Check out Symmetric Chess, our featured variant for March, 2024.

This page is written by the game's inventor, Stephen Howell.

Hit and Run Chess

Background – in the 80’s myself and a good friend (Galth Ractus) decided to take Chess and make it more challenging, yet still easy to remember. We decided (after much play-testing) that if we upped the number of moves you can make each turn in the game dramatically different. After working out a few problems we came up with what was dubbed Rune Chess, as I was running a BBS on my C64 dedicated to gaming called Runestone BBS. Over the years I have honed the rules and determined that playing Pirate Chess adds a whole new dimension to chess. I’m not sure if it makes your chess game any better, but it sure makes you think at right angles.

Rules

Hit and Run Chess is played with a normal chess set with normal pieces, placement, and movement.

The big difference is the combination of pieces and moves you can make after the 1st turn.

The complete rules and stipulations follow:

It’s really simple, especially if you already know how to play chess.

Variations: (No matter the variation, no Kings may be captured without Check. If no Check was called, no King may be captured.)

              This usually results in much longer games, more pieces are required to pin the king, and although the King is the piece this version most affects, it may have some situational benefits across the board.

Notes

Also Known as Pirate Chess Also Known as RuneChess

This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By Stephen Howell.

Last revised by Stephen Howell.


Web page created: 2020-07-31. Web page last updated: 2020-07-31

Revisions of MShit-and-run-chess