Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `YearInvented` >= '2004' AND `YearInvented` <= '2014' AND `Language` = 'English' AND `LinkText` LIKE 'R%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Radical Chess . Commercial chess variant with 16 different pieces. Inventor: Daryl Fazekas.
- Random Move Number Chess. A die now controls the number of moves a player makes each turn. Luck and skill required to win! (8x8, Cells: 64) By Charles Daniel.
- Random Rodent Chess. Variant geneRATing rodent-named pieces marks Year of the Rat. (4x(9x9), Cells: 324) By Charles Gilman.
- Random Transposal Chess. Use dice to swap pieces. (8x8, Cells: 64) By John Smith.
- Rank and File Chess. Move from Most Crowded Row. (8x8, Cells: 64) By George William Duke.
- Raptor Chess. 104 square large board game with complimentary diagonal and orthogonal flying pieces each with dual mode capture abilities. (10x10, Cells: 104) By Charles Daniel.
- Raumherichess. Board shaped like 3d version of English Heritage logo. (5x(7x7), Cells: 140) By Charles Gilman.
- Rebel Fury. A Variation of V.R. Parton's Royal Fury. (12x12, Cells: 144) By Larry L. Smith.
- Recapitulative Chess. Variant where the Queen, Rook and Bishop have their older moves until promoted. (8x8, Cells: 64) By Charles Gilman.
- Recapturable Chess. Captured pieces belong to other player and then removed permanently. (8x8, Cells: 64) By (zzo38) A. Black.
- Red Fool Chess. Standard Chess, but with two extra rows and one semi autonomous piece, the Red Fool. By Amy Johnson.
- Redistribution 3d Chess. Relatively small 3d variant with short-range pieces including Pasha family. (4x(4x6), Cells: 96) By Charles Gilman.
- Reflection teammate. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Reformed Chess. Introducing a new pawn swapping capability intended to solve the problem of drawishness in chess (with zrf). By M Winther.
- Reformed Courier-Spiel. Begnis's attempt to reform the Courier-Spiel proposed by H.C. Albers in 1821. (12x8, Cells: 96) Author: Jean-Louis Cazaux. Inventor: Clément Begnis.
- Regenbogen. Unusual spectrum-based game with Wizards, Clerics and Spirits. (Cells: 44) By Jared B. McComb.
- Relative Lumberjack. Pieces move the same as other pieces in its file. (8x8, Cells: 64) By John Smith.
- Relay Chess. Pieces inherit the ability of friendly pieces they are in the attack range of. (8x8, Cells: 64) By Johnny Luken.
- Reldoub. Game with river, relays, walls, and fractions. (11x11, Cells: 121) By (zzo38) A. Black.
- Relocation Chess. A remarkably easy method of rearranging the standard array of pieces (with zrf). By M Winther.
- Remote Sensing. 2 remote sensor pieces per side can mimic pieces on their current square color. (9x9, Cells: 81) By Gary K. Gifford.
- Remote Sensing with On & Off-Board Detection. Special pieces mimic others, some on-board, some which have been captured. (9x9, Cells: 81) By Gary K. Gifford.
- Retiar Chess. Introducing the Retiar, a bifurcating bounce-slider, on an H-board (zrf available). By M Winther.
- Retreating Chess. Pieces must fall back one square after each move. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Retro Chess. A chess game progresses backwards from an empty board. (8x8, Cells: 64) By Mike Smolowitz.
- Revenge of the King. http://xn--perlebr-bxa.de/2010/02/Vergeltung-des-K%C3%B6nigs. (8x8, Cells: 64) By Martin Janecke.
- Revised Chess. The pawn can also capture forwards if positioned on 7th rank. Thus, many more won endgames (zrf included). By M Winther.
- Ringworld Chess. Themed hex variant differentiating opposite directions along orthogonals. (Cells: 198) By Charles Gilman.
- ' Roid Rage Chess. Missing description (8x8, Cells: 64) By Claudio Martins Jaguaribe.
- Rookheavy Chess and Bishopheavy Chess. combining elements of Lilliputian Chess, Isis, Mongolian Chess, and crooked linepieces. (8x8, Cells: 64) By Charles Gilman.
- Rose Chess. Grand Chess, with Roses instead of Knights. (10x10, Cells: 100) By Abdul-Rahman Sibahi.
- Rose Chess XII. With Nightriders, (Half-)Roses, Spotted Gryphons and War Machines. (12x12, Cells: 144) By David Paulowich.
- Roswell Chess. A game not meant for humans. Uses alien hieroglyphic pieces based on an alleged 1947 Roswell NM incident. (7x10, Cells: 70) By Gary K. Gifford.
- Rotating Cylinder Chess. Positions of pieces rotate one square to the right after each move. (8x8, Cells: 64) By John Smith.
- Rotor-blades Chess. Game played on a board that is both circular and trigonal. (Cells: 150) By David Cannon.
- Rotorblades Fusion Chess. Played on a circular tiling on triangular cells. A further development of my previous game, Rotorblades Chess. (Cells: 150) By David Cannon.
- Round Honeycomb Chess. A cross between Circular/Cylindrical Chess and Hexagonal Chess. (9x11, Cells: 99) By David Cannon.
- Royal Amazon Chess. Queens are replaced by Royal Amazons. (8x8, Cells: 64) By Peter Aronson.
- Royal Magician's Chess. Missing description (8x8, Cells: 64) By Gary K. Gifford.
- Royal Rumble. A 6 board all-out melee with random pieces, royals and starting positions. By Nick Wolff.
- Royal-Copy Chess. Some pieces can gain power of captured pieces. (9x8, Cells: 72) By (zzo38) A. Black.
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