Kill (ie. capture) the King and Queen.
The game is played on a 10x10 square board. The pieces are as follows:
The Teleporter (T), Assassin (A), Prince (P), Princess (S), Knight (N), King (K), Queen (Q), Bishop (B), and Rook (R).
The teleporter moves the same as a regular pawn - minus the two step first move. The teleporter can also teleport any piece to the spot it [the teleporter] occupies. The teleporter is then placed on a vacant square in the player's home row (the row the teleporters start on). It can only teleport a piece if there is a unoccupoed square on the home row for the teleporter to be displaced to. If the piece being teleported is on the home row, then the square it vacates does count as an unoccupied square.
A teleporter is allowed to teleport another teleporter.
Unlike pawns, teleporters may not promote.
The King moves 1 or 2 spaces in any one direction (non-jumping), and also can move like a regular chess Knight.
The Prince has the combined movement ability of a regular chess King, a regular chess Knight, and a Bishop. It can promote to a King when the King is dead by going to the square the King started on. It can not promote until the 3rd turn after the King is killed
The Prince and Princess have the same movement abilities. The only difference between them is the Prince promotes to a King and the Princess promotes to a Queen (by moving to the Queen's starting square).
The Assassin can only kill the King, Queen, Prince, or Princess. It moves (non-capturing) like a regular chess King normally, but attacks as a Bishop that may jump over pieces.
As opposed to moving 2 squares and than one over like a regular chess Knight, the assassination chess Knight moves either 2 squares and 2 over or 3 squares and 1 over. It still retains the power to jump over other pieces.
Queen (Q), Bishop (B), and Rook (R)
These are the same as in regular chess.
When Seth and I played this game we discovered some strategy (and other things about the game) that I've written here for people who would like to play it:
- First of all, the Assassins are almost the most influential pieces in the game, so hang on to them.
- Second, the best way to develop pieces is to teleport them out. (This really works well with the Assassins.)
- Third, the teleporter concept makes each side have a solid defensive
wall, so it's harder to penetrate it. This is why the Assassins are so
- Fourth, remember that the Knights move differently, because you can have a awesome combination and start playing it only to find that you had it calculated with the Knights moving the same as in regular chess.
- Fifth and last, Always keep an open spot on your teleporter row, because sometimes you'll need to teleport an important piece out of trouble and you can't do it because there's no place for your teleporter to go.
Well that's it. Hope you like it as much as we do,
Written by Seth Blanchard and Dave Hogarty. Slight editing by David Howe.
WWW page created: May 6, 1998.