Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Java' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'An%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Angel Chess. 9x8 board. Angels (Q+N) are difficult to exchange. Author: Ed Friedlander. Inventor: L. P. D'Autremont.
- Annihilation I. Capture all non-royal units without checking the king. Author: Ed Friedlander.
- Annihilation II. Capture all enemy units except the uncapturable king. Author: Ed Friedlander.
- Anti-Gravity Chess. A newly-moved unit repels the nearest unit along each. Author: Ed Friedlander. Inventor: João Pedro Neto.
- Anti-King Chess I. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. Author: Ed Friedlander. Inventor: Peter Aronson.
- Anti-King Chess II. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. Author: Ed Friedlander. Inventor: Peter Aronson.
- Anti-Magnetic Chess. Like colors attract, opposites repel, along orthogonal lines. Author: Ed Friedlander. Inventor: João Pedro Neto.
- Anticipation Chess. Commit after moving to which kind of unit you will move next. Author: Ed Friedlander. Inventor: Raymond Pink.
- Antipodean Chess. Captured units move, if possible, to the square four ranks and four files away. Author: Ed Friedlander.
- Antipodean Chess II. Captured units move, if possible, to the square four ranks and four files away. This can queen a pawn. Author: Ed Friedlander.
- Anywhere Chess. Missing description Author: Ed Friedlander.
Redirect Your Search