Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `YearInvented` = '2005' AND `Language` = 'English' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- 10 Minute Melee. Score as many points during 10 minutes of time with regular chessset. (8x8, Cells: 64) By Mason Green.
- 10-directional Chess. 10-directional pieces: an augmented Knight and a restricted Chancellor. (8x8, Cells: 64) By Jörg Knappen.
- 125 Percent Shogi and 125 Percent Xiang Qi. 4-player versions of Oriental variants on cross-shaped boards. (15x15, Cells: 125) By Charles Gilman.
- 2Choice Chess. You can tell opponent which pieces he can move. (8x8, Cells: 64) By (zzo38) A. Black.
- 2Hit Shogi. Shogi with 2 hits to destroy a piece, and drop pieces at start. (9x9, Cells: 81) By (zzo38) A. Black.
- 3 Player Chess. On a large (217 hexagon) board. By Dennis Matthews.
- 3 to the 5. A 6-player variant on 3 overlapping 9x9 boards. (5x(11x11), Cells: 455) By Charles Gilman.
- 3-player Honeycomb Chess. A variant on a hex-prism board with the hex boards as levels instead of ranks to allow three players. (5x(), Cells: 180) By Charles Gilman.
- 3d Minishogi. A variant originally devised for a contest that never materialised. (3x(3x5), Cells: 45) By Charles Gilman.
- 3FewShogi Chess. Like Chess but 3 Shogi per side. (8x8, Cells: 64) By (zzo38) A. Black.
- 4 Linepiece Fusion. Variants in which straight linepieces get to fuse with Crooked or Bent ones. (9x8, Cells: 72) By Charles Gilman.
- 6 Ranks, remaining variants. Extrapolations from the Diana/Los Alamos/Haynie's Primary family of variants. (6x6) By Charles Gilman.
- Alibishogi. Variant with Shogi-style promotion and drops themed on Alibaba and 40 Thieves. (10x10, Cells: 100) By Charles Gilman.
- Ambiguous Chess. A modest variant, similar to Refusal Chess. (8x8, Cells: 64) By Fabrice Liardet.
- American Chess. Large variant. Remove Generals from center columns to win. By Andy Thomas.
- Angels and Devils. Chess game where white has two Angels and black has two Devils. (10x8, Cells: 80) By Greg Strong.
- Anglojewish Chess. Hexagonal Chess with pieces following curved paths. (Cells: 91) By Charles Gilman.
- Argess. White and Black have different starting positions. (8x8, Cells: 64) By Hector H. Carreño.
- Attendance Chess. 10 piece types that can move to 10 squares each, mostly. (10x10, Cells: 100) By Erez Schatz.
- BacCanCat. 4-player variant with Cannons and Arrows, Cathedralling, and alternative ways to win. (16x16, Cells: 256) By Charles Gilman.
- Backwards Stalemate Chess. Missing description (8x8, Cells: 64) By John Kipling Lewis.
- Baladãna. The way figures can move is dynamic, determined by their 'powers'. By Martin Miller.
- Bario Shogi. A shogi game with pieces that can be change typed. (9x9, Cells: 81) By (zzo38) A. Black.
- Bastille Chess. Win by clearing your opponent's fortress. (8x8, Cells: 64)
- The Bermuda Chess Angle. Pieces can vanish in a central grid (The Bermuda Chess Angle) depending on dice-determined coordinates. (10x10, Cells: 100) By Gary K. Gifford.
- Carnival of the Animals. A nearly-FIDE variant with Eurofighter Pawns (first implementation on an 8x8 board) dice (two aside for preference) which mutate. (8x8, Cells: 64) By Charles Gilman.
- Castling in Chess 960. New castling rules for Fischer Random Chess. (8x8, Cells: 64) By John Kipling Lewis.
- Chariots. Standard pieces start as pairs with shared capabilities, but can separate and recombine. (10x10, Cells: 100) By David Jagger.
- Chasm Chess. Berolina Pawns, reflecting Bishop and Queen, and a chasm in the board! (8x8, Cells: 64) Author: Danielle Allen Inventor: Danielle Allen.
- Chaturanga with minor changes. A series of variants based on the (according to many) earliest form of Chess. (8x8, Cells: 64) By Charles Gilman.
- Chess with Batteries. Special Battery piece which augments the powers of other pieces. (10x10, Cells: 100) By Roberto Lavieri.
- Chess with Promoters. Missing description (8x8, Cells: 64) By Roberto Lavieri.
- Chess++. Some pieces are made more powerful, some less. (8x8, Cells: 64) By Paul Keres.
- Chess480. Fischer Random Chess with orthodox castling rules. (8x8, Cells: 64) By John Kipling Lewis.
- Chess_AB. Pawns may move backwards; and may promote to captured pieces. (8x8, Cells: 64) By Redzo Kolakovic.
- Color Square Shogi. Shogi with color squares you place at beginning of game. (9x9, Cells: 81) By (zzo38) A. Black.
- Commedia dell'Arte Chess. A Pawnless variant with themed pieces on a 10x10 board with 5 square groups of 4 cells removed. (10x10, Cells: 80) By Charles Gilman.
- Countdown. Ten player game with sf-theme. (10x(), Cells: 100) By Jared B. McComb.
- Cross3D Chess. 3D Chess game where pieces are arranged in a cross shape. (8x(8x8), Cells: 512) By Stephane Burkhart.
- Crosstunnel. A cross between Tunnelchess and Fivequarters. (4x(8x8), Cells: 196) By Charles Gilman.
- Crouching Stepper, Hidden Rider. Xiang Qi pieces' moves lengthen and shorten with location. (9x10, Cells: 90) By Charles Gilman.
- Crown Prince Chess. One Knight on each side is replaced by a Crown Prince. (8x8, Cells: 64) Inventor: Matthew Chrzaszcz and Derek Mota.
- d10 Chess. Roll a ten sided die (d10) every turn to determine which pieces may be moved. (8x8, Cells: 64) By Bruce Leban.
- Dai Mitregi. Still larger Mitregi offshoot, replacing the Generals with longer-range pieces. (16x16, Cells: 256) By Charles Gilman.
- Dave's Example Game. This is Dave Howe's example of a user-posted game. (2x2, Cells: 4) By David Howe.
- Decima. Variant on 10 by 10 board where you win when you have 10 points on the 10th row. (10x10, Cells: 100) By Michael Nelson.
- The Demon Game. Missing description (10x10, Cells: 100) By Larry L. Smith.
- Devingt Chess. Decimal chess with 20 pieces per side including Sages (moving as Camels). Author: Jean-Louis Cazaux. Inventor: Leopold de Labrousse.
- Divided Forces Chess. Half of your army starts on the other side of the board. (8x8, Cells: 64) and David Howe.
- Do Sho Chess. Chess with Shogi pieces added. (14x8, Cells: 112) By (zzo38) A. Black.
- Dragon. Missing description (9x15, Cells: 135) By Glenn Nicholls.
- Dragonchess. Commercial large chess variant. (16x10, Cells: 124) Author: Hans L. Bodlaender. Inventor: Lex Parker.
- Dual Direction Variants. Adding extra moves to pieces in historic forms of Chess. By Charles Gilman.
- Échecs De L'Escalier. A double Capablanca-type variant with slightly enhanced Pawns. (10x10, Cells: 100) By Charles Gilman.
- Ecumenical Eurasian Ninjachess. 3d variant on 10 by 5 by 5 board with many new pieces. (5x(5x10), Cells: 250) By Charles Gilman.
- EEEEEEEEEEEEEEEEEEEEEEEX! Chess. A game designed to be as different to chess as possible while still being the same as chess. (1x72, Cells: 72) By (zzo38) A. Black.
- Elephant Hecatomb. Similar to Hecatomb Chess. (9x8, Cells: 72) By (zzo38) A. Black.
- Embassy Chess. A 10x8 variant based on Grand Chess. (10x8, Cells: 80) Author: Fergus Duniho. Inventor: Kevin Hill.
- Endgame. Players start out with 16 pawns and gain pieces via promotion. (8x8, Cells: 64) By Jorge Nuno Silva.
- Exinox Chess. Normal chess set, new type of pieces. (8x8, Cells: 64) By (zzo38) A. Black.
- Experiments in Symmetry. Several experimental games to test whether perfect symmetry makes a game better. By Fergus Duniho.
- Fraction Shogi. Shogi with fractional moves. (9x9, Cells: 81) By (zzo38) A. Black.
- Franklin Grand Chess. On 10 by 10 board with combination pieces and random setup. (10x10, Cells: 100) Author: Ken Franklin and Hans L. Bodlaender. Inventor: Ken Franklin.
- Gateway Chess. Pieces go a long way round to reach enemy territory. (8x10, Cells: 68) By Charles Gilman.
- Genetess. A play-by-email game with genetically encoded pieces. By Robert Kydd.
- Gilman's Modest Variants. Missing description (8x8, Cells: 64) By Charles Gilman.
- Gladiator Chess. Missing description (8x8, Cells: 64) By David Fisher.
- Grand Shatranj. Grand Shatranj. (10x10, Cells: 100) By Joe Joyce.
- Great Shatranj. Great Shatranj. (10x8, Cells: 80) By Joe Joyce.
- Hamiltonian Chess. Win by forming a Hamiltonian path between your pieces. (8x8, Cells: 64) By David Fisher.
- Haunted Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- Herichess. A variant on a board in the shape of the English Heritage logo. (14x14, Cells: 112) By Charles Gilman.
- Hero's Chess. A chess with very different pieces. (8x8, Cells: 64) By (zzo38) A. Black.
- Hexa Decimal. Larger hexagonal chess variant. (11x11, Cells: 90) By Joost aan de Brugh.
- Highlander Chess. Instead of taking, pieces can be challenged with dice; winning piece absorbs powers. (8x8, Cells: 64) Author: Peter E. Leyva and Hans L. Bodlaender. Inventor: Peter E. Leyva.
- Hishigata Shogi. Variation of Maka-Dai-Dai Shogi (ultra large Shogi). (19x19, Cells: 361) By Sean Humby.
- Hop Chess. The same as FIDE chess plus a special piece called the hopper. (8x8, Cells: 64) By João Pedro Neto.
- Hordes of Change. A chess variant inspired by Andernach Chess. (8x8, Cells: 64) By Joost aan de Brugh.
- Hybrids. Standard pieces combine and split. (8x8, Cells: 64)
- HyperModern Shatranj. Missing description (8x8, Cells: 64) By Joe Joyce.
- I'm a Wazir, Get Me Out of Here. A variant in which pieces disappear if left too long in the wrong place. (8x8, Cells: 64) By Charles Gilman.
- Idaidakama Shogi. Like Maka-Dai-Dai with drops and new pieces. (19x19, Cells: 361) By (zzo38) A. Black.
- Immobilizer Shogi. Piece that can immobilize other pieces. (9x9, Cells: 81) By (zzo38) A. Black.
- Imperial Hex Chess. Smaller hexagonal variant with new pieces. (Cells: 75) By Robert Hancock.
- Infinite Chess. Extends Chess to larger, even infinite, boards. () By Tony Thomas.
- Infinite Recursion Chess. Another mega-chess type game. (2x(8x8), Cells: 128) By David Howe.
- Influenced 8-Leveled 3D Alice Chess. A combination of Influence and Alice Chess on a 3D board. (8x(8x8), Cells: 512)
- Joshua's Chess. Missing description (12x12, Cells: 144) Author: Michael Nelson. Inventor: Joshua Nelson.
- Kingdom Chess. Large variant with new pieces. (10x10, Cells: 100) By Konklav Anipsal.
- Kozune. Missing description (9x9, Cells: 81) By Joshua Morris.
- Ladder Shogi. Shogi variant on 10 by 10 board where pieces climb the social ladder by multiple promotions. (10x10, Cells: 100) By Mason Green.
- Ladorean Chess - Shaco Ladorean. Variation on Capablanca's Chess. (10x8, Cells: 80) Author: Bernhard U. Hermes. Inventor: Fergus Duniho.
- Lancelot. Missing description (8x8, Cells: 64) By Stan Druben.
- Limited Ranged Guards Chess. A game with some limited queens/guards and tanks to shoot opponent. (10x10, Cells: 100) By (zzo38) A. Black.
- Long-King Shogi. Long-king moves very far but don't let it get captured. (9x9, Cells: 81) By (zzo38) A. Black.
- Macrochess. Missing description (12x12, Cells: 144) By Robert Potter.
- Manchala Chess. On 10 by 10 board with new pieces. (10x10, Cells: 100)
- Marmara. A Byzantine Chess variant featuring Trojan Horses. (4x16, Cells: 64) By Charles Gilman.
- Mayhem Chess. Different pieces and setup. (8x8, Cells: 64) Author: Christina Ziolkowski Inventor: Christina Ziolkowski.
- mettamorphachess. Missing description (8x8, Cells: 64) By Eric S. Clayton.
- Mind-Vector. Missing description (9x9, Cells: 81) By (zzo38) A. Black.
- Minishogi setuper. Minishogi you can set up pieces at beginning of the game. (5x5, Cells: 25) By (zzo38) A. Black.
- Mir Chess. Missing description (8x8, Cells: 64) By David Paulowich.
- Mitosis Chess. Each captured major piece in this game returns to the board as the two or three pieces it originally consisted of. (9x9, Cells: 81) By Alex Malphrus.
- Modern Shatranj. A bridge between modern chess and the historic game of Shatranj. (8x8, Cells: 64) By Joe Joyce.
- Monster Bluff Chess. On 10 boards put together, with putting stakes on squares. (32x24, Cells: 640) By Dale Holmes.
- More10. Chessvariant on a board with 10 squares. (2x5, Cells: 10) By Roberto Lavieri.
- Multi-King Chess. Missing description (8x8, Cells: 64) By Roberto Lavieri.
- Narikin Shogi. Shogi with promoted gold generals. (9x9, Cells: 81) By (zzo38) A. Black.
- Neutral Subject Chess. Most pieces start neutral, and players compete to recruit them. (8x8, Cells: 64) By Charles Gilman.
- No Stress Chess. Chess with additional cards that tell which piece to move and how it moves. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Todd Kurtzer and John Zaruba.
- Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100) By Gary K. Gifford.
- Option-Suicide Chess. You can optionally destroy your own pieces. (8x8, Cells: 64) By (zzo38) A. Black.
- Opulent Chess. A derivative of Grand Chess with additional jumping pieces (Lion and Wizard). (10x10, Cells: 100) By Greg Strong.
- Paloma Chess. Game with Royal Queen, promotable Kings, and an unusual array. (8x8, Cells: 64) and Becca Rabong. Inventor: Becca Rabong.
- Para-Xiang-qi. Xiangqi with limited drops and new piece. (9x10, Cells: 90) By (zzo38) A. Black.
- Phi Chess with Different Armies. Missing description (13x8, Cells: 104) By Joshua Morris.
- Pink Panther Chess. Possess the Pink Panther diamond give your piece extra moves. (7x7, Cells: 49) By Charles Gilman.
- Point-Power Shogi. A shogi variant with ever growing supply of pieces on a TI-92 calculator. (9x9, Cells: 81) By (zzo38) A. Black.
- Pole Chess. Missing description (8x8, Cells: 64) Author: Mark Thompson. Inventor: Piers Anthony.
- Politically Correct Chess. Missing description (10x10, Cells: 100) By Larry L. Smith.
- Pyramidal Chess. 3-dimentional variant on four levels. (4x(), Cells: 120) By Florian Klachl.
- Quadd Shogi. Shogi with 4 squares for each one space in normal Shogi. (18x18, Cells: 324) By (zzo38) A. Black.
- Queens or Castles. Missing description (9x9, Cells: 81) By Gary K. Gifford.
- Reldoub. Game with river, relays, walls, and fractions. (11x11, Cells: 121) By (zzo38) A. Black.
- Royal-Copy Chess. Some pieces can gain power of captured pieces. (9x8, Cells: 72) By (zzo38) A. Black.
- Salmon P. Chess. Huge three-dimensional game celebrating 10 years chess variant pages. (10x(), Cells: 7500) By Dale Holmes.
- Seachess. Chess with a marine war theme. (Cells: 128)
- Shatranj Darwinian. Missing description (9x9, Cells: 81) By Gary K. Gifford.
- Shatranj Kamil (64). Modern Shatranj based variant on 8 by 8 board with new pieces. (8x8, Cells: 64) By David Paulowich.
- Shatranj of Troy. A Shatranj variant with Shogi-like drops, a Trojan Horse (with 6 pieces inside),. (9x9, Cells: 81) By Gary K. Gifford.
- Shikaar. Missing description (9x9, Cells: 79)
- Shogi With Pokémons. Pokemons with special powers are added to an otherwise normal shogi board. (11x11, Cells: 121) By (zzo38) A. Black.
- Showdown Chess. No draws permitted. (8x8, Cells: 64) By Devin .
- Sigma 4 Shogi. Missing description (7x7, Cells: 49) By Daniel Roth.
- Small-Deacon Chess. Missing description (7x7, Cells: 49) By (zzo38) A. Black.
- Stack Chess. Pieces are stacks of chips. (10x10, Cells: 100) By Doug Chatham.
- Stacked-Copying Shogi. Missing description (9x9, Cells: 81) By (zzo38) A. Black.
- Strate-Go Chess. Missing description (8x8, Cells: 64) By John Kipling Lewis.
- Sun Tzu Chess. Limited information chess inspired by Chinese Chess. (8x8, Cells: 64) By John Kipling Lewis.
- Super-Drop-Xiang-Qi. Xiang-Qi with drops and more thing different when cross river, one new piece. (10x9, Cells: 90) By (zzo38) A. Black.
- Taratibu - a small progressive chess variant. 10 pieces per side on a 7-by-7 board. (7x7, Cells: 49) By Glenn Overby II.
- TAXI: The Nuclear C.a.B. Chess Game. Missing description (2x(7x9), Cells: 45) By Joe Joyce.
- TelnChes. Some games played by program TelnChes. (8x8, Cells: 64) By (zzo38) A. Black.
- TenCubed Chess. Variant on 10 by 10 board with combination pieces. (10x10, Cells: 100) By David Paulowich.
- Three Player Chess. On a large (217 hexagon) board. By Dennis Matthews.
- Thud. Link to variant invented by Trevor Truran in association with Terry Pratchett. (15x15, Cells: 164) Author: Charles Gilman. Inventor: Trevor Truran.
- TigerChess. Variant themed after a medieval battle. (8x8, Cells: 64) By Glenn Nicholls.
- Toccata. A hexagonal variant inspired of Maxima. (Cells: 76) By Roberto Lavieri.
- Transmitter Chess. Drone pieces have no movement until activated by one of three friendly Transmitters. (9x9, Cells: 81) By Gary K. Gifford.
- TRiPLiCiTY. Three player hexagonal chess variant. (11x11, Cells: 111) By David Jagger.
- Turn Qi. Cannonless Xiang Qi on a Byzantine-style board, complete with Byzantine geography! (18x5, Cells: 90) By Charles Gilman.
- Two Large Shatranj Variants. Missing description (10x10, Cells: 100) By Joe Joyce.
- U12 Shogi. A new kind of large shogi game. (12x12, Cells: 144) By (zzo38) A. Black.
- Ulchesgi. Like Ultima and Chess and Shogi. (12x8, Cells: 96) By (zzo38) A. Black.
- veSQuj - Chess with 21st century armies. A highly tactical variant with a 21st-century-war theme. (6x6, Cells: 36) By Glenn Overby II.
- Walkers and Jumpers. Walkers and Jumpers is a combination 2D - 4D chancellor chess variant that uses 9 pieces and 9 pawns per side. (7x(3x(3x3)), Cells: 189) By Joe Joyce.
- The Water Buffalo Game. Everybody's got a water buffalo! (8x8, Cells: 64) By Jared B. McComb.
- Wildeurasian Qi. Variant on 10 by 10 board combining ideas of several existing variants. (10x10, Cells: 100) By Charles Gilman.
- Xaigo!. A game using Game-of-Life rules to change the board after each move. (8x8, Cells: 64) By (zzo38) A. Black.
- Xorix Shogi. Shogi where piece movement are XORed with captured pieces. (9x9, Cells: 81) By (zzo38) A. Black.
- Yagbap. A decimal Chess/Amazons hybrid. (10x10, Cells: 100) By Jared B. McComb.