Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE FIND_IN_SET(:'Multiplayer',`Categories`) AND FIND_IN_SET(:'Large',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `BoardCells` = '100' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- 4 Armies. Each player controls two armies. (10x10, Cells: 100) By Patrick Riley.
- 4 Armies . Each player controls two armies. Author: Fergus Duniho. Inventor: Patrick Riley.
- CARDCHESS. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. (10x10, Cells: 100) Author: David Howe.
- CardChess for Four. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. Author: Ed Friedlander.
- CardChess for Teams. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. Author: Ed Friedlander.
- CardChess for Three. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. Author: Ed Friedlander.
- Decimal Four-Player Chess I. Checkmate either opposing teammate for the win. Author: Ed Friedlander. Inventor: Vernon Rylands Parton.
- Decimal Four-Player Chess II. Checkmate either oppoenent for the win. Author: Ed Friedlander. Inventor: Vernon Rylands Parton.
- Decimal Four-Player Chess III. Checkmate either opponent for the win. Author: Ed Friedlander. Inventor: Vernon Rylands Parton.
- Decimal Four-Player Chess IV. Checkmate either opponent for the win. Author: Ed Friedlander. Inventor: Vernon Rylands Parton.
- Four Armies. Each player controls two armies. (10x10, Cells: 100) By Patrick Riley.
- Glacial Shift. 4-player game played with Icehouse pieces with Shogi-style captures and where the same piece moves differently for each player. (10x10, Cells: 100) By Jared B. McComb.
- Memory CardChess for Four. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where it was. Author: Ed Friedlander.
- Memory CardChess for Teams. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remembers where it was.
- Memory CardChess for Three. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where is was. Author: Ed Friedlander.
- Non-Random CardChess for Four. Cardchess with predetermined locations for card pieces. Author: Ed Friedlander.
- Non-Random CardChess for Teams. Cardchess with predetermined locations for card pieces. Author: Ed Friedlander.
- Non-Random CardChess for Three. Cardchess with predetermined locations for card pieces. Author: Ed Friedlander.
- Riley's Four Army Chess. Several ways to win. Author: Ed Friedlander. Inventor: Patrick Riley.