- 10-directionaI Chess . Chess using the army invented by Jorg Knappen. It also includes his suggested variants of CwDA using his army.
- 3to2. Missing description
- Accounting Chess . Modern Business Chess: win by capturing or indicting the opposing CEO (King), or bilking all of your Stockholders (Pawns).
- All The Way Chess. Pieces must move as far as they can when moved.
- Almost Chess . One queen has combined rook and knight moves.
- Amazone Chess . Queen may also move as a knight.
- Anti-Gravity Chess . Pieces that move repel other pieces.
- Anti-Magnetic Chess . Pieces that move repel pieces like magnets.
- Anti-Relay Tutti-Frutti Chess . Anti-relay is when a piece loses a movement capability it normally does have due to its position relative to another piece.
- Anywhere Chess . Pieces (except kings) can make teleport moves to any empty square on the board.
- Augmented Chess . Players give standard chess pieces small additional movement possibilities from predescribed set.
- Aviary . New pieces with shogi elements and a bird theme.
- Balaklava Chess . All non-royal units can make non-capturing knight moves.
- Bank Chess . Put your assets on the bank for later use! 6 Variants.
- Barasi chess . Game named after inventor with Berolina pawns can also move backwards; other pieces can only move forwards.
- Blizzard Chess. Chess, as if it had been developed by the software industry.
- Blizzard Chess . Chess, as if it had been developed by the software industry (with all patch levels).
- Booster Chess . Pawns push friendly pieces.
- Brett Rules . Different mobility of queens, rooks, and bishops and a different winning condition.
- Brett rules . Different mobility of queens, rooks, and bishops and a different winning condition.
- Cavalier Chess . All pieces except queens have some kind of knight-movement.
- Cavalry Chess . A once popular variant from the 1920's where every piece has additional jumping moves.
- Centaur Chess . All pieces except Pawns move backwards as Knights.
- Changling Chess. Rooks become Bishops and Bishops become Rooks when moved.
- Chazz . Only kings and pawns. Pawns can move backwards.
- Cheapmate Chess . Mate your opponent with an illegal move.
- Cheapmate Chess . Mate your opponent with an illegal move.
- Cheer Chess. All pieces are boosted by sideline Cheerers.
- Chess 2000 . Chess on 8 by 8 board with knight/rook and knight/bishop pieces.
- Chess Olympic . Kings, Queens and Pawns have additional moves, and victory is by capture instead of checkmate.
- Chessapawn . Game where all pieces move forward and a win is by promoting.
- Chessling . Variant where the board starts empty and each player can move or drop a piece, and the goal is capture of all opposing pieces.
- ChessVariants.zrf. 17 variants in 1 file.
- Chinese Checkers Chess . Some pieces may make multiple jumps as in Chinese Checkers.
- Chosen Chess. Move a piece you chose last turn, then choose a piece to move next turn.
- Commando Pawn Chess . Once a Pawn crosses the midpoint of the board, it moves like a Berolina Pawn.
- Confusion Chess1b . Every piece is replaced by something roughly equivalent that moves strangely.
- Countdown Queens. Each queen can make at most 7 moves in the whole game.
- Coward Chess . King captures usual/moves a sq. only by switching places.
- Different moving pieces . Missing description
- Double-Pawn Chess . Pawns may combine into Double-Pawns which move twice a turn.
- Edgehog Chess . Three Chess variants featuring John Driver's edge-loving piece the Edgehog.
- Emulation Chess. Pieces have no move of their own, but move instead like adjacent pieces of either side.
- Every Man a Pawn. Each piece has the powers of a Pawn (except promotion) in addition to its normal powers.
- Feebback Chess . Variant where pieces are "feeble backwards" -- backwards moves can not capture.
- Feeble Chess . Very weak pieces, but still 'chess-like'.
- Fish Chess . Pawns can move backwards without capturing.
- Forward Chess . Download these files to play Forward Chess with Zillions of Games!
- FreePawnChess. Chess with more powerful pawns.
- Gladiators . Missing description
- Golem Chess . Variant where the Queen is replaced by the Golem, a piece that must be captured twice to remove it from play.
- Gothic Isles Chess . Fictional historic variant, with Dragons, Wizards and Champions.
- Gravity Chess . Pieces that moved attract pieces like magnets.
- Groundskeeper Chess . Missing description
- Halfgi . A hybrid of Chessgi and Ralph Betza's Half Chess.
- Halfling Chess . Game where all pieces (except Knights) are Halflings.
- Hammer Chess . Minor pieces have increased movement possibilities.
- Haynie's High Power Fairy Chess . With orthodox chess set but different stronger movements for most pieces.
- Highcastle Chess . All pieces can castle.
- Hoppel-Poppel . Variant in which Knights capture as Bishops and Bishops capture as Knights.
- Hydrant Chess . Special rules govern how pieces move between four quadrants of the board.
- Illusionary Piece Chess . A piece and a Pawn on each side are more powerful, but can not offer check or prevent bare King.
- Interweave . Game with elements of Checkers and Ultima where all pieces are colorbound and only capture pieces on the other color.
- King's Leap Chess. Variants with Chancellors (Knight+Rook) and old Russian Queens (Knight+Queen).
- Knight Scattering Chess. Knights can neither capture nor be captured, but instead can move opposing pieces a Knight's move away.
- Knightmate-Relay Chess . Played with a royal-knight and special movement rules for pieces a knight's move away.
- Koksal's Primitive Chess . Short-range major pieces and no pawns, but a piece like an apprentice for each major piece.
- Legan's Chess . Normal set and board, different setup and pawn moves.
- LiQi . Very Strong Chss.
- Lumberjack . Pieces move depending on the column they are on.
- M-Chess . Pieces change movement capabilities depending on the column they occupy.
- Mad King Chess . Missing description
- Mage. Rooks cannot be captured or capture, and the Queen is replaced by a Mage.
- Magnetic Chess . Pieces that moved attract and repel pieces like magnets.
- Mapped Chess . Missing description
- Marseillais Chess . Move twice per turn.
- Millennium Chu Shogi . http://pika.cs.nctu.edu.tw/lit/MillenniumShogi.zip.
- Mobile Pawn Chess. Pawns have increased movement.
- N-Relay Chess. Uncapturable Knights give other pieces the ability to move as Knights.
- Nearly Colorboundmost Chess . Game where all pieces except the Pawns are entirely colorbound, and interactions between colors are weak.
- OK Chess . After the first move, Pawns can advance any distance.
- Paulowich's Chancellor Chess . A proposal to play chancellor chess with chancellors and queens in the corner on 8 by 8 board.
- Pawn Pusher Chess . Pawns can not move by themselves on a player's side of the board, they must be pushed by other pieces.
- Perimeter Chess . Pieces other than Pawns and Kings move differently when moving to or from edge squares.
- Pocket Mutation Chess . Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later.
- Polymorph Chess . Knights and Bishops can morph into each other or into combined pieces.
- Potential/Demotion Chess . Pieces may move like lower-ranked piece, but when doing so, become that lower ranked piece.
- Primitive Chess . Short-range major pieces and no pawns, but a piece like an apprentice for each major piece.
- Push Chess . Pieces don't capture, but instead push each other off of the board.
- Ready Chess . Pieces cannot capture right after capturing, they have to be restored first.
- Right or Left Chess . Pieces are either right-moving or left-moving and may flip from one to the other.
- Rogue Pawn Chess . Pawns may double-move on any rank except for their starting rank.
- Royal Amazon Chess . Queens are replaced by Royal Amazons.
- Separate Realms Chess . Pieces capture like normal FIDE pieces, but have limited moves that only take them to part of the board when not capturing.
- Shamanic Chess . Pieces may be transformed into 'Shamans'.
- Stationary King Chess . Kings can't move.
- Sting . A game where Kings can move like Grasshoppers in addition to their normal move.
- Swap Chess. A move can consist of a series of pieces swapping places.
- Swapmate Chess . Missing description
- Switching Chess. In addition to normal moves, switch with an adjacent friendly piece.
- Switching Realms Chess . All noncapturing moves must change the board subset a piece occupies.
- Tauschach . Each player has one piece off the board, that can be switched every turn with one of his pieces but not the king.
- Teamster Chess . Pawns pull the friendly piece behind them.
- This Game is for the Birds . Game where pieces fly past obstacles and some pieces capture by pecking.
- Toe to Toe Chess . A variant of Sittuyin (Burmese Chess) with alternating setup, and powerful, short-range pieces.
- Too Many Elephants. All pieces can move leap two squares on the diagonals like Elephants/Alfils in addition to their normal move.
- Train Wreck Chess . Move your piece, then one of your opponent's, but only forward.
- Tripunch Chess. Knights become Nightriders, Rooks add Gryphon moves, Bishops add Aanca moves, and Queens become unbelievable.
- Triumvirate Chess . Uses three Knights. The last remaining opposing Knight must be checkmated as the King.
- Twiknight . Knights can make one double move a game, and always check with a double move.
- Ultima . Version using Alfaerie graphics.
- Ultimate Battle Chess . Pawns, kings, queens, and knights move differently.
- Warp Point Chess. Knights are replaced by Warp Points that other pieces can move between.
- Weakest Chess . Pieces are as weak as possible while still retaining chess-like qualities.
- White Elephant Chess . Four variants pitting the white Elephant army against black with the normal FIDE array.
- Xhatranj . An exotic variant of Shatranj with more powerful pieces.
- Zip Chess . After the first move, Pawns can advance any distance.
- Zone X . Chess with a special central Zone, a new piece, and new moves.
- Zones of Action . Inspired form Lines of Action.
Total items listed: 119