Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND (`InventorID` = 'EdwardJackman' OR `InventorID2` = 'EdwardJackman') ORDER BY `Type` ASC, `LinkText` ASC LIMIT 500 OFFSET 0
- 007 Chess. A variant where you also move your opponents pieces. (8x8, Cells: 64) By Edward Jackman.
- Anywhere Chess and Variations. Pieces (except kings) can make teleport moves to any empty square on the board. With several variants. (8x8, Cells: 64) By Edward Jackman.
- Realm chess. Board is divided into realms and multiple pieces can move into and out of a realm in one turn. (8x8, Cells: 64) By Edward Jackman.
- Twins Chess. Rooks, knights, and bishops are twins and move together. (8x8, Cells: 64) By Edward Jackman.
- Unachess. Start with empty board and begin with dropping pieces. (8x8, Cells: 64) Author: Edward Jackman. Inventor: Jeff Miller and Edward Jackman.
- Unachess II. Start with empty board and begin with dropping pieces. (8x8, Cells: 64) By Edward Jackman.
- Unachess III. Start with empty board and begin with dropping pieces. (8x8, Cells: 64) By Edward Jackman.
- Unashogi. Parachute all pieces, starting with an empty board. (9x9, Cells: 81) By Edward Jackman.
- WWII Chess. Fight between a shogi and an orthodox chess army. (9x9, Cells: 81) By Edward Jackman.