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Heavy Chess

Introduction

Heavy Chess is a slight variation of Sac Chess (Kevin Pacey, 2015) and thus does not claim any originality. The seminal principle is to see some elemental bricks behind the FIDE chess pieces. Those are the moves of the kNight (N), Rook (R), Bishop (B) and King (K). By associating those elements several fairy pieces can be made and those are very well known by chessvariants fans. Double compounds are  RN, BN, KN, KR, KB. Of course, RB is the Queen. RBK is the Amazon, one of the triple compounds.

Sac Chess had been designed with a goal of "knighting" and "crowning" every FIDE pieces by pairs. Then, it has 2 RN, 2 BN, 2 KN, 2 KR, 2KB and 2 QN=Amazons, keeping a single Queen. Heavy Chess is slight variation built on a different logic, i.e. using a pair of every double compound, the Queen being one of them. The Amazon being the stronger and a triple compound, it is used alone, by King's side. Thus, in Heavy Chess there are 2 RN, 2 BN, 2 KN, 2 KR, 2KB, 2 RB (Queens) and 1 QN (Amazon). Plus 1 King and a full line of Pawns.

Setup

The board has 10 x 10 checkered squares with a white one at the right end of each player.

There are 30 pieces per side:

White's pieces:

  • 2 Marshals (a1, j1), 2 Cardinals (b1, i1), 2 Admirals (c1, h1), 2 Queens (d1, g1), 2 Missionaries (e1, f1) on 1st row,
  • 1 King (f2), 1 Amazon (e2), 2 Bishops (d2, g2), 2 Knights (c2, h2), 2 Rooks (b2, i2), 2 Centaurs (a2, j2) on 2nd row,
  • 10 Pawns on 3rd row.

Black's pieces mirroring with King (f9), Amazon (e9), etc.

The initial setup follows some principles that have been prescribed for Sac Chess:

  • Maintaining the relative initial arrangement of the FIDE chess, except for one difference: the FIDE Queen is replaced by an Amazon.
  • Do not put more than one piece with a "Rook-content" per column

The difference with Sac Chess is that there are two Queens and one Amazon instead of two Amazons and one Queen.

 

Initial Setup:

Initial Setup:

Pieces

King, Queen, Rook, Bishop, Knight move as in standard FIDE chess.

Pawns move also as in standard chess, including initial double step and en-passant capture. The only difference is for promotion, which is extended to the non-standard pieces (see below).

Amazon: it combines the move of Queen and Knight. Amazon is the most usual name for this piece.

Move of the Amazon

Marshal: it combines the move of Rook and Knight. It is also called a Chancellor. The name Marshal, also popular among chess variants, is used by consistency with my other variants.

Move of the Marshal

Cardinalit combines the move of Bishop and Knight. It is also called an Archbishop. The name Cardinal, also popular among chess variants, is used by consistency with my other variants.

Move of the Cardinal

Centaur: it combines the moves of Knight and non-royal King. Centaur is the most usual name for this piece.

Move of Centaur

Admiral: it is another compound piece that moves as a Rook or a non-royal King. That means that it is a Rook that can also step one space diagonally. It corresponds to the Dragon King that is found in Shogi. It is a Sailor in Sac chess. Dragon King seemed not appropriate in the context of this variant and I wanted a more elevated name than Sailor, hence my proposal of naming this piece an Admiral.

Move of the Admiral

Missionary: it is another compound piece that moves as a Bishop or a non-royal King. That means that it is a Bishop that can also step one space orthogonally. It corresponds to the Dragon Horse that is found in Shogi. It is a Missionary in Sac chess. Dragon Horse seemed not appropriate in the context of this variant, so I kept the name of Missionary.

Move of the Missionary

Rules

Castling: The King may castle with either Rook, with conditions as in standard chess.

Pawn Promotion: A Pawn reaching the last rank of the board is immediately replaced by any piece other than Pawn or King: Amazon, Queen, Marshal, Cardinal, Admiral, Missionary, Centaur, Rook, Bishop or Knight.

En Passant capture: Any time a Pawn takes a double step and passes through the capture square of an opposing Pawn, that Pawn may capture the Pawn as if it had only moved one square. This en passant capture must be made in the immediate move following the double step.

End Of Game: The end-of-game rules, checkmate, stalemate, etc., are identical to standard chess.



This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By Jean-Louis Cazaux.

Last revised by Fergus Duniho.


Web page created: 2020-12-21. Web page last updated: 2020-12-22