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SELECT * FROM `IndexEntry` LEFT JOIN Item USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'Los%' ORDER BY `LinkText` ASC LIMIT 500 OFFSET 0
Los Alamos Chess. Used for the first computer chess program. Author: Ed Friedlander.
Los Alamos Chess
. Chess on a 6x6 board. Author: David Howe.
Los Alamos Chess. First known variant played by a computer. (Recognized!) Author: Jason Shields.
Los Alamos Extinction Chess With Bunkers. On 6 by 6 board with two additional 2 by 2 bunkers, and extension chess rules. (6x6x2, Cells: 44) By Doug Chatham.
Los Alamos Extinction Chess with Bunkers
. On 6 by 6 board with two additional bunkers, and extension chess rules. By Doug Chatham.
Los Alamos variant. Chess on a 6 by 6 board from the early days of computing. (6x6, Cells: 36) (Recognized!) Author: Hans L. Bodlaender.
Los Alamos Vierschach. Four player variant of small variant Los Alamos Chess. (10x10, Cells: 84) By Jörg Knappen.
Losing Chess. Captures are mandatory, object is to be unable to move. Author: Ed Friedlander.
Losing Chess. Taking is obligatory; the first player that loses all his pieces wins. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière.
Losing Chess. Taking is obligatory; the first player that loses all his pieces wins. Author: Antoine Fourrière.
Losing Chess II. Captures are mandatory, stalemate draws. Author: Ed Friedlander.
Losing Chess III. Captures are mandatory; checkmating or having bare. Author: Ed Friedlander.
Losing Chess IV. Captures are mandatory, being checkmated or having bare. Author: Ed Friedlander.
Losing Sphinx Chess. Losing chess in four dimensions. Author: Ed Friedlander. Inventor: Vernon Rylands Parton.
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