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 Author: Joe JoyceOnly the author of this comment can edit it. Comment: Hm, not sure how to do this better. Here are the relevant rules: 'Zigzag general, a bent 2-step rider. Moves twice as the jumping general*. It may move 1 square or leap 2 squares orthogonally or diagonally, then may do any of the 4 possible move types again. Thus it may move 1, 2, 3, or 4 squares in a turn. It may change directions between its first and second step. Null moves are not allowed.' 'Jumping General. Moves as either the elephant [AF] or warmachine [DW]. It may move 1 square or leap 2 squares orthogonally or diagonally. It is a linear piece.' Each individual step of the ZiZag General's 2 steps is linear. The step is 1 or 2 squares. The 2 square leap is always straight, leaping over an adjacent square to the next one directly across from the original square. The ZZG cannot make a knight's leap in one step. Again, all its individual moves are linear. It changes direction between steps only. I hope this helps. As a side note, the zigzag general can reach all but 16 of the 80 closest squares, and Vitya, you picked one of those 16 squares. :) Using HTML tags in the comment

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