Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `YearInvented` >= '2002' AND `YearInvented` <= '2012' AND `Language` = 'English' AND `LinkText` LIKE 'H%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Hadean Chess. Expanded chess with short-range linear jumpers, augmented knights and zebras and more dynamic pawns. (12x12, Cells: 144) By Charles Daniel.
- Hafts. A denser Draughts, but with pieces only capturing those bound to the opposite colour. (8x8, Cells: 64) By Charles Gilman.
- Haiku Shogi. 4-player Shogi with 5+7+5 grouping of orthogonals in both dimensions. (17x17, Cells: 289) By Charles Gilman.
- Half Courier. A Pawnless variant rearranging a slightly simplified Courier back rank onto two ranks. (6x8, Cells: 48) By Charles Gilman.
- Half Nearlydouble Chess and offshoots. Chess enlarged and then shrunk again - or vice versa. (5x12, Cells: 60) By Charles Gilman.
- Half Shogi and Half Xiang Qi. Applying the principles of Half Chess to Oriental games. (5x9, Cells: 45) By Charles Gilman.
- Halloween Knight Court. Halloween-themed variant on a tiny board. (3x3, Cells: 9) By Jason D. Wittman.
- Hamiltonian Chess. Win by forming a Hamiltonian path between your pieces. (8x8, Cells: 64) By David Fisher.
- Hanga Roa. A chess variant inspired by the people of Easter Island. (9x9, Cells: 81) By Hernán Marcelo Domínguez Placencia and Juan Pablo Schweitzer Kirsinger.
- Har Meggido Chess. Missing description (15x18, Cells: 270) By Claudio Martins Jaguaribe.
- Haunted Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- Heathen Europe Chess. 2 player cubic-cell Europe-specific offshoot of AOF series. (6x6, Cells: 144) By Charles Gilman.
- Heavy Gravity Chess. Chess with heavy gravity, Knights can't jump, Queens, Bishops, and Rooks are limited to 4 spaces per move, Kings move 1 diagonal. (8x8, Cells: 64) By Gary K. Gifford.
- Hecatomb promotion. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Helmsman Chess. Introducing the Helmsman and the bounce-move, whereby the piece deviates orthogonally. A very positional piece (zrf available). By M Winther.
- Henry VIII Chess. This is a hybrid capture king-losing chess variant. (7x8, Cells: 56) By Rich Hutnik.
- Hepta. Hexagonal clan-based game played with Icehouse pieces. (Cells: 174) By Joost Aan de Brugh.
- Herculean Chess. 12 x 12 version of chess featuring 4 Rooks, 4 Bishops, 4 Leapers and 22 pawns. (12x12, Cells: 144) By Charles Daniel.
- Herichess. A variant on a board in the shape of the English Heritage logo. (14x14, Cells: 112) By Charles Gilman.
- Hero's Chess. A chess with very different pieces. (8x8, Cells: 64) By (zzo38) A. Black.
- Heroes Hexagonal Chess. Hexagonal variant with special Hero piece which enhances other pieces. (Cells: 84) By Tony Quintanilla.
- Hex Besiege. Two slightly modified McCooey sets placed b(l)ack to b(l)ack. (11x21, Cells: 187) By Charles Gilman.
- Hex Dragonal Chess. Based on an idea by Jeremy Good this CV has horizontal rows of hexes and an unusual set of directions,. (13x13, Cells: 127) By Graeme C Neatham.
- Hex Frontofhouse. Captured hex pieces return with only their forward moves. (11x11, Cells: 91) By Charles Gilman.
- Hex Horngi. To hex cells what Mitregi is to square ones and Tunnelshogi to cubic ones. (Cells: 91) By Charles Gilman.
- Hexa Decimal. Larger hexagonal chess variant. (11x11, Cells: 90) By Joost aan de Brugh.
- Hexagonal Hole Chess. Hexagonal variant using new pieces, holes, and barriers. (Cells: 91) By Gary K. Gifford.
- Hexagonal Iss Jetan. Missing description (7x13, Cells: 127) By Larry L. Smith.
- Hexagonal Round Chess. Combined Byzantine Chess with Rex Chess. (9x9, Cells: 81) By Arnaldo Rodrigues D'Almeida.
- Hexajedrez. Variation of Dave McCooey's Hexagonal Chess. (Cells: 91) By Carlos Cetina.
- Hexes Compressed Chess . Link: This version of Hexagonal Chess has rotated cells so that the angles point up and down. By Mike Layfield.
- Hexetera. Small hexagonal variant with some elements of Chinese Chess. (Cells: 44) By Roberto Lavieri.
- Hexgi. A Wellisch-style hex interpretation of Shogi, with "officers" using selected orthogonals. (Cells: 91) By Charles Gilman.
- Hia Chess. Smaller 9x8 variation of the Mongolian Hiashatar. (9x8, Cells: 72) By Jose Carrillo.
- Hibernian Chess. Celtic Chess x Brannumh. (14x14, Cells: 196) By John McMahon.
- Highlander Chess. Instead of taking, pieces can be challenged with dice; winning piece absorbs powers. (8x8, Cells: 64) Author: Peter E. Leyva and Hans L. Bodlaender. Inventor: Peter E. Leyva.
- Hippodrome. Solitaire game using a small board. (4x4, Cells: 16) By Andy Lewicki.
- Hishigata Shogi. Variation of Maka-Dai-Dai Shogi (ultra large Shogi). (19x19, Cells: 361) By Sean Humby.
- Hit-point Chess. Pieces start with 30 hit points and attack by stepping next to the target. (8x8, Cells: 64) By (zzo38) A. Black.
- HiveQueen. Missing description (Cells: 61) By Larry L. Smith.
- Hobgoblin Chess. Inchworm crowd-forming magnetic mutating lunar-hallway exploding-Pawn Chess; an extreme game. (8x8, Cells: 64) Author: Jack Masters. Inventor: Simon Vertigo.
- Hole Chess. Variant on a board of 44 squares with two holes that pieces can be dragged into. (7x10, Cells: 44) By Gary K. Gifford.
- Holy Grail. To win, checkmate both the King and the Crown Prince but avoid the evil Mutating Serpent! (10x10, Cells: 104) By Charles Daniel.
- Honeycomb Chess. This variant uses a board of hex-prism cells and two sets of FIDE pieces. (Cells: 120) By Charles Gilman.
- Honeycomb goes East. Shogi and Xiang Qi on a Hex-prism board. (16x9, Cells: 144) By Charles Gilman.
- Honeycomb Minishogi. Hex-prism version of 3d Minishogi, with compulsory setup phase. (4x(4x5), Cells: 50) By Charles Gilman.
- Hoo Mitregi. Intermediate between Mitregi itself and Dai Mitregi. (12x12, Cells: 144) By Charles Gilman.
- Hop Chess. The same as FIDE chess plus a special piece called the hopper. (8x8, Cells: 64) By João Pedro Neto.
- Hopgi. Small-board variant of Chessgi with an L-shaped board, linked pairs of Kings, where all pieces can move like a Mao-hoppers. (7x7, Cells: 43) By Peter Aronson.
- Hoplit Chess. Introducing the Hoplit, a very mobile modern relative of the Korean cannon, on an H-board (zrf available). By M Winther.
- Hoplomach Chess. Introducing the Hoplomach, a dynamic bifurcation cannon, related to the Korean cannon, on an H-board (zrf available). By M Winther.
- Hordes of Change. A chess variant inspired by Andernach Chess. (8x8, Cells: 64) By Joost aan de Brugh.
- Horn Rimmed Hex 1: 91 to 127. Start of hex analogue to the Mitred Framing series. (13x13, Cells: 127) By Charles Gilman.
- Horn Rimmed Hex 2: 61 to 91. Continuation of hex analogue to the Mitred Framing series. (11x11, Cells: 91) By Charles Gilman.
- Horus. Game with Royal Falcons where all pieces start off board and most captures return pieces to owner's hand. (7x7, Cells: 44) By Peter Aronson.
- Hourglass Hex Chess. 2 overlapping triangles form a hex board of just over FIDE size. (9x9, Cells: 65) By Charles Gilman.
- House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time. (8x8, Cells: 87) By Gary K. Gifford.
- Howitzer Chess. Introducing another piece named Howitzer, a fearful form of cannon, on the H-board. For the advanced tactician. With zrf. By M Winther.
- Hubbub. A variant of Bruhaha with more short-range pieces. (8x8, Cells: 72) By Greg Strong.
- Humpmitregi. Larger Shogi variant with more powerful diagonal pieces. (10x9, Cells: 90) By Charles Gilman.
- Humpty Dumpty Chess. Cannon-using variant inspired by history of the character Humpty Dumpty. (12x8, Cells: 96) By Charles Gilman.
- Hunterbeest. Large variant with one each of distinctive Nimrod pieces, and of similar set of oblique pieces. (11x10, Cells: 110) By Charles Gilman.
- Huntsman Chess. Missing description (9x9, Cells: 80) By Yu Ren Dong.
- Hybrids. Standard pieces combine and split. (8x8, Cells: 64)
- Hyperchess. A chess variant on a board representing 4-D space that closely parallels traditional Chess. (4x(), Cells: 256) By Joe Joyce.
- HyperModern Shatranj. Missing description (8x8, Cells: 64) By Joe Joyce.
- Hypnotic Chess. You may move opposing pieces your pieces attack. (8x8, Cells: 64) By Dan Troyka.
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