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Kangaroo Chess

Setup

White:

King f1; Queen e1; Rook a1, j1; Knight b1, i1; Bishop c1, h1; Grasshopper d1, g1; Kangaroo a2-j2; Pawn a3-j3, a4-j4

Black:

King f10; Queen e10; Rook a10, j10; Knight b10, i10; Bishop c10, h10; Grasshopper d7, g10; Kangaroo a9-j9; Pawn a7-j7, a8-j8

Pieces

Grasshopper

Hops along queen lines over a piece to the next cell beyond.

Kangaroo

Hops along queen lines over 2 pieces to the next cell beyond.

Other pieces are as in Chess.

Rules

Pawns start on the 4th rank are not allowed to go twice for their initial move.

The king always moves 3 squares towards the rook when a player castles.

Pawns on the last rank can promote to queen, rook, knight, bishop, grasshopper, or kangaroo.


This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By HaruN Y.

Last revised by HaruN Y.


Web page created: 2023-10-02. Web page last updated: 2024-01-21