Query Results for
SELECT * FROM `IndexEntry` LEFT JOIN Item USING (ItemID) WHERE `Type` = 'Piececlopedia' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' ORDER BY `LinkText` ASC LIMIT 500 OFFSET 0
Advancer. Moves like a Queen, but captures by approach.
Alfil. Jumps two diagonally (see Alfil).
Alibaba. Jumps two orthogonally or diagonally.
Amazon. See Amazon. Can move as queen or as knight.
Andernach-Grasshopper. Leaps on Queen-lines to move or capture, and any piece leapt over changes color.
Antelope. Makes (3,4)-jump.
Archbishop. Moves as Bishop or as Knight.
Archbishop. Moves as bishop but can make reflection at side of board.
Barc. Jumps as knight but only `narrow backwords' or `wide forwards'.
BD or Bede. A piece which has the combined movement of the bishop and the dabbabah.
Berolina Pawn. Pawn variant that takes straight and moves diagonally forward.
Berolina Plus Pawn. Improved Berlonia Pawn that can also capture to the side.
Bishop. Moves arbitrary number of unobstructed squares diagonally.
Bishop, Reflecting. Moves as a Bishop, but can also reflect off of multiple sides of the board.
Bishopper. Moves along diagonal line to first square after jumped over piece.
Bison. Makes (1-3)-jump or (2-3)-jump.
Bowman. Moves as knight, and takes a piece that is an additional knightsmove in same direction away.
Buffalo. Triple compound leaper.
Caliph. compound of Bishop and Camel.
Camel. An elongated Knight making a (3, 1) leap.
Cannon. Moves like rook, but must jump when taking.
Canvasser. Compound of Rook and Camel.
Cardinal. Moves as Bishop or as Knight.
Carpenter. compound of Knight and Dabbaba.
Cavalier. Piece from RennChess that steps one diagonally then slides orthogonally, or steps one orthogonally then slides diagonally.
Centaur. Moves as Knight or Man. Also known as Centaur.
Chameleon (1). Take a piece in the way that piece is taking.
Chameleon (2). Change movement abilities after every movement.
Champion. Moves one orthogonally or jumps two orthogonally or diagonally.
Chancellor. Fairy Chess name for Rook+Knight compound.
Circe-Grasshopper. Leaps on Queen-lines to move or capture, and any piece leapt over returns to its starting square.
Commoner. Moves to any adjacent square, like a King, but not royal.
Contragrasshopper. Moves as queen but must always jump first.
Coordinator. Takes in `coordination' with king.
Crab. Jumps as knight but only `narrow forwards' or `wide backwards'.
Crooked Bishop. Moves in a diagonal zigzagline.
Crooked Queen. Moves in a diagonal zigzagline or like a Rook.
Crowned Knight. Moves as Knight or Man. Also known as Centaur.
Crowned Rook. Moves as Rook or Ferz. Also known as Dragon King.
Dabbabah. Historical piece leaping two squares horizontally or vertically.
Dragon. Combines pawn and knight movement, mainly as a problem piece, not found in variants.
Dragon. (DragonChess) Combines King and bishop movements, and capturing from afar (between boards).
Dragon Horse. Moves as Bishop or Wazir.
Dragon King. Moves as Rook or Ferz. Also known as Dragon King.
Duke. Piece from RennChess that steps one orthogonally then slides diagonally, or slides diagonally then steps one orthogonally.
Edgehog. Moves as a Queen, but only to or from an edge.
Einstein-Grasshopper. Leaps on Queen-lines to move or capture, and any piece leapt over changes type.
The Elephant. Jumps two diagonally (see Alfil).
Elephant (Xiangqi). Moves two squares diagonally (non-jumping).
Empress. See Amazon. Can move as queen or as knight.
Empress. Fairy Chess name for Rook+Knight compound.
Equihopper. Jumps across a piece in any direction with the same distance before and after the hurdle. Cannot jump additional pieces on strai.
FAD. A piece which has the has the combined movements of the Ferz, Alfil and the Dabbabah.
Ferz. Moves one diagonally.
Fibnif. Moves one diagonally or makes a forwards or backwards knight jump.
Flamingo. (1,6)-jumper.
Fox. Doubly-bent rider, inspired by the Gryphon and Aanca.
Friend. Moves as any friendly piece that guards it.
General (Xiang Qi). Moves like Wazir, but with royal restrictions.
Giraffe. Makes (1,4)-jump.
Gnus. Makes (1-2)-jump or (1-3)-jump.
Gold General. Shogi piece that moves one square but not diagonally backwards.
Grasshopper. Moves along queenlines to first square after jumped over piece.
Griffon. Historic piece that steps one space diagonally then slides like a Rook.
Hippogriff. Limited version of the Griffon that must slide at least three squares.
Honorable Horse. Moves forward as a Knight.
Immobilizer. Pieces standing near an immobilizer may not move.
Joker. Moves like last piece moved by the opponent.
Kangaroo. Moves on Queen lines to first square after second jumped over piece.
Kangaroo (Newton). compound of Knight and Alfil.
King. Royal piece moving one in arbitrary direction.
King Battler. King usually moves as a queen.
Knight (a.k.a. Horse). Makes a (1,2)-jump.
Lance. Moves one or more squares straight forward.
Leo. Moves on queen lines, but must jump once when taking.
Lion. Powerful piece from Shogi variant.
Lion (2). Moves on queen-lines but must jump exactly one piece. Appears in fairy chess problems.
Lion (Murray). Jumps two orthogonally or diagonally or captures on neighboring square.
Locust. Jumps over opposing pieces on Queen lines to capture.
Long Leaper. Moves as queen, but takes by leaping.
Maharaja. See Amazon. Can move as queen or as knight.
Man. Moves to any adjacent square, like a King, but not royal.
Manticore. Moves one space orthogonally, then slides outward as a Bishop.
Mao. Moves as knight but cannot jump.
Mao-hopper. Moves as knight must must jump over occupied orthogonal square at first movement.
Marshall. Fairy Chess name for Rook+Knight compound.
Moa. moves like knight but cannot jump first diagonal square.
Murray Lion. Jumps two orthogonally or diagonally or captures on neighboring square.
Mushroom. Jumping piece whose destination squares form a mushroom pattern.
Nightrider. Makes a Knight leap, and can make additional leaps in the same direction.
Non-stop Equihopper. Jumps across a piece in any direction with the same distance before and after the hurdle.
Orphan. Moves like a piece that attacks it.
Paladin. Moves as Bishop or as Knight.
Pancake. A piece that moves and captures like a non-royal King or a Nightrider-style cannon.
Pao. Moves like rook, but must jump when taking.
Pawn. Moves straight forward, takes diagonally forwards, and can promote.
Pawn (Xiangqi). Moves and captures one square straight forward.
Phoenix. A piece which has the combined movements of the Wazir and the Alfil.
Piececlopedia Guidelines. Missing description
Pincer Pawn. Moves as rook, and takes by enclosing.
Princess. Moves as Bishop or as Knight.
Pushme-Pullyu. Moves like a Queen, and captures by approach and withdrawal.
Queen. Moves across unobstructed orthogonal or diagonal line.
Querquisite. A piece whose move changes depending on the file on which it starts its move.
Rabbit. A doubly-bent rider, inspired by the Gryphon and Aanca.
Raven. Can move as a Rook or a Nightrider.
Reflecting Bishop. Moves as a Bishop, but can also reflect off of multiple sides of the board.
Rhino. A set of pieces which combine the movements of the Mao with that of the Wazir.
Rook (a.k.a. Chariot). Moves across unobstructed orthogonal line.
Root-fifty leaper. makes a (5,5)-jump or an (7,1)-jump.
Rose. Can make consecutive knightmoves in a circle.
Scorpion. King with grasshopper power.
Sergeant. A combination of the Berolina and usual Pawns.
Silver General. Shogi piece that moves one square diagonally, or forward.
Sissa. Move exists of moving a number of squares as rook and an equal number of squares as bishop.
Soucie. Moves on queen-lines exactly as many squares as there are pieces on that line.
Squirrel. Jumps two orthogonally, two diagonally, or like a knight.
Sylph. Air nymph, that moves diagonally forwards (non capturing) or forwards or downwards for capturing.
Terror. See Amazon. Can move as queen or as knight.
Ubi-Ubi. Can make arbitrary many knightmoves in one turn.
Unicorn (2). Piece that moves like bishop or nightrider.
Vao. moves like bishop but must jump when taking.
Waffle. A piece which has the combined movements of the Wazir and the Alfil.
Wazir. Moves one square orthogonally.
Windmill. Moves around piece.
Withdrawer. Takes by moving away.
Wizard. Moves one diagonally or makes (1,3)-jump.
Wolf. A doubly-bent rider, inspired by the Gryphon and Aanca.
Zag-Zag. Piece moves vertically or along ne-sw diagonal.
Zag-Zig. Piece moves vertically or along nw-se diagonal.
Zebra. Makes a (3, 2) leap.
Zebrarider. Makes a (3, 2) leap and can make more (3, 2) leaps in the same direction.
Zelig. A piece whose move changes depending on the file on which it starts its move.
Zelig (in Zelig Chess). assumes the movement capabilities of piece whose file it is in.
Zig-Zag. Piece moves horizontally or along ne-sw diagonal.
Zig-Zig. Piece moves horizontally or along nw-se diagonal.