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This page is written by the game's inventor, Gerd Degens.

Avatar Chess

http://chess-66.de/english/ 
http://chess-66.de/deutsch/

In Avatar Chess, the skill level of a figure results from the value of the square on which the figure stands. With each move, the move options change depending on the square you have reached.
 

Setup

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The game board and the initial position

The game board

 

Rules

Rule supplement

If a piece reaches the opposing row of pawns and from there in a further move the opposing baseline, the player receives an additional Avatar. This additional Avatar starts from your own row of pawns; the player can choose the pawn square.

If necessary, the players agree in advance on a maximum limit of Avatars that can be won in the course of the game.



This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By Gerd P. Degens.

Last revised by Gerd Degens.


Web page created: 2022-02-24. Web page last updated: 2022-07-16

Revisions of MSavatarchess