Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND FIND_IN_SET(:'Large',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `YearInvented` >= '2005' AND `YearInvented` <= '2015' AND `Language` = 'English' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- "Ninth-Ray" Jetan. Missing description (5x20, Cells: 100) By donald henry.
- 10x10 game with some popular pieces. Missing description (10x10, Cells: 104) By Daniil Frolov.
- 12 Sharp Chess. 4-player versions of 10-or-more-file variants on cross-shaped boards. (12x12, Cells: 108) By Charles Gilman.
- 2 Jewels. Larger version of Pink Panther Chess with second jewel and common Thieves. (9x10, Cells: 90) By Charles Gilman.
- 3 Player Chess. On a large (217 hexagon) board. By Dennis Matthews.
- 3-Player Chess I. Missing description (10x10, Cells: 75) By Bn Em.
- 4 Linepiece Fusion. Variants in which straight linepieces get to fuse with Crooked or Bent ones. (9x8, Cells: 72) By Charles Gilman.
- 4*Chess (four dimensional chess). Four dimensional chess using sixteen 4x4 boards & 96 pieces. (4x(4x(4x4)), Cells: 256) By Kevin Pacey.
- A9 HexaChess (Imperial Grand HexaChess). Large variant of Grand Hexachess. (Cells: 169) By Graeme C Neatham.
- Aieirping Chess. Missing description (29x14, Cells: 406) By (zzo38) A. Black.
- Aire. River variant on H-shaped board, some parts of camps further back than others. (8x12, Cells: 72) By Charles Gilman.
- Ajax Bigamous Chess. Bigamy meets Ajax Orthodox Chess! (9x8, Cells: 72) By Jose Carrillo.
- Ajax Chess. All pieces have can play one square in any direction, the Mastodon leaper complements the Knight. (10x10, Cells: 100) By Jose Carrillo.
- Ajax Falcon Chess. Ajax Chess on a 10x8 board with two Ajax Falcon drops. (10x8, Cells: 100) By Jose Carrillo.
- Ajax Modern Random Chess. Missing description (9x9, Cells: 81) By Jose Carrillo.
- Ajax-Capablanca Chess. Ajax-Chessmen on a 10x8 Capablanca Board! (10x8, Cells: 80) By Jose Carrillo.
- Alibishogi. Variant with Shogi-style promotion and drops themed on Alibaba and 40 Thieves. (10x10, Cells: 100) By Charles Gilman.
- Alien and Predators Symmetric. Missing description (10x10, Cells: 100) By (zzo38) A. Black.
- Aliens vs Predators. Missing description (10x10, Cells: 100) By Namik Zade.
- Aliens Vs Predators Episode II (L.Smith Version). Missing description (10x10, Cells: 100) By Namik Zade.
- Alseid Chess. Introducing the Alseid, which moves like a queen but cannot capture. Instead it can kidnap piece behind a screen (zrf exists). By M Winther.
- Amazon Grand Chess. A combination of Grand Chess and Amazon Chess. (10x10, Cells: 100) By Namik Zade.
- American Chess. Large variant. Remove Generals from center columns to win. By Andy Thomas.
- Amiral Chess. Introducing the Amiral piece and the bounce-capture method on a Gustavian board (zrf available). By M Winther.
- Antarctic Chess or Predators and Penguins. Penguins seek safety at the ice-pack's centre. Can the Predators stop them? (Cells: 295) By Graeme C Neatham.
- ArchCourier Chess. This game is Courier Chess expert Eric Greenwood's modernization of Courier Chess. (12x8, Cells: 96) By Eric V. Greenwood.
- Armamentist Race Chess. Missing description (10x12, Cells: 116) By Claudio Martins Jaguaribe.
- Armis. 100 square board with 15 piece types. By Armis Game.
- Asylum Chess. 3 new unique pieces: fire-through rooks, double-capture knights, leaping bishops. (10x10, Cells: 100) By Charles Daniel.
- Asylum Redux. Two new pieces: dual path sliding Zebra + Bishop and a dual path sliding Camel + Rook. (10x10, Cells: 100) By Charles Daniel.
- Atlantean Barroom Shatranj. Atlantean Barroom Shatranj Rules. (10x10, Cells: 100) By Joe Joyce.
- Attendance Chess. 10 piece types that can move to 10 squares each, mostly. (10x10, Cells: 100) By Erez Schatz.
- Azchess. Missing description (10x10, Cells: 100) By Namik Zade.
- AzsymChess. Missing description (10x10, Cells: 100) By Namik Zade.
- BacCanCat. 4-player variant with Cannons and Arrows, Cathedralling, and alternative ways to win. (16x16, Cells: 256) By Charles Gilman.
- Bachelor Hunterbeest. Hunterbeest without the Queen or Gnu - to start with... (9x8, Cells: 72) By Charles Gilman.
- Bachelor Nearlydouble. Applying the Nearlydouble principle to Bachelor Chess. (9x9, Cells: 81) By Charles Gilman.
- Baseball Chess 2. Missing description (9x9, Cells: 81) By George William Duke.
- Baseball Chess Hits & HomeRuns. Missing description By George William Duke.
- Basic Bestiary. Like Wildeurasian Bestiary but without the Hopping-capture pieces. (13x12, Cells: 156) By Charles Gilman.
- Battle of the Six Armies. Multiplayer with a trigonal board. (29x18, Cells: 378) By Graeme C Neatham.
- Battle of the Six Armies. Construction of board and pieces to play B6A. By Graeme C Neatham.
- Bede Chess. Missing description (9x11, Cells: 99) By Patrik Hedman.
- Belfry Chess. Introducing the belfry catapult. By M Winther.
- The Bermuda Chess Angle. Pieces can vanish in a central grid (The Bermuda Chess Angle) depending on dice-determined coordinates. (10x10, Cells: 100) By Gary K. Gifford.
- Beyond Omega. Large abstract variant with radial and oblique pieces requiring rotation. (15x15, Cells: 225) By Charles Gilman.
- Bigsiege Chess. Combining the length of Besiege Chess with the width of Doublewidth Chess. (16x16, Cells: 256) By Charles Gilman.
- Birds and Ninjas. Strategically rich chess-like game with powerful dual range orthogonal flying pieces, and short-range diagonal leapers. (10x10, Cells: 104) By Charles Daniel.
- The Bishop Adjustment Rule. Missing description By Jose Carrillo.
- Blocschach. Not only is the size of the back rank squared, so is its composition. (8x(8x8), Cells: 512) By Charles Gilman.
- Bodyguard Chess. A 9x9 variant, with a Bodyguard and two Kwaggas per side (zrf available). By M Winther.
- Bombardier Chess. Introducing the Bombardier, combining a rook with a camelrider (zrf exists). By M Winther.
- Buccaneer Chess. Introducing the Buccaneer and the bounce-move, whereby the piece bounces diagonally away from its course (zrf available). By M Winther.
- Cannons of Chesstonia. Cannons launch a Pawn, Wazir, Ferz and Stone to increase strategical and tactical play. (12x8, Cells: 80) By Gary K. Gifford.
- Canoness Chess. Chess with Cannons and Canonesses (Vaos) on a differently-shaped board. (10x10, Cells: 88) By Adrian Alvarez de la Campa.
- Capablanca Relocation Chess. The Capablanca piece array can in one move be rearranged, creating 144 different board positions (with zrf). By M Winther.
- Captain's Chess. Missing description (9x8, Cells: 72) By Patrik Hedman.
- Carnage. Featuring the Terror Freeze, Detonator and the Dragon that attack the enemy in 4 different ways. (10x10, Cells: 100) By Charles Daniel.
- Cashew Shogi. Many pieces must promote on capture, and some can multi-capture. (13x13, Cells: 169) By H. G. Muller.
- Castalia Chess. Introducing the Castalia, which moves like a queen but cannot capture. Instead it can magnetically dislocate pieces (zrf exists). By M Winther.
- Cat's Chess. Missing description (10x10, Cells: 100) By (zzo38) A. Black.
- Cataclysm. Large board game with short-range pieces designed to be dramatic without being overly complicated or dragging on too long. (12x16, Cells: 192) By Greg Strong.
- CC chess. Missing description (10x10, Cells: 100) By Namik Zade.
- CCC - The Clash of Civilizations Chess. Missing description (10x10, Cells: 100) By Namik Zade.
- CCChess Final Fight. Missing description (10x10, Cells: 100) By Namik Zade.
- Chariots. Standard pieces start as pairs with shared capabilities, but can separate and recombine. (10x10, Cells: 100) By David Jagger.
- Chesimal Fusion I. Missing description (16x12) By Joe Joyce.
- Chesimals: Autonomous Multi-unit Pieces. self-contained autonomous multi-square pieces. (16x12, Cells: 192) By Joe Joyce.
- Chess 1010. Game played with 40 pieces. (10x10, Cells: 100) By Kevin Pacey.
- Chess 256. The Chess experience upscaled to a larger board. (16x16, Cells: 256) By Johnny Luken.
- Chess 911. 9x9 board plus corner squares, compounds, and special diagonals. (9x9, Cells: 85) By Persian Chess.
- Chess 99. Game with 9 pawns and a paladin. The objective is to capture the opponent's king. Many rules altered. By Claude Lapointe.
- Chess Dial. Play starts with Shogi, then mutates into Xiang Qi, then FIDE Chess, then Shogi again! (9x10, Cells: 90) By John Smith.
- Chess Legions. Decimal variant with extra, exotic pieces. By Morien Wyn Jones.
- Chess with Batteries. Special Battery piece which augments the powers of other pieces. (10x10, Cells: 100) By Roberto Lavieri.
- Chess with Wizards. A Decimal Chess Variant with Antoine Fourri. (10x10, Cells: 100) By Abdul-Rahman Sibahi.
- Chess/Aces. A large Chess variant based on modern FIDE chess pieces as well as on traditional ancient pieces. (12x8, Cells: 96) By Andreas Bunkahle.
- Chieftain Chess. Missing description (16x12, Cells: 192) By Joe Joyce.
- Chinese Chess.. An strong Zillions implementation plus a description of the world's most popular game. By M Winther.
- The Clash of Civilization Chess (Shuffle Version). Missing description (10x10, Cells: 100) By Namik Zade.
- The Clash of Civilizations Chess. Missing description (10x10, Cells: 100) By Namik Zade.
- Clash of the Civilizations Chess - new setup. Clash of theCivilizations -new setup. (10x10, Cells: 100) By Namik Zade.
- Colossus. Large-board chess with standard pieces and double the number of bishops, rooks and knights. (10x10, Cells: 100) By Charles Daniel.
- Columbiad Chess.. Introducing the Columbiad, combining a cannon and a Cannonrider, on an H-board (zrf exists). By M Winther.
- Command and Maneuver: A Tale of Two Countries. This is a diceless wargame,. (24x12, Cells: 288) By Joe Joyce.
- Commedia dell'Arte Chess. A Pawnless variant with themed pieces on a 10x10 board with 5 square groups of 4 cells removed. (10x10, Cells: 80) By Charles Gilman.
- Conclave Ecumenical Chess. Large variant with wide variety of Rook and Bishop compounds. (9x12, Cells: 108) By Charles Gilman.
- Constable Chess. Introducing the Constable piece on an H-shaped board. A game for attacking players. With zrf. By M Winther.
- A Cornucopia of 9x9 Corner variants. The title speaks for itself. (9x9, Cells: 81) By Charles Gilman.
- Correlator Chess. Introducing the Correlator which captures by correlating with the king (with zrf). By M Winther.
- Courier Chess (modified). Missing description (8x12, Cells: 96) By Eric V. Greenwood.
- Courier de los Combinados. A cross between Courier de la Dama and Wildebeest Chess. (12x8, Cells: 96) By Charles Gilman.
- Crossbishop Chess. Introducing the Crossbishop piece, with interesting cannon capabilities (Zillions file downloadable). By M Winther.
- Crossbishop_Chess (8x10). A big-board variant featuring the new Crossbishop piece, an advanced cannon relative (Zillions file downloadable). By M Winther.
- Crossrook Chess. Introducing the Crossrook, a versatile piece with cannon capabilities (Zillions file downloadable). By M Winther.
- Cube-Surface Board Chesses. Missing description (6x(8x8), Cells: 384) By Kuyan Judith.
- Dada. The colorbound chess variant. (7x10, Cells: 70) By Abdul-Rahman Sibahi.
- Dai Dai Shogi Western. Missing description (17x17, Cells: 289) Author: Christine Bagley-Jones and Eduard Werner.
- Dai Mitregi. Still larger Mitregi offshoot, replacing the Generals with longer-range pieces. (16x16, Cells: 256) By Charles Gilman.
- Dartboard Chess. circular all-three-compounds variant, with different orthogonal ranges on different files. (5x20, Cells: 100) By Charles Gilman.
- Dead Ringers Chess. Double chess game with twin pieces that are captured simultaneously. (2x(8x8), Cells: 64) By Adrian Alvarez de la Campa.
- Decima. Variant on 10 by 10 board where you win when you have 10 points on the 10th row. (10x10, Cells: 100) By Michael Nelson.
- Decimal Quadruple Besiege. Army based on Échecs De L'Escalier arranged on enlarged Quadruple Besiege board. (20x20, Cells: 200) By Charles Gilman.
- The Demon Game. Missing description (10x10, Cells: 100) By Larry L. Smith.
- Dervish Chess. Large variant with a great variety of pieces. (11x11, Cells: 121) By Benoit Dauphin.
- Desert Oasis Chess. A large variant with 2 types of repeat jumpers, plus Knights, and Camels. (12x12, Cells: 144) By Gary K. Gifford.
- Devingt Chess. Decimal chess with 20 pieces per side including Sages (moving as Camels). Author: Jean-Louis Cazaux. Inventor: Leopold de Labrousse.
- Diamond Chess 306. Missing description (22x24, Cells: 306) By David Cannon.
- Diamond Ring Chess. Courier-style pieces to diamond-shaped camps on a toroidal wraparound board. (12x12, Cells: 144) By Charles Gilman.
- Dimachaer Chess. Introducing the Dimachaer, a bifurcation piece that always lands on the diagonal second leg (zrf available). By M Winther.
- Directed Alice III. a 3-board Alice Chess variant. By Joe Joyce.
- Do Sho Chess. Chess with Shogi pieces added. (14x8, Cells: 112) By (zzo38) A. Black.
- Donkey Chess. Grand Chess with Donkeys instead of Knights. (10x10, Cells: 100) By Abdul-Rahman Sibahi.
- Double Cross Besiege. A spinoff from Besiege Chess using FIDE-size armies. (8x16, Cells: 96) By Charles Gilman.
- Doublecannon Chess. Introducing the Doublecannon piece, a strong cannon relative with breathtaking tactical capabilities (Zillions file exists). By M Winther.
- Doublecannon-Chess (8x10). A big-board variant featuring the amazing new piece, the Doublecannon (Zillions file downloadable). By M Winther.
- Doubly Nested Chess. A variant hiding FIDE Chess on a Dabbaba binding. (17x17, Cells: 285) By Charles Gilman.
- Dragon. Missing description (9x15, Cells: 135) By Glenn Nicholls.
- Dragonchess. Commercial large chess variant. (16x10, Cells: 124) Author: Hans L. Bodlaender. Inventor: Lex Parker.
- Dual Chess. A more Chess-like variant featuring the Marshall and the Cardinal. (16x8, Cells: 100) By Antoine Fourrière.
- Dürer's Chess. Dürer's Chess, played on a board of 151 tessellating pentagons and diamonds. (Cells: 151) By David Cannon.
- Échecs De L'Escalier. A double Capablanca-type variant with slightly enhanced Pawns. (10x10, Cells: 100) By Charles Gilman.
- Echidna Chess. Introducing the Echidna, a repulsion piece with telekinetic capacities (with zrf). By M Winther.
- Electrum Chess. All the Goldchess and Silverchess back-rank pieces in a single variant. (9x9, Cells: 81) By Charles Gilman.
- Elephant Hecatomb. Similar to Hecatomb Chess. (9x8, Cells: 72) By (zzo38) A. Black.
- Elven Chess. 10x10 variant with 4 new pieces, of which one can double-capture. (10x10, Cells: 100) By H. G. Muller.
- Embassy Chess. A 10x8 variant based on Grand Chess. (10x8, Cells: 80) Author: Fergus Duniho. Inventor: Kevin Hill.
- Emperor's Nobility 3d Latrunculi (EN3dL). 3d variant in which pieces can get promoted again and again. (5x(5x10), Cells: 250) By Charles Gilman.
- Essedar Chess. Introducing the Essedar, which captures orthogonally but moves by the collision method (zrf available). By M Winther.
- Evochess. Evolutionary chess. (12x12, Cells: 144) By Hafsteinn Kjartansson.
- ExCoCo Chess. EXtends and COmbines the COurier variants. (18x12, Cells: 216) By Graeme C Neatham.
- Exhaustive Ashtaranga. Enough of every piece from Courier Ashtaranga to cover the board between them. (12x8, Cells: 96) By Charles Gilman.
- Expanded Chess. An attempt at a logical expansion of Chess to a 10x10 board. By Daniel Zacharias.
- Expanded Chess 256. The Chess experience upscaled to a larger board. (16x16, Cells: 256) By Johnny Luken.
- Expanded Chinese Chess. Missing description (9x12, Cells: 108) By Travis Z.
- Fimbriation Chess. Combines 4 players with 2-player Pawn treks and Castling. (14x14, Cells: 144) By Charles Gilman.
- Flight and Ferry. The gold dragon of Wessex fights the red one of Wales across the Bristol Channel. (8x10, Cells: 80) By Charles Gilman.
- Flying Bombers Grand Chess. The usual pieces in Chess are complimented by two Flying Bombers, which eliminate enemy pieces by flying over them! (10x10, Cells: 100) By Charles Daniel.
- Fool's Hexagonal Chess. designed to be a close (the closest?) hexagonal equivalent to orthodox chess. (Cells: 96) By Graeme C Neatham.
- Foolish King Chess. Players have different armies and victory conditions. White has a fool for a king. (10x8, Cells: 80) By Patrik Hedman.
- fortress. Missing description (12x12, Cells: 144) Author: Ben M Reiniger.
- Four Double-Acts Chess. Specifically long- and shart-range versions of the Friend, Joker, and Orphan. (10x10, Cells: 100) By Charles Gilman.
- Four-Fold Chess. Missing description (16x16, Cells: 256) By Larry L. Smith.
- Fragnurasian Qi. A two-River variant with the whole of two identical Wildeurasian Qi sets minus the second King. (13x15, Cells: 195) By Charles Gilman.
- Franklin Grand Chess. On 10 by 10 board with combination pieces and random setup. (10x10, Cells: 100) Author: Ken Franklin and Hans L. Bodlaender. Inventor: Ken Franklin.
- Freakshow Chess. Missing description (9x8, Cells: 72) By Patrik Hedman.
- Gala Xiang-Qi. Crossover game. (16x16, Cells: 256) By Daniil Frolov.
- The Game of Three Generals. Each player has three generals, which command different sections of his army. (9x9, Cells: 81) By John Smith.
- Ganeshan Chess. Introducing a new Elephant piece known as (the) Ganapati. (10x10, Cells: 100) By Simon Edward Jepps.
- Gastrophete Chess. Introducing the Gastrophete, a catapult capable of hurling other pieces over its head (zrf exists). By M Winther.
- Gateway Chess. Pieces go a long way round to reach enemy territory. (8x10, Cells: 68) By Charles Gilman.
- Gaul Chess. Introducing the Gaul, which captures like a bishop, but moves by the bifurcated jump method, on an H-board (zrf available). By M Winther.
- Generals' Chess. Missing description (9x9, Cells: 81) By Patrik Hedman.
- Ghostarelay. Game with ghost and relay, win if you have no legal moves. (10x10, Cells: 100) By (zzo38) A. Black.
- Gladiatrix Chess. Introducing the Gladiatrix, an extremely agile female gladiator, on an H-board (zrf available). By M Winther.
- Gleeman Chess. Missing description (9x9, Cells: 81) By Patrik Hedman.
- goChess. goChess. (19x19) By Joe Joyce.
- Gods on Pluto. Missing description By Christine Bagley-Jones.
- Gomoku and Donkeys. Missing description By Namik Zade.
- Grand CwDA: the Shatranjians. Grand CwDA. (10x10, Cells: 100) By Joe Joyce.
- Grand Ducal Chess. Missing description (12x8, Cells: 96) By John Ayer.
- Grand hecatomb. Missing description (12x12, Cells: 144) By Daniil Frolov.
- Grand House. Bughouse and CrazyHouse applied to Grand Chess. (2x(10x10), Cells: 200) By Abdul-Rahman Sibahi.
- Grand Shatranj. Grand Shatranj. (10x10, Cells: 100) By Joe Joyce.
- Grand Shatranj N W. Shatranj with 10 individual pieces + pawns per army. (10x10, Cells: 100) By Mark Simpson.
- Grand Tamerlane. John Davis invented this variation of Mideast Chess. (10x10, Cells: 100) Author: Tony Quintanilla. Inventor: John Davis.
- GraTiA. A blend of two historic variants. (13x12, Cells: 156) By Charles Gilman.
- Great Shatranj. Great Shatranj. (10x8, Cells: 80) By Joe Joyce.
- Great Stour. Diagonal-heavy mixed-camp variant on Courier board with River. (12x8, Cells: 96) By Charles Gilman.
- Grenadier Chess. Introducing the Grenadier piece on an H-shaped board. A game for the attacking player. With zrf. By M Winther.
- Gross Chess. A big variant with a small learning curve. (12x12, Cells: 144) By Fergus Duniho.
- Gryphon Aanca Chess. Large Variant with Gryphons, Aancas, and a few other not-so-common pieces. (12x12, Cells: 144) By Gary K. Gifford.
- Guru Mahachaturanga. 2d India-specific offshoot of AOF series. (12x12, Cells: 144) By Charles Gilman.
- Gustavian Cannon Chess. Featuring the remarkable Swedish Cannon on a Gustavian board, where it thrives (zrf available). By M Winther.
- Gutenschach. 3d variant using only planar pieces. (8x(8x8), Cells: 512) By Charles Gilman.
- Hadean Chess. Expanded chess with short-range linear jumpers, augmented knights and zebras and more dynamic pawns. (12x12, Cells: 144) By Charles Daniel.
- Har Meggido Chess. Missing description (15x18, Cells: 270) By Claudio Martins Jaguaribe.
- Helmsman Chess. Introducing the Helmsman and the bounce-move, whereby the piece deviates orthogonally. A very positional piece (zrf available). By M Winther.
- Herculean Chess. 12 x 12 version of chess featuring 4 Rooks, 4 Bishops, 4 Leapers and 22 pawns. (12x12, Cells: 144) By Charles Daniel.
- Herichess. A variant on a board in the shape of the English Heritage logo. (14x14, Cells: 112) By Charles Gilman.
- Heroes Hexagonal Chess version 2. Updated version of Heroes Hexagonal Chess in 91 hexes. (Cells: 91) By Tony Quintanilla.
- Hex Besiege. Two slightly modified McCooey sets placed b(l)ack to b(l)ack. (11x21, Cells: 187) By Charles Gilman.
- Hexa Decimal. Larger hexagonal chess variant. (11x11, Cells: 90) By Joost aan de Brugh.
- Hia Chess. Smaller 9x8 variation of the Mongolian Hiashatar. (9x8, Cells: 72) By Jose Carrillo.
- Hibernian Chess. Celtic Chess x Brannumh. (14x14, Cells: 196) By John McMahon.
- Hishigata Shogi. Variation of Maka-Dai-Dai Shogi (ultra large Shogi). (19x19, Cells: 361) By Sean Humby.
- Holy Grail. To win, checkmate both the King and the Crown Prince but avoid the evil Mutating Serpent! (10x10, Cells: 104) By Charles Daniel.
- Hoo Mitregi. Intermediate between Mitregi itself and Dai Mitregi. (12x12, Cells: 144) By Charles Gilman.
- Hoplit Chess. Introducing the Hoplit, a very mobile modern relative of the Korean cannon, on an H-board (zrf available). By M Winther.
- Hoplomach Chess. Introducing the Hoplomach, a dynamic bifurcation cannon, related to the Korean cannon, on an H-board (zrf available). By M Winther.
- Horn Rimmed Hex 1: 91 to 127. Start of hex analogue to the Mitred Framing series. (13x13, Cells: 127) By Charles Gilman.
- Howitzer Chess. Introducing another piece named Howitzer, a fearful form of cannon, on the H-board. For the advanced tactician. With zrf. By M Winther.
- Humpty Dumpty Chess. Cannon-using variant inspired by history of the character Humpty Dumpty. (12x8, Cells: 96) By Charles Gilman.
- Hunterbeest. Large variant with one each of distinctive Nimrod pieces, and of similar set of oblique pieces. (11x10, Cells: 110) By Charles Gilman.
- Idaidakama Shogi. Like Maka-Dai-Dai with drops and new pieces. (19x19, Cells: 361) By (zzo38) A. Black.
- In-Yan. Missing description (10x10, Cells: 100) By Namik Zade.
- Infinite Chess. Extends Chess to larger, even infinite, boards. () By Tony Thomas.
- Insane Flip Relay Shatranj. Missing description (10x10, Cells: 100) By Michael Nelson.
- Insane Ninja Chess. Big board chess with dual range Camel's Leap Ninja Guards, and Insane Ninjas: powerful multidirectional short-range leapers. (10x10, Cells: 104) By Charles Daniel.
- Interloper Chess. Introducing the Interloper, a highly invulnerable attacking piece (with zrf). By M Winther.
- International Contemporary Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
- International Fischer Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
- Intrusive Squares. The board is split into 4 4x4 supersquares and reunited by 20 extra squares. (10x10, Cells: 84) By Charles Gilman.
- Irwell. Gain an advantage by crowning your enemy. (8x10, Cells: 80) By Charles Gilman.
- Jail Cell Chess. Large board with walls and jail cell areas. (14x20, Cells: 280) By Nick Wolff.
- Jetan Jeddara. Large Jetan variant, with new pieces. (16x12, Cells: 192) Author: Tony Quintanilla and James Killian Spratt. Inventor: James Killian Spratt.
- Joshua's Chess. Missing description (12x12, Cells: 144) Author: Michael Nelson. Inventor: Joshua Nelson.
- Jumping Knights Chess. Nightriders replace Knights and War Machines have also been added to Jumping Chess. (10x10, Cells: 100) By David Paulowich.
- King of the Hill. Be the first player to get your King to the top of the hill! (19x19) By Paul E. Newton.
- Kings. A modest variant with more than one king. (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- Knavish Chess. Variant using square-board analogues to 6-way hex-board Dabbabas. (10x10, Cells: 100) By Charles Gilman.
- Knight Mare. A large variant with several promotion levels. (11x11, Cells: 120) By William C. Schmidt.
- Knights Chess games. Missing description By Namik Zade.
- Korean Carrera. Missing description (15x10, Cells: 150) By Daniil Frolov.
- Korean Chess. Korean Chess: presentation plus a strong Zillions implementation. Author: M Winther.
- Kozune. Missing description (9x9, Cells: 81) By Joshua Morris.
- Ladder Shogi. Shogi variant on 10 by 10 board where pieces climb the social ladder by multiple promotions. (10x10, Cells: 100) By Mason Green.
- Ladies and Generals. Missing description (6x(6x9), Cells: 324) By Charles Gilman.
- Ladon Chess. Introducing the Ladon, a short-range piece that can repel any other piece, and also capture this way (zrf available). By M Winther.
- Ladorean Chess - Shaco Ladorean. Variation on Capablanca's Chess. (10x8, Cells: 80) Author: Bernhard U. Hermes. Inventor: Fergus Duniho.
- Laquear Chess. Introducing the Laquear, that captures like a bishop, but moves by the collision method (zrf available). By M Winther.
- Large Nahbi Chess. Missing description (10x12, Cells: 120) By Uri Bruck.
- Larger Wildeurasian variants. increasing the 2+2+1 piece groups from three to five or six. (12x12, Cells: 144) By Charles Gilman.
- Latrunculi XXI. A 21st century variant on an ancient Chess-like game of the Roman empire. (10x8, Cells: 80) By Jose Carrillo.
- Leto Chess. Introducing the Leto, a doubly telekinetic piece, very versatile (with zrf). By M Winther.
- Limited Ranged Guards Chess. A game with some limited queens/guards and tanks to shoot opponent. (10x10, Cells: 100) By (zzo38) A. Black.
- Locusts. Simple chess variant with only two set of pieces on each army. (12x12, Cells: 144) By Yu Ren Dong.
- Long Yang. Applying the Nearlydouble principle to a variant with Cannons. (11x16, Cells: 176) By Charles Gilman.
- Ludus Magus. Missing description (2x(8x8), Cells: 145) By Larry L. Smith.
- Macadamia Shogi. Pieces promote on capture to multi-capturing monsters. (13x13, Cells: 169) By H. G. Muller.
- Macrochess. Missing description (12x12, Cells: 144) By Robert Potter.
- Magic River. Xiang Qi pieces crossing the Magic River turn into their Western counterparts, and vice versa! (17x9, Cells: 77) By John Smith.
- Maha Chatukanga. Variant arranging Chaturanga's paired pieces and all their compounds in the style of Grand Chess. (10x10, Cells: 100) By Charles Gilman.
- Manchala Chess. On 10 by 10 board with new pieces. (10x10, Cells: 100)
- Mangonel Chess. Introducing the remarkable Mangonel piece, which can hurl pieces over its head, on a Gustavian board (zrf available). By M Winther.
- Matrix Chess. Chess played on a tessellation of pentagons and diamonds. The name comes from the matrix in which diamonds are found. (14x14, Cells: 196) By David Cannon.
- Medusa Shogi. Missing description (11x11, Cells: 121) By Gary K. Gifford.
- Meridian Chess. Introducing the Meridian, bishop-capture combined with bifurcated bounce-move, on an H-board (zrf available). By M Winther.
- Missing Ox Chess. 4 distinguishable FIDE sets represent pieces starting with 24 different letters. (16x16, Cells: 256) By Charles Gilman.
- MiTaWi. A variant combining elements on Mitregi, Taijitu Qi, and Wildeurasian Qi. (14x12, Cells: 64) By Charles Gilman.
- Mitosis Chess. Each captured major piece in this game returns to the board as the two or three pieces it originally consisted of. (9x9, Cells: 81) By Alex Malphrus.
- Mitred Framing 1: 8x8 to 10x10. Adding a rim of forward-only pieces around a FIDE-size board. (10x10, Cells: 100) By Charles Gilman.
- Mitred Framing 2: 9 files to 10x10. Puts most pieces of 9-file variants on FIDE board and adds extra rim including middle-file piece and Shogi-style extras. (10x10, Cells: 100) By Charles Gilman.
- Mitregi with compounds of duals. An extra border around the Gnuqi and Wildebishogi array houses forward-only counterparts. (11x11, Cells: 121) By Charles Gilman.
- Modern English Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
- Modern Minister's Courier Chess. Missing description (11x8, Cells: 88) By Jose Carrillo.
- Modern Prime Ministers Random Chess. Missing description (9x8, Cells: 72) By Jose Carrillo.
- Modern Prime-Ministers Chess. Missing description (9x8, Cells: 72) By Jose Carrillo.
- Modern Random Chess. Missing description (9x9, Cells: 81) By Jose Carrillo.
- MonadChess. Missing description (10x10, Cells: 100) By Namik Zade.
- Monster Bluff Chess. On 10 boards put together, with putting stakes on squares. (32x24, Cells: 640) By Dale Holmes.
- Mortar Chess. Introducing another piece named Mortar, a form of cannon, on an H-shaped board. Positionally advanced. With zrf. By M Winther.
- Murmillo Chess. Introducing the Murmillo piece, and new collision-capture, on a Gustavian board (zrf available). By M Winther.
- Naiad Chess.. Introducing the Naiad, which moves like a queen but cannot capture. Instead it can kidnap pieces by magnetism (zrf available). By M Winther.
- Nearlydouble Chess. A 2d variant with the whole of two identical sets minus the second King. (11x11, Cells: 121) By Charles Gilman.
- Nearlydouble Hex Chess. Applying the Nearlydouble principle to Wellisch and McCooey Chess. (15x15, Cells: 169) By Charles Gilman.
- Nearlydouble Wildebeest. A variant with the whole of two identical Wildebeest sets minus the second King. (15x14, Cells: 210) By Charles Gilman.
- Nested Chess. A variant hiding another on its diagonals. (15x15, Cells: 141) By Charles Gilman.
- Nested Shogi. A variant hiding Shogi on its diagonals. (17x17, Cells: 177) By Charles Gilman.
- Nested Xiang Qi. A variant hiding Xiang Qi on its diagonals. (18x18, Cells: 196) By Charles Gilman.
- Noli Me Tangere Chess. Missing description (10x10, Cells: 100) By Patrik Hedman.
- Notchess. A family of games with Chess and Chess-Variant pieces but no King. () By Charles Gilman.
- Numeral Chess. Numeral Chess requires sharp eyes and promotes deep strategical calculation similar to Go (WeiQi). (17x17, Cells: 289) By Eric Truong.
- Nutty Shogi. Pieces jump over many others, and a Fire Demon burns neighbors. (13x13, Cells: 169) By H. G. Muller.
- Octogonal Chess. Carrera Chess on an octogon-shaped board. (10x10, Cells: 76) By John Smith.
- Octopus Chess. Features the crooked slider: the Octopus and the dual path Sorcerer Snake. (10x10, Cells: 100) By Charles Daniel.
- Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100) By Gary K. Gifford.
- Once More, with Deans. Subvariants of River-with-university-and-cathedral series with extra piece type. By Charles Gilman.
- Operational Chess 2. Large, wargame inspired variant with ranged pieces. (17x11, Cells: 187) By Andy Thomas.
- Opulent Chess. A derivative of Grand Chess with additional jumping pieces (Lion and Wizard). (10x10, Cells: 100) By Greg Strong.
- Opulent Lemurian Shatranj. Joe Joyce's Shaman and Hero pieces are now on a larger board. (10x10, Cells: 100) By David Paulowich.
- Overkill Ecumenical Chess. Compounds of 2, 3, and all 4 Wildebeest Chess elements. (9x10, Cells: 90) By Charles Gilman.
- Overyang. Variant using compounds of Yang Qi pieces. (11x13, Cells: 143) By Charles Gilman.
- Oxybeles Chess. Introducing the exceptional Oxybeles piece, which can hurl pieces over its head, on a Gustavian board (zrf available). By M Winther.
- Panchimera. all the king's horses - a variant that doubles the number of each FIDE piece and then adds the knight augmented pieces. (11x12, Cells: 132) By Graeme C Neatham.
- Panoply. A large hexagonal game with unusual pieces. By Daniel Zacharias.
- The Pattern Game. Missing description (12x12, Cells: 144) By Larry L. Smith.
- Pawnier Chess. Missing description (11x9, Cells: 99) By Patrik Hedman.
- Pegniar Chess. Introducing the Pegniar, a very interesting bifurcating bounce-slider, on a Gustavian board (zrf available). By M Winther.
- Penta War. Huge game with five clans. (17x17, Cells: 319) By Joost Aan de Brugh.
- Persian Chess. Persian Chess. (9x9, Cells: 85) By Anooshiravan Ahmadi.
- Phi Chess with Different Armies. Missing description (13x8, Cells: 104) By Joshua Morris.
- Pick the Piece Big Chess. In this customizable game, players decide on the pieces to fill two empty slots and those to be dropped during play. (10x10, Cells: 100) By Charles Daniel.
- Pillage. Features the powerful jumping Super Pawns as well as a twin set of Vaos and Cannons. (10x10, Cells: 100) By Charles Daniel.
- Politically Correct Chess. Missing description (10x10, Cells: 100) By Larry L. Smith.
- Prime Ministers Chess. An adaptation of Gabriel Vicente Maura's 1968 Modern Chess. (9x8, Cells: 72) By Jose Carrillo.
- Prime Ministers Random Chess. Missing description (9x8, Cells: 72) By Jose Carrillo.
- QB Goes East 162 squares. Quadruple Besiege versions of Shogi, Xiang Qi, and offshoots using double sets on 2 9x9 boards. (Cells: 162) By Charles Gilman.
- QB Goes East 98 squares. Quadruple Besiege versions of Shogi, Xiang Qi, and offshoots using single sets on 2 7x7 boards. (Cells: 98) By Charles Gilman.
- Quadd Shogi. Shogi with 4 squares for each one space in normal Shogi. (18x18, Cells: 324) By (zzo38) A. Black.
- Quadruple Besiege Chess. A variant on a "finite but unbounded" board comprising two FIDE boards notionally joined on every edge. (Cells: 128) By Charles Gilman.
- Querquisite Chess. Features the whimsical, irregular Querquisites,. (8x10, Cells: 72) By Abdul-Rahman Sibahi.
- Random Rodent Chess. Variant geneRATing rodent-named pieces marks Year of the Rat. (4x(9x9), Cells: 324) By Charles Gilman.
- Raptor Chess. 104 square large board game with complimentary diagonal and orthogonal flying pieces each with dual mode capture abilities. (10x10, Cells: 104) By Charles Daniel.
- Rebel Fury. A Variation of V.R. Parton's Royal Fury. (12x12, Cells: 144) By Larry L. Smith.
- Reldoub. Game with river, relays, walls, and fractions. (11x11, Cells: 121) By (zzo38) A. Black.
- Retiar Chess. Introducing the Retiar, a bifurcating bounce-slider, on an H-board (zrf available). By M Winther.
- Ringworld Chess. Themed hex variant differentiating opposite directions along orthogonals. (Cells: 198) By Charles Gilman.
- Rose Chess. Grand Chess, with Roses instead of Knights. (10x10, Cells: 100) By Abdul-Rahman Sibahi.
- Rose Chess XII. With Nightriders, (Half-)Roses, Spotted Gryphons and War Machines. (12x12, Cells: 144) By David Paulowich.
- Rotor-blades Chess. Game played on a board that is both circular and trigonal. (Cells: 150) By David Cannon.
- Royal Rumble. A 6 board all-out melee with random pieces, royals and starting positions. By Nick Wolff.
- Sac Chess. Game with 60 pieces. (10x10, Cells: 100) By Kevin Pacey.
- Sagittar Chess. Introducing the Sagittar, a bifurcation cannon related to the Korean cannon, on an H-board (zrf available). By M Winther.
- Saint Pancras Shogi. double-set Sainted Shogi variant with half the pieces starting promoted. (11x12, Cells: 132) By Charles Gilman.
- Salmon P. Chess. Huge three-dimensional game celebrating 10 years chess variant pages. (10x(), Cells: 7500) By Dale Holmes.
- Scion. Missing description (10x10, Cells: 100) By Larry L. Smith.
- Scout Chess. Introducing the Scout, combining queen-captures with Camelrider moves (zrf exists). By M Winther.
- Seachess. Chess with a marine war theme. (Cells: 128)
- The Secret Invisible Pass Chess. Missing description (10x10, Cells: 100) By Namik Zade.
- Secutor Chess. Introducing the Secutor piece, and new collision-capture, on a Gustavian board (zrf available). By M Winther.
- sFhIoDgEi. A variant nesting two different smaller variants within it. (17x17, Cells: 289) By Charles Gilman.
- Sha'rah. Missing description (13x13, Cells: 169) By Patrik Hedman.
- Shatranj al-Sultan. Normal Chess + Alibaba , with a Sultanic flavour . (10x8, Cells: 80) By Abdul-Rahman Sibahi.
- Shatranj Kamil X. Shatranj Kamil, with new pieces from Jetan, Shogi and Xiangqi. (10x10, Cells: 100) By David Paulowich.
- Shatranj of Troy. A Shatranj variant with Shogi-like drops, a Trojan Horse (with 6 pieces inside),. (9x9, Cells: 81) By Gary K. Gifford.
- Shikaar. Missing description (9x9, Cells: 79)
- Shogchess. Missing description (9x11, Cells: 99) By Hafsteinn Kjartansson.
- Shogi with Cannons. Missing description (9x9, Cells: 81) By John Smith.
- Shogi With Pokémons. Pokemons with special powers are added to an otherwise normal shogi board. (11x11, Cells: 121) By (zzo38) A. Black.
- Shogi-of-Chesstonia. 9 x 12 Shogi Variant that includes a Queen and some Modern Shatranj Pieces. (9x12, Cells: 108) By Gary K. Gifford.
- Shogi-set Nearlydouble Variants. Variants using two Shogi sets, minus a second King aside, but with moves adjusted for a large board. (13x12, Cells: 156) By Charles Gilman.
- Shoxiang 108. A combination of Shogi and Xiang Qi on a number of ranks divisible by both 2 and 3. (9x12, Cells: 108) By Charles Gilman.
- Silver Elephant Chess. Missing description (10x8, Cells: 80) By Jose Carrillo.
- Sinojewish Chess. Hexagonal approximate analogue to Wildeurasian Qi. (13x13, Cells: 127) By Charles Gilman.
- Skandaran Chess. Large variant with 32 pieces per side. (12x12, Cells: 144) By Francisco Marzoa.
- Skidoo Chess. Pieces can "skidoo" into an interior board. (2x(8x8), Cells: 128) By John Smith.
- Snowflake Xiang Qi. A better Xiang Hex. (Cells: 140) By John Smith.
- Sorcerer Chess. Practice the art of sorcery with two pairs of extra long leaping pieces: the Sorcerers and Conjurers. (10x10, Cells: 104) By Charles Daniel.
- Sovereign Chess. Ten neutral armies can be activated on this 16 x 16 board. (16x16, Cells: 256) By Mark Bates.
- SpaceWar. SpaceWar rules. (16x12, Cells: 192) By Joe Joyce.
- SSShess. Missing description (10x10, Cells: 100) By Namik Zade.
- Stack Chess. Pieces are stacks of chips. (10x10, Cells: 100) By Doug Chatham.
- Stealth Ninja Chess. Chess with two pairs of linear short-range leapers, and drop zone to add the Stealth Gryphon, Anti-Gryphon and Ninja Pawns. (10x10, Cells: 104) By Charles Daniel.
- Stelliform 6 player Chess. Stellisch from Wellisch, Stellicorn from Revergent, and Stellgi and Hexgi. (17x17, Cells: 121) By Charles Gilman.
- Stheno Chess. Introducing the repulsive Stheno, which repels pieces as far as possible in the alignment direction (zrf available). By M Winther.
- StrategiChess II . Large, multi-player, mult-board variant with new piece types. (14x14, Cells: 196) By Alan Cartwright.
- Strong Yang. Another way of applying the Nearlydouble principle to a variant with Cannons. (13x13, Cells: 169) By Charles Gilman.
- SUCCHESS. Missing description (10x10, Cells: 100) By Djafer Medjahed.
- Sudoku War. A fight that takes place in a Sudoku. (9x9, Cells: 81) By Joost Aan de Brugh.
- Sunflower HexChess. Hexagonal Chess in-the-round. (Cells: 120) By Graeme C Neatham.
- Super Knights Grand Chess. Missing description (10x10, Cells: 100) By Charles Daniel.
- Symchess. Missing description (10x10, Cells: 100) By Namik Zade.
- Symmetric Chess. Variant with two Queens flanking the King and Bishops Conversion Rule. (9x8, Cells: 72) By Carlos Cetina.
- Tardis Taijitu. Xiang Qi board but with movable, bigger-inside-than-outside Fortresses. (3x(9x10), Cells: 144) By Charles Gilman.
- Templar Chess. Features the unorthodox Templar on a board with eight extra squares. (8x10, Cells: 72) By Adrian Alvarez de la Campa.
- TenCubed Chess. Variant on 10 by 10 board with combination pieces. (10x10, Cells: 100) By David Paulowich.
- Teutonic Knight"s Chess. Played on an oblong board with rarely used pieces: The teutonic knight, the archchancellor and the crown princess. (8x10, Cells: 80) By Jörg Knappen.
- The Big Battle Chess. Missing description (10x10, Cells: 100) By Namik Zade.
- Third runner. Missing description (12x8, Cells: 96) By Daniil Frolov.
- Thraex_Chess. Introducing the Thraex, which captures like a rook, but moves by the bifurcated jump method (zrf available). By M Winther.
- Three Player Chess. On a large (217 hexagon) board. By Dennis Matthews.
- Thud. Link to variant invented by Trevor Truran in association with Terry Pratchett. (15x15, Cells: 164) Author: Charles Gilman. Inventor: Trevor Truran.
- TigerSquares - 80 & 100. Missing description (10x8, Cells: 80) By Glenn Nicholls.
- Titan Chess. Chess featuring dozenal board and seven diverse new pieces with multiple capture mechanisms and movement modes. (12x12, Cells: 144) By Charles Daniel.
- The Tower Game. A simple three dimensional chess variant. (8x(5x5), Cells: 200) Author: Abdul-Rahman Sibahi.
- Trapper Chess. Missing description (13x9, Cells: 117) By Patrik Hedman.
- Trebuchet Chess. Introducing the Trebuchet, an active catapult piece that slings pieces over its head (zrf exists). By M Winther.
- Triagonal Chess. 3D with triagonal moves and a hole in the middle. (8x(8x8), Cells: 504) By (zzo38) A. Black.
- TriMac 3 Friends. Hexagonal Game of 3 Friends. (Cells: 207) By Graeme C Neatham.
- TriMac HexChess. Hexagonal XiangQi. (Cells: 135) By Graeme C Neatham.
- Triple Crown. A three-halves variant making use of the cross-centre step. (15x15, Cells: 150) By Charles Gilman.
- Turret Chess. Introducing the Turret, which moves like a queen, and can hurl pieces over its head (zrf available). By M Winther.
- Twin-board Ecumenical Chess. Ecumenical Chess with extra Pawns, on two FIDE boards joined together on one or more edges. (Cells: 128) By Charles Gilman.
- Two Large Multi-Move Games. Two large multimove variants with multiplayer potential. (24x12, Cells: 288) By Joe Joyce.
- Two Large Shatranj Variants. Missing description (10x10, Cells: 100) By Joe Joyce.
- U12 Shogi. A new kind of large shogi game. (12x12, Cells: 144) By (zzo38) A. Black.
- Ulchesgi. Like Ultima and Chess and Shogi. (12x8, Cells: 96) By (zzo38) A. Black.
- Univers Chess. A Carrera's Chess variant based on Bruno Violet's Universal Chess. (10x8, Cells: 80) By Fergus Duniho.
- Venator Chess. Introducing the Venator, a bifurcation cannon related to the Korean cannon, on a Gustavian board (zrf available). By M Winther.
- Venomous. New system of chess on 10x10 board with new pieces: the Sorcerer Snake and the even more venomous Sissa. (10x10, Cells: 100) By Charles Daniel.
- Walkers and Jumpers. Walkers and Jumpers is a combination 2D - 4D chancellor chess variant that uses 9 pieces and 9 pawns per side. (7x(3x(3x3)), Cells: 189) By Joe Joyce.
- War of the Roses. Missing description (12x12, Cells: 144) By Abdul-Rahman Sibahi.
- The War of World`s Warriors Chess. Missing description (10x10, Cells: 100) By Namik Zade.
- The Warlord Games. Structured multi-move abstract strategy games of battle. By Joe Joyce.
- Waterfall Xinag-Qi. An elegant 3D xinag-qi variant. (9x(9x10), Cells: 810) By Daniil Frolov.
- Weltschach. 3d Wildeurasian variant including Unicorn and Sling moves and covering all 2nd-perimeter destinations. (8x(8x8), Cells: 512) By Charles Gilman.
- Westfield Chess. Unidirectional hemed variant introducing enhanced Nimrod pieces. (12x8, Cells: 96) By Charles Gilman.
- Where Eagles Fly. Missing description (9x9, Cells: 81) By Michael Nelson.
- Wildeurasian Qi. Variant on 10 by 10 board combining ideas of several existing variants. (10x10, Cells: 100) By Charles Gilman.
- Wizard of Oz Decimal Chess. Based on 1900 book 'Wizard of Oz' and 1939 film. (10x10, Cells: 100) By George William Duke.
- Wizard of Oz Nonal Chess. Road of five squares on Shogi board. (9x9, Cells: 81) By George William Duke.
- Wreckage!. A highly tactical game featuring the Dragon that captures by approach or retreat, the Detonator and the Flying Guillotine. (10x10, Cells: 100) By Charles Daniel.
- Xiang Courier. Xiang Qi enhanced in the style of Courier. (12x10, Cells: 120) By Charles Gilman.
- Xiangaroo. Xiang Qi variant with compounds of back-rank pieces. (9x10, Cells: 90) By Charles Gilman.
- XSChess. Xiangqi plus shogi plus chess. (9x14, Cells: 126) By Hafsteinn Kjartansson.
- Yagbap. A decimal Chess/Amazons hybrid. (10x10, Cells: 100) By Jared B. McComb.
- Year of the Pig Variants. Subvariants extending the forward moves in assorted previous variants old and new. By Charles Gilman.
- Yonin Bishogi. Variant based on Yonin Shogi but with FIDE pieces. (11x11, Cells: 121) By Charles Gilman.
- Yonin Toyang Mitregi. Four-player variant with returns from capture and promotion to Yang Qi pieces. (13x13, Cells: 169) By Charles Gilman.
- Yoto. Variant with heavy Xiang Qi influences marks Year of the Ox. (9x9, Cells: 81) By Charles Gilman.
- Zeppelin Chess. Introducing the Zeppelin, which can fly to any empty square orthogonally (with zrf). By M Winther.
- ZigZag Madness. Featuring the crooked dual path sliders: the ZigZag Bishop and the ZigZag Rook. (10x10, Cells: 100) By Charles Daniel.