Compound Courier Custom Chess
Â Â WhiteÂ Â
Â Â Â Pawn a3 b3 c3 d3 e3 f3 g3 h3 i3 j3 k3 l3
Â Â Â Rook b1 k1
Â Â Â Knight c1 j1
Â Â Â Bishop d1 i1
Â Â Â Courier a1 l1
Â Â Â General e1
Â Â Â Marshal h1
Â Â Â King g1
Â Â Â Queen f1
Â Â BlackÂ Â
Â Â Â Pawn a6 b6 c6 d6 e6 f6 g6 h6 i6 j6 k6 l6
Â Â Â Rook b8 k8
Â Â Â Knight c8 j8
Â Â Â Bishop d8 i8
Â Â Â Courier a8 l8
Â Â Â General e8
Â Â Â Marshal h8
Â Â Â King g8
Â Â Â Queen f8
Â * The King may not castle
Â * The General is a King+Knight compound
Â * The Marshal is a Rook+Knight compound
Â * The Courier is a Bishop+Knight compound
Â * A Pawn may only move one square and only promote to a Queen
Â * A player may win by stalemating the opponent.
Â * Another way to win is to capture all the opponent's pieces except the king
This variation uses the medieval 96 cell Courier board and keeps the per-side piece-count to 24. It seems strange to my mind that the increased board size of Courier, when compared with the FIDE board, was populated by mainly short-range pieces. So this variation attempts to rectify this perceived strangeness by replacing the short-range pieces with knight compounds.
In an alternate universe I can easily imagine that the Courier varianat of chess eould become the dominant western variant. To achieve this it would need to have adopted longer range, more powerful pieces; as it had stsrted so to do with the addition of the Courier piece itself. Conpound Courier Custom Chess is my attempt at imagining such an alternate timeline game. One thing I might change is the name -to Alternate Timeline Courier
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By Graeme C Neatham.
Web page created: 2017-03-04. Web page last updated: 2017-03-04