Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND (`InventorID` = 'DavidHowe' OR `InventorID2` = 'DavidHowe') ORDER BY `Type` ASC, `LinkText` ASC LIMIT 500 OFFSET 0
- Arena Chess 42. A non-competing entry in the 42 Squares contest. (Cells: 42) By David Howe.
- Bifold Halfgi. A variant of Halfgi, but with half-sized pieces. By David Howe.
- Chess on a Longer Board with a few Pieces Added. On a 10 row by 8 column board, with three new pieces. (8x10, Cells: 80) By David Howe.
- A Chess-like Variant Construction Set. Build your own army and territory. By David Howe.
- Chess-like Variant Construction Set. Critique. Author: John William Brown. Inventor: David Howe.
- Chess37. A chess variant on a board with 37 squares where pieces outside of the center 9 squares move like Kings. (Cells: 37) By David Howe.
- Combination Chess. Pieces give their movement capabilities to friendly pieces in their zone of influence. (Cells: 39) By David Howe.
- Continuous Chess. There are no 'squares' on the board, and pieces are not restricted to moving discrete distances. By David Howe.
- Contrast Chess. Pieces lose or gain strength depending on the colour of the square they stand on. (8x8, Cells: 64) By David Howe.
- Dave's Example Game. This is Dave Howe's example of a user-posted game. (2x2, Cells: 4) By David Howe.
- Diagonal Chess. Board turned 45 degrees. (8x8, Cells: 64) By David Howe.
- Feeble Los Alamos Chess. Los Alamos Chess using Feeble pieces. (6x6, Cells: 36) By David Howe.
- Fun-in-a-Box Chess. Featuring Thing One and Thing Two from The Cat in the Hat. By David Howe.
- Infinite Recursion Chess. Another mega-chess type game. (2x(8x8), Cells: 128) By David Howe.
- Interchange Chess. Get as many of your own pieces to their destination squares on the other side of the board as possible. (8x8, Cells: 64) Author: David Howe. Inventor: Alexandre Muñiz and David Howe.
- InterGrid Chess. Pieces on corners and on centers of squares of 8 by 8 board. (8x8, Cells: 145) By David Howe.
- Knight-Tac-Toe. Small variant with only kings and knights where you must get three pieces in line in the center of the board. (5x5, Cells: 25) By David Howe.
- Mega-Chess. A chess game where each piece is a chess game! (64x(8x8), Cells: 4096) By David Howe.
- Multimove Chess. Players spend points to make multiple moves. (8x8, Cells: 64) By David Howe.
- Nomic Chess. Combination of Peter Suber's Nomic with Ralph Betza's Chess For Any Number of Players. By David Howe.
- Palindromic Chess. Play until the position on the board is the reversed of the starting postion. (8x8, Cells: 64) By David Howe.
- Pawns Chess. Each pawn has a unique ability. (8x8, Cells: 64) By David Howe.
- Portal Chess. Two boards and pieces can teleport from one board to another. Also playable with two half-boards. (8x8, Cells: 64) By David Howe.
- Potential Chess. Pieces start out as any piece and become a particular piece depending on how they move,. By David Howe.
- Quad-Square Chess. Chess on a board of 38 squares, of which six have size two by two. (7x8, Cells: 38) By David Howe.
- Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!) Author: Peter Aronson. Inventor: Peter Aronson and David Howe.
- Shifting Chess. Variant inspired on shifting puzzles; one can move pieces of the board. (8x8, Cells: 56) By David Howe.
- Tapestry Chess. Chess on a four-color 6x6 board, with a 5 square control board. (6x6, Cells: 41) By David Howe.
- Twelve Mutation Chess. Variant that uses 12 mutators that may be activated or deactivated during the game. By David Howe.
- Xhess. Decimal variant with Nightriders and Cannons. (10x10, Cells: 100) By David Howe.