Query Results
Category=Usual-Moving
Starts with the letter 'H'
Language 'English'
listprimary is 1
0-9 - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Half Bughouse. Another name for Anywhere Chess. (8x8, Cells: 64) Author: Hans L. Bodlaender.
Half Chess. Pieces have approximately half their usual movement possibilities. (8x8, Cells: 64) By Ralph Betza.
Half Chess of Ralph Betza. Exactly like halfling chess, only the knights are replaced by crabs, making them more compatible with half moving rider pieces. Author: Jeremy Gabriel Good. Inventor: Ralph Betza.
Half Courier. Missing description Author: Nick Wolff. Inventor: Charles Gilman.
Halfgi
. A hybrid of Chessgi and Ralph Betza's Half Chess. By Peter Aronson.
Halfgi. A hybrid of Chessgi and Ralph Betza's Half Chess. (8x8, Cells: 64) Author: Fergus Duniho. Inventor: Peter Aronson.
Halfling Chess
. Game where all pieces (except Knights) are Halflings. Author: Peter Aronson. Inventor: Ralph Betza.
Halfling Chess. Game where all pieces (except Knights) are Halflings. (8x8, Cells: 64) By Ralph Betza.
Halflings. Pieces that can travel at most half their usual distance. By Ralph Betza.
Hammer Chess
. Minor pieces have increased movement possibilities. Author: Marek14 . Inventor: Jim Aikin.
Hammer Chess. Minor pieces have increased movement possibilities. (8x8, Cells: 64) By Jim Aikin.
Hardly Anywhere Chess. Pieces teleport anywhere without capturing, threatening, or escaping check. Author: Ed Friedlander. Inventor: Edward Jackman.
Haynie's Game of Leapers. On 8 by 8 board with several pieces that can jump. (8x8, Cells: 64) By Billy Haynie.
Haynie's High Power Fairy Chess
. With orthodox chess set but different stronger movements for most pieces. Author: Marek14 . Inventor: Billy Haynie.
Haynie's high power fairy chess 64. With orthodox chess set but different stronger movements for most pieces. (8x8, Cells: 64) By Billy Haynie.
Heavy Gravity Chess. Chess with heavy gravity, Knights can't jump, Queens, Bishops, and Rooks are limited to 4 spaces per move, Kings move 1 diagonal. (8x8, Cells: 64) By Gary K. Gifford.
Heavy Gravity Chess. Due to heavy gravity, Knights can't jump, Queens, Rooks, & Bishops can't move more than 4 spaces. Kings move like Ferz. By Gary K. Gifford.
Hero and Superhero Chess. The King's Pawn is replaced by a Hero (moves like any other piece on your side on the board) or a Superhero (improved Hero). (8x8, Cells: 64) By Tomas Forsman.
Hero Chess. The king's pawn is replaced by a unit which mimics the move of any friendly unit on the board. Author: Ed Friedlander. Inventor: Tomas Forsman.
Hero Chess II. Missing description Author: Ed Friedlander.
Hero Chess III. Also called Superhero Chess. Author: Ed Friedlander. Inventor: Tomas Forsman.
Hero's Chess. A chess with very different pieces. (8x8, Cells: 64) By (zzo38) A. Black.
Hexagonal Hole Chess. A hexagonal variant of Hole Chess. Engineers can move holes and barriers. Teleporters can relocate enemy pieces. By Gary K. Gifford.
Hidden Random Chess. This is a two-player game that incorporates the element of chance in chess. By Prussia General.
Highcastle Chess
. All pieces can castle. Author: Robert Price. Inventor: Ed Pegg Jr..
Highcastle Chess. All pieces can castle. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Ed Pegg Jr..
Hobbit Chess
. Two variants, 8x8 and 9x9, using hobbits as superpawns. By C. George Boeree.
Hobgoblin Chess. Inchworm crowd-forming magnetic mutating lunar-hallway exploding-Pawn Chess; an extreme game. (8x8, Cells: 64) Author: Jack Masters. Inventor: Simon Vertigo.
Hop Chess. The same as FIDE chess plus a special piece called the hopper. (8x8, Cells: 64) By João Pedro Neto.
Hoppel-Poppel
. Variant in which Knights capture as Bishops and Bishops capture as Knights. Author: Uwe Wiedemann.
Hoppel-Poppel. Modest divergent variant where Knights capture like Bishops and Bishops capture like Knights. (8x8, Cells: 64) Author: Jörg Knappen.
Hoppel-Poppel Chess. Bshops capture as Knights and Knights as Bishops. Author: Ed Friedlander.
Hopper Chess (with Scorpions). Pieces standing before friendly pieces can jump over enemy Scorpion pawn and land directly behind it. By M Winther.
Hopper-Chess. Pieces in front of friendly pieces can land immediately behind enemy pawns. By M Winther.
Horseman's Chess. Game where pieces mount and dismount. By Frank MacCrory.
House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time. (8x8, Cells: 87) By Gary K. Gifford.
House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time. By Gary K. Gifford.
Hydrant Chess
. Special rules govern how pieces move between four quadrants of the board. Author: Marek14 .
Hyperspace Chess. Units travelling more than 1 square go through hyperspace. Author: Ed Friedlander. Inventor: João Pedro Neto.
Hyperspace Chess. When moving more than one square, pieces travel some turns in hyperspace before arriving at their destination. (8x8, Cells: 64) By João Pedro Neto.
Total items listed: 40