Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `YearInvented` >= '2008' AND `YearInvented` <= '2010' AND `Language` = 'English' AND `LinkText` LIKE 'B%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Babylonian Chess. Captures are determined by rolling dice. (8x8, Cells: 64) By Muhammad Hidayat.
- Bachelor Hunterbeest. Hunterbeest without the Queen or Gnu - to start with... (9x8, Cells: 72) By Charles Gilman.
- Bachelor Nearlydouble. Applying the Nearlydouble principle to Bachelor Chess. (9x9, Cells: 81) By Charles Gilman.
- Baseball Chess. Missing description (9x9, Cells: 81) By George William Duke.
- Baseball Chess Hits & HomeRuns. Missing description By George William Duke.
- Basilisk Chess. Introducing the Basilisk cannon, with standard pieces (zrf exists). By M Winther.
- Battle of titans. Missing description (3x(9x5), Cells: 135) By Daniil Frolov.
- Behemoth Loop Chess. Pieces captured by a randomly moving Behemoth can be dropped later. (8x8, Cells: 64) By Thomas .
- Beyond Omega. Large abstract variant with radial and oblique pieces requiring rotation. (15x15, Cells: 225) By Charles Gilman.
- Bigsiege Chess. Combining the length of Besiege Chess with the width of Doublewidth Chess. (16x16, Cells: 256) By Charles Gilman.
- The Bishop Adjustment Rule. Missing description By Jose Carrillo.
- Bizarro Chess. Missing description (2x(8x8), Cells: 64) By Claudio Martins Jaguaribe.
- Bughouse Spartan Chess. streetmansd. (2x(8x8), Cells: 128) By Steven Streetman.
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