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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'Int%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Interactive 3D Chess Program. Missing description By Dan Beyer.
- Interactive Diagram Piece Sandbox. A sandbox that allows you to try out your own pieces for Interactive Diagrams. (16x16, Cells: 256) By A. M. DeWitt.
- Interactive diagrams. Diagrams that interactively show piece moves. By H. G. Muller.
- Interchange Chess. Get as many of your own pieces to their destination squares on the other side of the board as possible. (8x8, Cells: 64) Author: David Howe. Inventor: Alexandre Muñiz and David Howe.
- Interdependent Chess. A 42 square variant in which pieces borrow capturing ability from other pieces. By Fergus Duniho.
- Interdependent Chess . A 42 square variant in which pieces borrow capturing ability from other pieces. By Fergus Duniho.
- Interdependent Chess. A 42 square variant in which pieces borrow capturing ability from other pieces. (6x7, Cells: 42) By Fergus Duniho.
- InterGrid Chess. Pieces on corners and on centers of squares of 8 by 8 board. (8x8, Cells: 145) By David Howe.
- InterGrid Chess . Pieces on corners and on centers of squares of 8 by 8 board. By David Howe.
- Interloper Chess. Introducing the Interloper, a highly invulnerable attacking piece (with zrf). By M Winther.
- International Contemporary Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
- International Email Chess Club . Missing description
- International Fischer Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
- Internationalized Chinese Chess. Photos of a commercial Staunton set for playing Xiangqi, Janggi, and Chess. Author: Fergus Duniho and John Davis.
- Interregnum Chess. No king or queen; win by promoting a pawn; captured units replaced. Author: Ed Friedlander.
- Interview with Ben Good. Interview with the winner of the 38-challenge. Author: Hans L. Bodlaender and Ben Good.
- Interview with Darren Izzard. An interview with the winner of the contest to design a chess variant on a board with 40 squares. Author: Hans L. Bodlaender.
- Interview with David Li. Interview with the author about his books on Kriegspiel. Author: Hans L. Bodlaender.
- Interview with David Pritchard. An interview with the author of Popular Chess Variants. Author: Hans L. Bodlaender.
- Interview with Hans Bodlaender. An interview with the founder of the Chess Variant Pages. Author: Hans L. Bodlaender and Various.
- Interview with James Ernest. Creator of Tishai. Author: Peter Gelman. Inventor: James Ernest.
- Interview with Jean-Louis Cazaux. An interview. Author: Jean-Louis Cazaux and Hans L. Bodlaender.
- Interview with Joao Pedro Neto. Winner of the contest to design a chess variant on 42 squares. Author: João Pedro Neto and Hans L. Bodlaender.
- Interview with Michael Adams. An Interview about a Fischer Random Chess match.
- Interview with Peter Leko. An interview about a Fischer Random Chess match.
- Interview with Ralph Betza. An interview with the `Grandmaster of Chess Variant Design'. Author: Hans L. Bodlaender and Ralph Betza.
- Interview with Robert Abbott. An interview with the inventor of Ultima. Author: Hans L. Bodlaender.
- Interview with Seth McGinnis. Interview with the winner of the contest to design a chess variant on 39 squares. Author: Hans L. Bodlaender.
- Interview with Timothy Newton. An interview with the winner of the 84 Spaces Contest! Author: Timothy R. Newton.
- Interview with Tony Quintanilla. Interview with the winner of the 41-square Chess Variant Competition. Author: Hans L. Bodlaender.
- Interweave . Game with elements of Checkers and Ultima where all pieces are colorbound and only capture pieces on the other color. By Peter Aronson.
- Interweave. Game with elements of Checkers and Ultima where all pieces are colorbound and only capture pieces on the other color. (8x8, Cells: 64) By Peter Aronson.
- Intrigue. Players each select a pawn which holds the king's secret position. By Nigel Chapman.
- Intrigue. Capturing a particular pawn places the enemy king on the board. Author: Ed Friedlander. Inventor: Nigel Chapman.
- Intrusive Squares. The board is split into 4 4x4 supersquares and reunited by 20 extra squares. (10x10, Cells: 84) By Charles Gilman.
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