Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND (`AuthorID` = 'AdamNorberg' OR `AuthorID2` = 'AdamNorberg') ORDER BY `Type` ASC, `LinkText` ASC LIMIT 500 OFFSET 0
- AAUUGHH! Chess. After every move, there's a 1 in 18 chance of the rules switching to another in a list of variants. (8x8, Cells: 64) By Adam Norberg.
- BomberChess. A pawn may be exploded, removing pieces on all 8 adjacent squares. (8x8, Cells: 64) Author: Adam Norberg.
- King with a Shotgun. Twice each game, the King can make a non-moving Rook capture. (8x8, Cells: 64) By Adam Norberg.
- Rubble Chess. Pieces must clear out unoccupied squares before they can move through them. (8x8, Cells: 64) By Adam Norberg.
- Tron Chess. Every square passed by the queen creates a wall that hinders movement. (8x8, Cells: 64) By Adam Norberg.
- Zelda Chess. Sword-wielding pieces capture adjacent pieces with or without moving. (8x8, Cells: 64) By Adam Norberg.