up to and including the King's home square.

friendly piece - n. Any piece belonging to a given player. (Compare enemy piece.)

- G -

guard - v. To hold a piece or a board square within the capture zone of a friendly piece.

- H -

hand - n. A shogi term for one's cache of reserve pieces. (Such pieces are said to be "in hand.")

heraldic piece - n. A flat shield-like chess piece that displays a diagram or an identifying symbol on its face.

heterodox chess - n. A term sometimes used to denote chess games other than Orthochess. (Compare orthodox chess.)

home square - n. The square that a given piece occupies in the initial array.

hopper - n. A type of piece that must leap over a screen in order to move/capture.

horizontal direction - n. Figuratively, the east and west directions considered collectively. (Compare vertical direction.)

- K -

King’s leap - n. A rule variation that allows a King to make a once-per-game leap, the nature of which is prescribed by the rules of the game.

- L -

lame piece - n. A piece whose move is impeded by one or more pass-through squares. [e.g.: The Xiangqi Elephant.]

leap - 1. v. To move directly to a distant square. 2. n. The act of moving directly to a distant square.

leaper - n. A piece that moves directly to a distant square, thereby avoiding intervening pieces.

leap passively - v. To leap to a passive square. (Compare leap to capture.)

leap square - n. For a given piece, a square that may be accessed by leaping.

leap to capture - v. To leap to a square that is necessarily occupied by an enemy piece, which is captured. (Compare leap passively.)

line move - n. The move of a line piece.

line piece - n. A piece that moves successively through adjacent squares without leaping. [e.g.: Queen, Rook, Bishop.]

- M -

move obliquely - v. To move to an oblique square. (Compare move radially.)

move passively - v. To move to a passive square. (Compare move to capture.)

move radially - v. To move in either the diagonal direction or the horizontal direction. (Compare move obliquely.)

move to capture - v. To move to a square that is necessarily occupied by an enemy piece, which is captured. (Compare move passively.)

- N -

neighboring squares - (See adjacent squares.)

neutral piece - n. A piece that can be moved by either player.

- O -

oblique move - n. A move to a square that cannot be reached via a radial move. [e.g.: The moves of the Knight, Camel, Zebra and Giraffe.] (Compare radial move.)

oblique square - n. For a given piece, a square that cannot be reached by via a radial move. [e.g.: a1-c2, a1-c3, a1-d3, a1-c4.] (Compare radial square.)

Orthochess - n. The game of chess popularized during the Italian Renaissance. Orthochess is played on a 8x8 board with a King, a Queen, 2 Rooks, 2 Bishops, 2 Knights and 8 Pawns per side. (a.k.a.: orthodox chess, FIDE chess, orthodox chess, occidental chess, traditional chess, orthodox chess.)

orthodox chess - n. Another name for Orthochess. (Compare heterodox chess.)

orthogonal direction - n. Figuratively, the north, south, east and west directions considered collectively. (Compare diagonal direction.)

orthogonally adjacent squares - n. Squares that share a common side. (Compare diagonally adjacent squares.)

overtake - v. To capture a piece by leaping over it in the manner of a checker or draughtsman.

overtaker - n. A piece that captures by leaping over an enemy piece in the manner of a checker or draughtsman.

-
P -

passive leap - n. A leap that may not be performed concurrently with a capture. (Compare capture leap.)

passive move - n. A move that may not be performed concurrently with a capture. (Compare capture move.)

passive piece - n. A piece that cannot capture.

passive square - n. With respect to a given piece, a square that may not be entered concurrently with a capture. [e.g.: The Pawn's straight-forward square.] (Compare capture square.)

pass-through square - n. A square that a line piece must pass through in order to proceed to subsequent squares. A piece may not stop nor capture on a pass-through square. [e.g.: The first diagonal square of the Xiangqi Elephant's move.]

perimeter - n. A locus of squares lying equidistant from a departure square.

The 1st perimeter - those 8 squares adjacent to the departure square.
The 2nd perimeter - those 16 squares lying just beyond the 1st perimeter.
The 3rd perimeter - those 24 squares lying just beyond the 2nd perimeter.
The 4th perimeter - those 32 squares lying just beyond the 3rd perimeter.

promoted piece - n. A more powerful piece that is created by promoting a starting piece. (Compare starting piece.)

- R -

radial move - n. A move in either the orthogonal direction or the diagonal direction. [e.g.: The move of the Bishop, Rook or Queen.] (Compare oblique move.)

radial square - n. For a given piece, a square that can be reached by moving either orthogonally or diagonally. [e.g.: a1-a2, a1-a3, etc.; a1-b2, a1-c3, etc.; a1-b1, a1-c1, etc.] (Compare oblique square.)

range piece - n. A piece that captures by shooting rather than by displacement, overtaking or some other means. [e.g.: The pieces of Rifle Chess.]

range capture - (See shot.)

rank -n. A complete horizontal row of squares on a chess board. (Compare file.)

rearward diagonals - n. Figuratively, the southeast and southwest directions considered collectively. (Compare forward diagonals.)

reserve piece - n. An off-board piece that may be dropped onto the board to subsequently be used as one's own.

rider - n. A piece that serially repeats a single move in the same outward direction.

royal piece - n. A piece that must respond to being attacked as though it were a King subject to mate.

- S -

screen - n. A single intervening piece that a hopper must leap over in order to move/capture.

see - v. To be able to reach. [e.g. usage: A Bishop can see half of the board, whereas a Dabbaba can see only one-quarter.]

set - n. All of the pieces required to play a given game.

shogi - 1. n. A style of chess that allows drops. 2. n. The Japanese word for chess.

shoot - v. To capture without leaving the departure square.

shot - 1. n. A capture that is made without leaving the departure square. 2. v. The past tense of the verb shoot.

species - n. A class of pieces that share the same move properties.

standard move - n. A move to a standard square. (Compare passive move, capture move.)

standard square - n. With respect to a given piece, a square that may be entered (1) when it is vacant, or (2) when it is occupied by an enemy piece, which is captured. (Compare passive square, capture square.)

standard piece - n. A piece having only standard move options. [e.g.: Knight, Bishop, Rook, Queen, King.]

starting piece - n. A piece that is a part of the initial array. (Compare promoted piece, reserve piece.)

straight-forward - n. Figuratively, the due-north direction. (Compare straight-rearward.)

straight-rearward - n. Figuratively, the due-south direction. (Compare straight-forward.)

- T -

target square - n. A square within the capture zone of a range piece.

- U -

orthodox chess - n. Another name for Orthochess.

- V -

vertical direction - n. Figuratively, the north and south directions considered collectively. (Compare horizontal direction.)





A Table of Noun and Verb Forms

Noun Verb - present tense Verb - past tense
capture in passing capture in passing captured in passing
capture leap leap to capture leapt to capture
capture move move to capture moved to capture
custodial capture capture custodially captured custodially
drop drop dropped
leap leap leapt
oblique move move obliquely moved obliquely
overtake overtake overtook
passive leap leap passively leapt passively
passive move move passively moved passively
radial move move radially moved radially
shot shoot shot





A Table of Opposites

adjacent square distant square
arrival square departure square
board move drop
capture leap passive leap
capture move passive move
capture square passive square
departure square arrival square
diagonal direction orthogonal direction
diagonally adjacent squares orthogonally adjacent squares
distant square adjacent square
drop board move
drop piece starting piece
enemy piece friendly piece
file rank
forward diagonals rearward diagonals
friendly piece enemy piece
heterodox chess orthodox chess
horizontal direction vertical direction
leap line move
leaper line piece
leap passively leap to capture
leap to capture leap passively
line move leap
line piece leaper
move obliquely move radially
move passively move to capture
move radially move obliquely
move to capture move passively
oblique move radial move
oblique square radial square
orthodox chess heterodox chess
orthogonal direction diagonal direction
orthogonally adjacent squares diagonally adjacent squares
passive leap capture leap
passive move capture move
passive square capture square
promoted piece starting piece
radial move oblique move
radial square oblique square
rank file
rearward diagonals forward diagonals
reserve piece starting piece
standard move passive move or capture move
standard square passive square or capture square
starting piece reserve piece or promoted piece
straight-forward straight-rearward
straight-rearward straight-forward
vertical direction horizontal direction





Referenced games and pieces

Korean Chess - A game played on a 11x10 board, each side having an equal and opposite citadel of 3x3 squares (a1, a2, a3; b1, b2, b3; c1, c2, c3), which serves as a confinement area for the King and two Generals.

Rifle Chess - A variant of Orthochess with the following rule change: When an enemy piece is under attack, it may be taken without the attacking piece ever leaving its departure square. It is as though the enemy piece were shot with a rifle. If more than one piece is being attacked, the capturing player may chose which one to take.

Tamerlane Chess - Perhaps the best know of the "great chess" games, of the Middle Ages, Tamerlane Chess is played on an 11x10 board with one extra (citadel) square appended to the left end of each side's ninth rank. If a player can move his King into the citadel on his opponent's side of the board, the game becomes a draw.

Xiangqi Elephant - The Elephant moves two squares diagonally. If the first square is occupied, the Elephant may not move to the second square.

.

.

.

.

.

.