Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `BoardRows` = '11' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- 3 to the 5. A 6-player variant on 3 overlapping 9x9 boards. (5x(11x11), Cells: 455) By Charles Gilman.
- Abecedarian Big Chess (ABChess). Buy-your-own-army variant on a big board; 26 piece types. (11x11, Cells: 121) By Glenn Overby II.
- AltOrth Hex Chess. Hexagonal variant using pieces moving only one way along each orthogonal. (11x11, Cells: 91) By Charles Gilman.
- AltOrth with Further Piece Types. Extending the AltOrth interpretation of hex cells to further variants. (11x11, Cells: 91) By Charles Gilman.
- AltOrth with Hopping and Crooked pieces. Extending the AltOrth interpretation of hex cells to further variants. (11x11, Cells: 91) By Charles Gilman.
- Amazonia. 11x11 board with Pawns that promote to Princesses in the middle of the board. By Albert Lee.
- Battle Chieftain Chess. Warriors and a king fight on a board with walls and holes. (10x11, Cells: 84) By Craig Daniel.
- Beastmaster Chess. Large chess variant with a fantasy theme, emphasizing leaping pieces. (8x11, Cells: 84) By Glenn Overby II.
- Bede Chess. Missing description (9x11, Cells: 99) By Patrik Hedman.
- BigBangChess. Pieces start off-board; the board expands and contracts during play. (11x11, Cells: 121) By Graeme C Neatham.
- Black Hole Chess. Variant on board with 100 squares with hole in middle of board, combination pieces and hiding squares for kings. (9x11, Cells: 100) By David Short.
- Bolyar Chess. A historical variant, native to Bulgaria, with imaginative rules (zrf available). Author: M Winther.
- Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses! (8x11, Cells: 88) By Gary K. Gifford.
- Chess 121. Large chess variant with Demo Dos-program. (11x11, Cells: 121) By Russell Grigsby.
- Chess Variants of Sándor Nagy. Link to Hungarian web page. By Sándor Nagy.
- Chess99. Large progressive chess variant, where pieces gain progressive capabilities as the game develops. (9x11, Cells: 99) By Alfred Pfeiffer.
- Chevron Ranks. Pieces use the "ranks" based on the Glinkshy/McCooey analogues to FIDE Pawn ranks. (11x11, Cells: 91) By Charles Gilman.
- Christmas Tree Chess. Missing description (6x(11x11), Cells: 126) By Daniil Frolov.
- Color Chess. Link to Hungarian web page. By Sándor Nagy.
- Cypher Chess. Game with novel piece. By Daniel Figahs.
- Dervish Chess. Large variant with a great variety of pieces. (11x11, Cells: 121) By Benoit Dauphin.
- Ender's Chess. Inspired by by the novel, "Ender's Game". (9x11, Cells: 83) By John Smith.
- Four-Handed Elephant Chess. A 4-Player (2 Team) game based on 3-Elephant Chess and 4-handed chess. (11x11, Cells: 97) By Gary K. Gifford.
- Full house hexagonal chess. Game with 50 pieces. (11x11, Cells: 91) By Kevin Pacey.
- Futashikana Shogi. Expanded version of Shosu Shogi played on an 11x11 board. By A. M. DeWitt.
- Great Whale Shogi. Great Whale Shogi by R. Wayne Schmittberger. (11x11, Cells: 121) Author: Douglas Silfen. Inventor: R. Wayne Schmittberger.
- Gyokugi. Extends chevron ranks to analogues of Shogi generals, named after individual jewels. (11x11, Cells: 91) By Charles Gilman.
- Hex Frontofhouse. Captured hex pieces return with only their forward moves. (11x11, Cells: 91) By Charles Gilman.
- Hexa Decimal. Larger hexagonal chess variant. (11x11, Cells: 90) By Joost aan de Brugh.
- Hexiang Qi. Hexagonal Variant of Xiang Qi. (11x11, Cells: 91) By Robert Hancock.
- Horn Rimmed Hex 2: 61 to 91. Continuation of hex analogue to the Mitred Framing series. (11x11, Cells: 91) By Charles Gilman.
- Jester Chess. Large variant, with four new pieces including Jester that imitates opponents last type of move. (10x11, Cells: 110) Author: John William Brown. Inventor: Thomas Havel.
- Knight Mare. A large variant with several promotion levels. (11x11, Cells: 120) By William C. Schmidt.
- Left-Right Chess. A large variant with some pieces that move as a Rook only left or right. By J Paleja.
- Liu Yang. Hexagonal analogue to Yang Qi. (11x11, Cells: 91) By Charles Gilman.
- Medusa Shogi. Missing description (11x11, Cells: 121) By Gary K. Gifford.
- Mitregi with compounds of duals. An extra border around the Gnuqi and Wildebishogi array houses forward-only counterparts. (11x11, Cells: 121) By Charles Gilman.
- Motorotor. Variant where two platforms slowly orbit a central board. (11x11, Cells: 43) By Gavin King.
- Nearlydouble Chess. A 2d variant with the whole of two identical sets minus the second King. (11x11, Cells: 121) By Charles Gilman.
- Oblong Chess 44. Variant of Oblong Chess on board with 44 squares. (4x11, Cells: 44) By Erez Schatz.
- Operational Chess 2. Large, wargame inspired variant with ranged pieces. (17x11, Cells: 187) By Andy Thomas.
- Pillars of Medusa. A variation of Turkish Great Chess plus two additional pieces, the Morph and the Medusa. (11x11, Cells: 121) By Gary K. Gifford.
- Pinwheel Chess . Four-player, all-against-all variant played on a pinwheel-shaped board. By C. George Boeree.
- Plattraum. 2d variant which, like Raumschach in 3d, has three basic long-range pieces. (11x11, Cells: 91) By Charles Gilman.
- Reldoub. Game with river, relays, walls, and fractions. (11x11, Cells: 121) By (zzo38) A. Black.
- Round Honeycomb Chess. A cross between Circular/Cylindrical Chess and Hexagonal Chess. (9x11, Cells: 99) By David Cannon.
- Shogchess. Missing description (9x11, Cells: 99) By Hafsteinn Kjartansson.
- Shogi With Pokémons. Pokemons with special powers are added to an otherwise normal shogi board. (11x11, Cells: 121) By (zzo38) A. Black.
- Spinal Tap Chess. Variant on an 11x11 board with a once-a-game mass 'Battle Move' of Pawns and Crabs. (11x11, Cells: 121) By David Short.
- Spinal Tap Chess Redux. Updated version of Spinal Tap Chess with some pieces from Existentialist Chess. (11x11, Cells: 121) By David Short.
- Spinal Tap vs Terror Chess. The Spinal Tap Chess army vs the Terror Chess army in the battle of the 11x11 variants. (11x11, Cells: 121) By David Short.
- Straights. Chess-like Naval Battle game from the end of the 19th Century. (9x11, Cells: 81) Author: John Reece. Inventor: Anne Marriot Watson.
- The Sultan's Game. Variant on 11 by 11 board from 19th century Germany. (11x11, Cells: 121) Author: Greg Strong. Inventor: Peguilhen.
- Symmetric Snark Hunting. Snark hunting game with symmetric positions. (6x11, Cells: 59) By (zzo38) A. Black.
- Tamerlane II. Modern variant based upon ancient large chess variant. (11x11, Cells: 121) By Jean-Louis Cazaux.
- Terror Chess. Variant on 11 by 11 board with combination pieces. (11x11, Cells: 121) By Brian Wong.
- The Toddler. Large variant with powerful pieces and an intricate net of protections. (11x11, Cells: 121) By Jean-Yves Boulay.
- Trebuqi. Hex variant using pieces selected for their similarity to Xiang Qi ones. (11x11, Cells: 91) By Charles Gilman.
- Triangle chess. Link to Hungarian web page. By Sándor Nagy.
- Trios Hex Chess. Filling Glinsky-size camps with extra pieces. (11x11, Cells: 91) By Charles Gilman.
- TRiPLiCiTY. Three player hexagonal chess variant. (11x11, Cells: 111) By David Jagger.
- Trubix-43. Unique piece and lines of movement on an hourglass board. (5x11, Cells: 43) By David Short.
- Undenary Chess. Large variant with superpowerful King; a square version of Hexmate. (11x11, Cells: 121) By Michael A. Rouse.
- Upchess. Pieces moves depend on which rank piece is on on 11 by 11 board. (11x11, Cells: 121) By Mark Leff.
- Wa Shogi. A variant of Japanese Chess on an 11 by 11 board. (Link.).
- Wa Shogi. Game with many different rather weak pieces, with or without drops. (11x11, Cells: 121) Author: H. G. Muller.
- Wild Kingdom Chess. Missing description (8x11, Cells: 88) By Nick Wolff.
- Wild Tamerlane Chess. A clash on a 11x11 board with pairs Queens and Eagles/Gryphons. (11x11, Cells: 121) By Jean-Louis Cazaux.
- Yonin Bishogi. Variant based on Yonin Shogi but with FIDE pieces. (11x11, Cells: 121) By Charles Gilman.