Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `YearInvented` >= '2006' AND `YearInvented` <= '2016' AND `Language` = 'English' AND `LinkText` LIKE 'N%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Nach Schach. Missing description (8x7, Cells: 56) By Jianying Ji.
- Naiad Chess.. Introducing the Naiad, which moves like a queen but cannot capture. Instead it can kidnap pieces by magnetism (zrf available). By M Winther.
- Narnia Chess . Chess, played on both the outside and inside of a social ball, with the Pentagons as "gateways" between the two. By David Cannon.
- Narnia Chess. Chess played on both the outside and inside of a soccer ball. (Cells: 52) By David Cannon.
- Naydorian Chess. an hexagonal variant from the fictional realm of Shadowgard. By Graeme C Neatham.
- Near Chess. This is a variant of Skirmish Chess designed to be friendlier to newbies. (8x8, Cells: 64) By Rich Hutnik.
- Near Chess Preset. This is the preset for Near Chess. By Rich Hutnik.
- Near vs Normal Chess. This version pits pieces of Near Chess vs those of normal chess (FIDE). (8x8, Cells: 64) By Rich Hutnik.
- Nearlydouble Chess. A 2d variant with the whole of two identical sets minus the second King. (11x11, Cells: 121) By Charles Gilman.
- Nearlydouble Hex Chess. Applying the Nearlydouble principle to Wellisch and McCooey Chess. (15x15, Cells: 169) By Charles Gilman.
- Nearlydouble Wildebeest. A variant with the whole of two identical Wildebeest sets minus the second King. (15x14, Cells: 210) By Charles Gilman.
- Nearlytriple Raumschach. The logical extension of the Nearlydouble principle to Raumschach. (7x(7x7), Cells: 343) By Charles Gilman.
- Necromancer Chess. The Undead Walk. (8x8, Cells: 64) By Larry L. Smith.
- Neoclassical Chess. The opening moves are selected through a random ballot. By Gabriel F. Bobadilla.
- Neoorthodox Chess. Introducing the Neoorthodox board, the Divaricator piece, and extended castling (with zrf). By M Winther.
- Neoteric Chess. Pieces are swapped before play begins. An external piece is introduced (with zrf). By M Winther.
- Nested Chess. A variant hiding another on its diagonals. (15x15, Cells: 141) By Charles Gilman.
- Nested Shogi. A variant hiding Shogi on its diagonals. (17x17, Cells: 177) By Charles Gilman.
- Nested Xiang Qi. A variant hiding Xiang Qi on its diagonals. (18x18, Cells: 196) By Charles Gilman.
- Net Chess . This game allows pieces to move to the grid intersections and between intersections. By Tony Quintanilla.
- Net Chess. Variant of InterGrid Chess. Move between intersections. By Tony Quintanilla.
- Net Chess. Variant of InterGrid Chess. Move between intersections. (8x8, Cells: 64) By Tony Quintanilla.
- Neutron 45. Variant of the game Neutron on a 45-squared board. (7x7, Cells: 45) By Joost Aan de Brugh.
- Neutron 45 ZRF . Variant of the game Neutron on a 45-squared board. By Joost Aan de Brugh.
- New Age Chess. CDA variant substitutes Pushme-Pullyu as queen, and army with crabrooks, charging knights and waffles. Author: Jeremy Gabriel Good. Inventor: Andy Maxson.
- new age chess. a game played with the same board and set but with different rules. (8x8, Cells: 64) By Andy Maxson.
- New Chess. Drop-chess with pawn relocation. Standard pieces and rules. Ideal for avoiding opening theory. By M Winther.
- New Renniassance Chess. Faster Game with new pieces... Author: Jeremy Gabriel Good. Inventor: Eric V. Greenwood.
- Nichtschach. A 3d version of Notchess. (6x(6x6), Cells: 216) By Charles Gilman.
- Nietzsche Chess. That which does not capture a piece, makes it stronger. (8x8, Cells: 64) By Charles Gilman.
- Nightrider Armies. Nightriders replace rooks and nightrider compounds replace rook compounds in four variants. By Jeremy Gabriel Good.
- Nimrod Chess. All the same moves as FIDE Chess, but not NECESSARILY on the same pieces. (8x8, Cells: 64) By Charles Gilman.
- Ninepiece Nichtschach. Combining 4 Linepiece Fusion with Nichtschach. (6x(6x6), Cells: 216) By Charles Gilman.
- Ninety-one and a Half Trillion Falcon Chess Variants. Missing description Author: George William Duke.
- Ninjutsu (Claustrophobia 2). Win by invading palace or checkmate; new leaping pieces promote to gain more power. By Charles Daniel.
- Ninjutsu (Claustrophobia 2). The fierce double capture leaping pieces: the Ninja Warriors and the Ninja Guards can promote to Insane Ninja Knights! (8x5, Cells: 46) By Charles Daniel.
- No Limit Bet Chess. A gambling multi-move chess variant played with dice that allows players to place bets on each move. (8x8, Cells: 64) By Charles Daniel.
- No-Retreating Chess. A varient where you can't retreat until you get to the last rank. (8x8, Cells: 64) By Calvin Jack Pomerantz.
- No-Yes! Chess. French commercial variant with an element of chance. By Luc Queyrel.
- Noble Wing Chess. Missing description (8x8, Cells: 64) By Mark Simpson.
- Noble WingS Chess. Missing description (8x8, Cells: 64) By Mark Simpson.
- Noli Me Tangere Chess. Missing description (10x10, Cells: 100) By Patrik Hedman.
- Nonary Chess. King or queen are optionally swapped with a bishop before play begins (with zrf). By M Winther.
- Not Chess. Mixes elements of Chinese and FIDE Chess. By Jim Reynolds.
- Not-so colorbound cylindrical chess. Game only with pieces, that would be colorbound on normal board. (7x8, Cells: 56) By Daniil Frolov.
- Notake Shogi. All pieces stay on the Shogi board at all times. (9x9, Cells: 81) By Charles Gilman.
- Notchess. A family of games with Chess and Chess-Variant pieces but no King. () By Charles Gilman.
- Numeral Chess. Numeral Chess requires sharp eyes and promotes deep strategical calculation similar to Go (WeiQi). (17x17, Cells: 289) By Eric Truong.
- Nuthouse . Missing description By Yu Ren Dong.
- Nuthouse. Missing description (2x(8x8), Cells: 128) By Yu Ren Dong.
- Nutty Shogi. Smaller version of Tenjiku Shogi on a 13x13 board. Author: A. M. DeWitt. Inventor: H. G. Muller.
- Nutty Shogi. Pieces jump over many others, and a Fire Demon burns neighbors. (13x13, Cells: 169) By H. G. Muller.
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