Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'An%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- An-Qi. Played on the squares of half a Xiangqi board but using all the pieces. (8x4, Cells: 32)
- Ancient Bulgarian Chess. Web page in Bulgarian with an English version of the page. Slow.
- ancient chess. a antidevelopment of chess. (8x8, Cells: 64) By Andy Maxson.
- Ancient world war. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Andromi. Game with simple rules. Inventor: Ronald D. Planesi.
- Anemic Chess. A more anemic version of Chess that replaces riders with weaker short-range pieces. Author: Claudio Martins Jaguaribe and Fergus Duniho. Inventor: Claudio Martins Jaguaribe.
- Angel Chess. D'Autremont's very aggressive variant featuring Amazons that cannot be exchanged (with zrf). Author: M Winther. Inventor: L. P. D'Autremont.
- Angels and Devils. Chess game where white has two Angels and black has two Devils. (10x8, Cells: 80) By Greg Strong.
- Anglis Qi. Xiang Qi and FIDE Chess variant. (8x8, Cells: 64) By Charles Gilman.
- Anglojewish Chess. Hexagonal Chess with pieces following curved paths. (Cells: 91) By Charles Gilman.
- Annan Shogi. Shogi variant where pieces move like a friendly piece directly behind it. (9x9, Cells: 81)
- Antarctic Chess or Predators and Penguins. Penguins seek safety at the ice-pack's centre. Can the Predators stop them? (Cells: 295) By Graeme C Neatham.
- Anti-Check Chess. Variation of Anti-King Chess II. (8x8, Cells: 64) Author: Kieran Child.
- Anti-Chess. Lose all your pieces to win. Author: Fergus Duniho.
- Anti-Gravity Chess. Pieces that moved repel pieces like magnets. (8x8, Cells: 64) By João Pedro Neto.
- Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!) By Peter Aronson.
- Anti-Magnetic Chain Chess. Pieces that moved must have a chain of `anti-magnetic interaction' with their own king. (8x8, Cells: 64) By João Pedro Neto.
- Anti-Magnetic Chess. Pieces that moved repel and attract pieces like magnets. (8x8, Cells: 64) By João Pedro Neto.
- Anti-Prechess. The opponent must place your piece on the board. (8x8, Cells: 64) By Ralph Betza.
- Anti-Relay Chess. Anti-relay is when a piece loses a movement capability it normally does have due to its position relative to another piece. By Michael Nelson.
- Antimatter Chess. Missing description (8x8, Cells: 64) By Claudio Martins Jaguaribe.
- Anywhere Chess and Variations. Pieces (except kings) can make teleport moves to any empty square on the
board. With several variants. (8x8, Cells: 64) By Edward Jackman.
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