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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'Ho%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Hobbit Chess . Two variants, 8x8 and 9x9, using hobbits as superpawns. By C. George Boeree.
- Hobgoblin Chess. Inchworm crowd-forming magnetic mutating lunar-hallway exploding-Pawn Chess; an extreme game. (8x8, Cells: 64) Author: Jack Masters. Inventor: Simon Vertigo.
- Hockey Chess. Missing description (8x8, Cells: 64) By Chuck S Smith.
- Hole Chess. Variant on a board of 44 squares with two holes that pieces can be dragged into. (7x10, Cells: 44) By Gary K. Gifford.
- Holochess . Holographic chess-like game played in Star Wars movie. By Mike Kelley.
- Holy Grail. To win, checkmate both the King and the Crown Prince but avoid the evil Mutating Serpent! (10x10, Cells: 104) By Charles Daniel.
- Holywar. Variant with 6 by 6 board with four additional corner squares. (6x6, Cells: 40) By Fergus Duniho.
- Homo Scacco. Several games with pieces of same type and a royal amongst them. (8x8, Cells: 64) By Lev Grigoriev.
- Honeycomb Chess. This variant uses a board of hex-prism cells and two sets of FIDE pieces. (Cells: 120) By Charles Gilman.
- Honeycomb goes East. Shogi and Xiang Qi on a Hex-prism board. (16x9, Cells: 144) By Charles Gilman.
- Honeycomb Minishogi. Hex-prism version of 3d Minishogi, with compulsory setup phase. (4x(4x5), Cells: 50) By Charles Gilman.
- Hoo Mitregi. Intermediate between Mitregi itself and Dai Mitregi. (12x12, Cells: 144) By Charles Gilman.
- Hook Shogi. 16x16 variant with the hook movers from the largest Shogi variants. (16x16, Cells: 256) By A. M. DeWitt.
- Hop Chess. The same as FIDE chess plus a special piece called the hopper. (8x8, Cells: 64) By João Pedro Neto.
- Hopgi. Small-board variant of Chessgi with an L-shaped board, linked pairs of Kings, where all pieces can move like a Mao-hoppers. (7x7, Cells: 43) By Peter Aronson.
- Hoplit Chess. Introducing the Hoplit, a very mobile modern relative of the Korean cannon, on an H-board (zrf available). By M Winther.
- Hoplomach Chess. Introducing the Hoplomach, a dynamic bifurcation cannon, related to the Korean cannon, on an H-board (zrf available). By M Winther.
- Hoppel-Poppel. Modest divergent variant where Knights capture like Bishops and Bishops capture like Knights. (8x8, Cells: 64) Author: Jörg Knappen.
- Hordes of Change. A chess variant inspired by Andernach Chess. (8x8, Cells: 64) By Joost aan de Brugh.
- Horizons. Game with 5 new pieces on 12x12 board. (12x12, Cells: 144) By Lev Grigoriev.
- Horn Rimmed Hex 1: 91 to 127. Start of hex analogue to the Mitred Framing series. (13x13, Cells: 127) By Charles Gilman.
- Horn Rimmed Hex 2: 61 to 91. Continuation of hex analogue to the Mitred Framing series. (11x11, Cells: 91) By Charles Gilman.
- Horseman's Chess. Game where pieces mount and dismount. By Frank MacCrory.
- Horus. Game with Royal Falcons where all pieces start off board and most captures return pieces to owner's hand. (7x7, Cells: 44) By Peter Aronson.
- Hostage Chess. Pieces taken are held hostage and can be exchanged against other pieces and then dropped. (8x8, Cells: 64) (Recognized!) By John Leslie.
- Hourglass Chess. 38-Square board in shape of Hourglass. (7x6, Cells: 38) By Uri Bruck.
- Hourglass Hex Chess. 2 overlapping triangles form a hex board of just over FIDE size. (9x9, Cells: 65) By Charles Gilman.
- Hourglass Honeycomb Chess. 2 overlapping triangular prisms form a hex-prism board maximising the King's choice of Castling. (7x(7x7), Cells: 280) By Charles Gilman.
- House of Kay. Company selling a circular chess board. Author: Hans L. Bodlaender.
- House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time. (8x8, Cells: 87) By Gary K. Gifford.
- Howitzer Chess. Introducing another piece named Howitzer, a fearful form of cannon, on the H-board. For the advanced tactician. With zrf. By M Winther.
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