Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `YearInvented` >= '2007' AND `YearInvented` <= '2009' AND `Language` = 'English' AND `LinkText` LIKE 'R%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Random Move Number Chess. A die now controls the number of moves a player makes each turn. Luck and skill required to win! (8x8, Cells: 64) By Charles Daniel.
- Random Rodent Chess. Variant geneRATing rodent-named pieces marks Year of the Rat. (4x(9x9), Cells: 324) By Charles Gilman.
- Random Transposal Chess. Use dice to swap pieces. (8x8, Cells: 64) By John Smith.
- Random-Drop Chess . Missing description By Namik Zade.
- Rank and File Chess. Move from Most Crowded Row. (8x8, Cells: 64) By George William Duke.
- Raptor Chess . Two pairs of complimentary flying/leaping pieces: the Raptors and the Flying Bombers change the nature of the game. By Charles Daniel.
- Raptor Chess. Play game in which two pairs of dual mode fliers: the Raptors and the Birds create havoc on the board! By Charles Daniel.
- Raptor Chess. 104 square large board game with complimentary diagonal and orthogonal flying pieces each with dual mode capture abilities. (10x10, Cells: 104) By Charles Daniel.
- Red Fool Chess. Standard Chess, but with two extra rows and one semi autonomous piece, the Red Fool. By Amy Johnson.
- Reformed Chess. Pawn can swap with an enemy piece located on the last rank, except king. Thusly, many more won endgames (zrf available). By M Winther.
- Reformed Chess. Introducing a new pawn swapping capability intended to solve the problem of drawishness in chess (with zrf). By M Winther.
- Regement Random Chess. Pieces are relocated to create a modest setup that most chessplayers will feel at home in (+ zrf). By M Winther.
- Regiment Chess. Black determines king position, white can swap the queen before play begins (with zrf). By M Winther.
- Relative Lumberjack. Pieces move the same as other pieces in its file. (8x8, Cells: 64) By John Smith.
- Relocation Chess. Swap a pair of your own pieces before you begin. With Fischer Random castling rules. By M Winther.
- Relocation Chess. A remarkably easy method of rearranging the standard array of pieces (with zrf). By M Winther.
- Rennaissance Chess II. Missing description By Matthew La Vallee.
- Reverse Symmetry. Missing description By Jose Carrillo.
- Revised Chess. A revision of Fide-chess: a pawn on the seventh rank can also capture forwards. Makes chess much less drawish (with zrf). By M Winther.
- Revised Chess. The pawn can also capture forwards if positioned on 7th rank. Thus, many more won endgames (zrf included). By M Winther.
- Rookheavy Chess and Bishopheavy Chess. combining elements of Lilliputian Chess, Isis, Mongolian Chess, and crooked linepieces. (8x8, Cells: 64) By Charles Gilman.
- Rose Chess. Grand Chess, with Roses instead of Knights. (10x10, Cells: 100) By Abdul-Rahman Sibahi.
- Rose Chess XII. With Nightriders, (Half-)Roses, Spotted Gryphons and War Machines. By David Paulowich.
- Rose Chess XII. With Nightriders, (Half-)Roses, Spotted Gryphons and War Machines. (12x12, Cells: 144) By David Paulowich.
- Rotating Cylinder Chess. Positions of pieces rotate one square to the right after each move. (8x8, Cells: 64) By John Smith.
- Royal Rumble. A 6 board all-out melee with random pieces, royals and starting positions. By Nick Wolff.
- Royal Rumble. A 6 board all-out melee with random pieces, royals and starting positions. By Nick Wolff.
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