- Afterlife Chess. A game based on Ancient Egyption mythology, played on four boards totaling 42 squares. (Cells: 42) By Luiz Carlos Campos.
- Border Wars. Game played on the 42 edges of a grid, with elements of Shogi and XiangQi. (Cells: 42) By Jared B. McComb.
- Border Wars II. Game played on line edges with Shogi-like aspects. (Cells: 44) By Jared B. McComb.
- Chestria. Each player has 11 randomly selected pieces in this game of placement and flipping. (5x5x3, Cells: 43) By Jared B. McComb.
- Dino-Czars. Battle between rival dinosaurs on a board of 42 triangles, where facing counts. (Cells: 42) By Clark Rodeffer.
- Fanorona Chess. Variant played on a Fanorona board with capture by approach and by withdrawal. (5x9, Cells: 45) By Peter Aronson.
- Fusion Diamond 41. A Fusion Chess variant played on a diamond shaped board of 41 squares. (Cells: 41) By Fergus Duniho.
- Hibryd I. Game played on 4x4 board with a King and four Pawns each, neutral pieces, multiple forms of capture and many ways of winning. (4x4, Cells: 16) By Jared B. McComb.
- Hopgi. Small-board variant of Chessgi with an L-shaped board, linked pairs of Kings, where all pieces can move like a Mao-hoppers. (7x7, Cells: 43) By Peter Aronson.
- Kylatori Sunset. Small variant combining replacement, custodian and coordination capture. (6x8, Cells: 48) By Tim Stiles.
- Litrof. Variant on 42 squares played with stacks of Icehouse pyramids, where different color pyramids give stacks different powers. (5x8, Cells: 42) By Glenn Overby II.
- Motorotor. Variant where two platforms slowly orbit a central board. (11x11, Cells: 43) By Gavin King.
- Mulligan Stew Chess. 42-Square Swapping-Mage Teleporting-Assassin Dual-Color-Bound-King Limited-Double-Move Leaping-Pawn Chess. (6x7, Cells: 42) By Peter Aronson.
- Neighbors. Try to capture the most pieces on a 42-square board completely filled with neutral pieces. (7x6, Cells: 42) By Rob Nierse.
- Pocket Polypiece Chess 43. Game with off-board pocket where all pieces of a type change when one piece of a type is moved normally. (7x6, Cells: 43) By Antoine Fourrière.
- Puzzle Shatranj. Shatranj on a 15 puzzle. (8x8, Cells: 60) By John Smith.
- Sigma 4 Shogi. Missing description (7x7, Cells: 49) By Daniel Roth.
- Smegi. Arrows on squares show where pieces can go - crossover between Smess and Shogi. (5x8, Cells: 40) By Fergus Duniho.
- Trissa. A Rococo-inspired hexagonal variant for three players with an unusual flavor. (10x10, Cells: 55) By John Smith.
Total items listed: 19