Query Results
Type=Game
Category=UnequalArmies∨derby=LinkText
Starts with the letter 'F'
Language 'English'
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Featured Games:
Falcon Chess. Game on an 8x10 board with a new piece: The Falcon. (10x8, Cells: 80) By George William Duke.
Fischer Random Chess. Play from a random setup. (8x8, Cells: 64) (Recognized!) Author: Terumi Kaneyasu and Fergus Duniho. Inventor: Robert J. Fischer.
Fabulous Flying Kittens. Toroidal board using three warp lines with 8 corners tied together. (8x8, Cells: 64) By Jeremy Gabriel Good.
The Fair First Move Rule in Chess. Every turn you flip a coin to see who goes first. By Ralph Betza.
Fair-Chess. A chess variant to play with handicaps for different ratings. (8x8, Cells: 64) By Janevert Kaan.
Falcon Chess. Game on an 8x10 board with a new piece: The Falcon. (10x8, Cells: 80) By George William Duke.
Falcon Chess 100. Falcon Chess played on an expanded board of a 100 squares with special Pawn rules. (12x10, Cells: 100) By George William Duke.
Falcon Hexagonal Chess. The Falcon into the Hexagonal world. (Cells: 121) By Abdul-Rahman Sibahi.
Falcon Random Chess. Missing description (10x10, Cells: 100) By George William Duke.
Falling Off. `Captured' pieces do not disappear, but get momentum, and can fall off the edge of the board. (8x8, Cells: 64) By Ralph Betza.
Famicom PPU Chess. Game inspired by limitation of Famicom PPU. (10x10, Cells: 80) By (zzo38) A. Black.
Family matters chess (small). Variant on 41 square board. (Cells: 41) By Tomas Forsman.
Fanorona Chess. Variant played on a Fanorona board with capture by approach and by withdrawal. (5x9, Cells: 45) By Peter Aronson.
Fantasy Grand Chess. Variant of Grand Chess with different armies and fantasy theme. (10x10, Cells: 100) By Peter S. Hatch.
Fantasy Grand Chess Army. Giant Army. (10x10, Cells: 100) By Peter S. Hatch.
Fantasy Grand Chess Army. Human Army. (10x10, Cells: 100) By Peter S. Hatch.
Fantasy Grand Chess Army. Elven Army. (10x10, Cells: 100) By Peter S. Hatch.
Fantasy Grand Chess Army. Dwarven Army. (10x10, Cells: 100) By Peter S. Hatch.
Fantasy Grand Chess Army. Evil Horde Army. (10x10, Cells: 100) By Peter S. Hatch.
Fantasy Grand Chess Army. Druid Army. (10x10, Cells: 100) By Peter S. Hatch.
Fault Line. Fault Line. (8x6, Cells: 40) By Patrick Riley.
FCC
. Free Choice Chess -- Large variant where players choose and deploy their own forces. By Bruce R. Gilson.
Fearful fairies. An experimental army for CadA, featuring the Dullahan (Ferz-Knight compound) and the Banshee. (8x8, Cells: 64) By Jörg Knappen.
Feeble Chess. Pieces are weakenend as they must use a turn to change direction or flip between taking and non-taking mode. (8x8, Cells: 64) By Ralph Betza.
Feeble Los Alamos Chess. Los Alamos Chess using Feeble pieces. (6x6, Cells: 36) By David Howe.
Feint Chess. Every second piece is unable to capture - it just threatens. (8x8, Cells: 64) By Jens Niemann.
The Fellowship of the Ring. White may win by carrying a 'ring' to the other side of the board. (8x8, Cells: 64) By Robert Price.
Fetch Chess. Double-move game where the Cat (who may be a 3rd player) may or may not fetch your pawns back. (8x8, Cells: 64) By Ralph Betza.
Feudal Chess. A 12x10 themed chess with variable armies. (12x10, Cells: 120) By Rupert Hickton.
Fiancé Chess. A 3-player variant with Kings and Queens starting far apart, inspired by Bachelor Chess. (12x12, Cells: 96) By Charles Gilman.
Fianchetto Chess. Rooks and bishops switched in opening setup. (8x8, Cells: 64) Author: Roger Cooper. Inventor: Jack Middleman.
Fibonacci Chess. Players can make multiple moves per turn, the number determined by the fast growing Fibonacci sequence. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: David Bradley.
Fibonacci Chess. Move your opponent's pieces on certain turns. (8x8, Cells: 64) By Steve Costa.
Fidchell. A large Great Chess variant with blended historical elements, invented for an RPG. (12x12, Cells: 144) Author: Glenn Overby II. Inventor: Gary Gygax.
The FIDE Laws Of Chess. Missing description
FIDE-like rules for 3D Chess
. (Link.). Author: Michael Klein and Jens Meder.
Field Chess. On an 8x12 board with 8 extra pieces per side (Archers). (8x12, Cells: 96) By Peter E. Leyva.
Fifo Chess. Each square acts as a First-In-First-Out queue. (8x8, Cells: 64) By Ralph Betza.
Fifty-fifty chess. Mating is allowed after having taken eight pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
The Fighting Fizzies. An Experimental Army for Chess with Different Armies. By Peter Aronson.
Fighting Kings. The King has switched places with the King Pawn - The King is now a fighting piece. And the pawn must be protected. (8x8, Cells: 64) By Gary K. Gifford.
File Sharing Chess. File Sharing, pawn swapping, always passed pawns. (8x8, Cells: 64) By JT K.
Fimbriation Chess. Combines 4 players with 2-player Pawn treks and Castling. (14x14, Cells: 144) By Charles Gilman.
Finding ways to spin your games. After having moved, pieces change type in rotating order. By João Pedro Neto.
FireFighter Chess. A game where one piece is a secret fire fighter with special powers. (8x8, Cells: 64) By Ralph Betza.
First Contact. Variant of Star Trek 3D Chess. (x7, Cells: 64) By Larry L. Smith.
Fischer Random Chess. Play from a random setup. (8x8, Cells: 64) (Recognized!) Author: Terumi Kaneyasu and Fergus Duniho. Inventor: Robert J. Fischer.
Fischer Random Chess
. David A. Wheeler's page on Fischer Random Chess. Author: David A Wheeler. Inventor: Robert J. Fischer.
Fischer-Benko Chess. Three pieces are placed randomly, the other five by the players. By Davor Vujacic.
Fish Chess. Pawns can move backwards without capturing. (8x8, Cells: 64) Author: Hans L. Bodlaender.
Five Tigers. A Chinese Chess variant with unequal armies. (9x10, Cells: 90) Author: Stephen Leary.
Five Up. An improved version of Raumschach. (5x5x5, Cells: 125) By Jim Aikin.
Five-Minute Poppy Shogi. Small shogi variant on a 4 by 5 board. (4x5, Cells: 20) Author: Hans L. Bodlaender. Inventor: Oyama Yasuharu.
Five-stars chess. One can also win by having five pieces in a row. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
Fivequarters. Four-player game on a cross-shaped board where most pieces can promote. (12x12, Cells: 80) By Charles Gilman.
Flank Chess. Flank Chess with Achilles. (10x9, Cells: 90) By wdtr2.
Flatstar. A fusion of two Jewish-themed variants. (13x10) By Charles Gilman.
Fleap. Pieces move as equihoppers, but become FIDE pieces after being captured. (5x9, Cells: 43) By Gavin King.
Flee!. Variant on 16 by 16 board with strong royal piece. (16x16, Cells: 256) By Andy Kurnia.
Flexible Chess (F-chess)
. The light pieces can move from any empty first rank square (with zrf). By M Winther.
Flexible Chinese Chess (F-Xiangqi)
. Xiangqi variant where the horses are initially external (with zrf). By M Winther.
Flexible Palace and Flexible River Xiang Qi. Boundaries of Palaces and the River are determined by the location of the Advisors, Generals, Elephants, and Soldiers. (9x10, Cells: 90) By John Smith.
Flight and Ferry. The gold dragon of Wessex fights the red one of Wales across the Bristol Channel. (8x10, Cells: 80) By Charles Gilman.
Flip Chess and Flip Shogi. Pieces have two sides with different movements on board of 38 squares. (7x6, Cells: 38) (Recognized!) By John William Brown.
FlipFlop. A minimalistic Chess-like game with only one type of piece. Author: Ola Sassersson. Inventor: Masahiro Nakajima.
Flipped-return Nichtschach. Pieces return as something else on the same 3d board. (6x6x6, Cells: 216) By Charles Gilman.
Flipworld. Pieces are on both sides of a disc. (6x7x2, Cells: 84)
Floßschach. Part of the board is a lake, where rafts can transport pieces. (8x8, Cells: 64) Author: Jörg Knappen.
Fluid Chess. A modest variation allowing movement through friendly pieces. (8x8, Cells: 64) By Joe Joyce.
Flying Bombers Grand Chess. The usual pieces in Chess are complimented by two Flying Bombers, which eliminate enemy pieces by flying over them! (10x10, Cells: 100) By Charles Daniel.
Flying Bombers with Hangars. Features the flying bomber - a versatile dual range piece that captures by flying over the enemy. (8x8, Cells: 68) By Charles Daniel.
Flying Chess. Some pieces can fly. (8x8x2, Cells: 128) Author: Hans L. Bodlaender. Inventor: David Eltis.
Flying Dutchman. Win by Reaching Port. (8x8, Cells: 64) By George William Duke.
Flyover Shogi. A 4-player Shogi with each player facing all 3 others. (Cells: 162) By Charles Gilman.
Flyover Xiang Qi. A 4-player Shogi with each player facing all 3 others. (18x20, Cells: 180) By Charles Gilman.
Fog of War Chess. Players can only see certain squares. Plays on a computer application. (8x8, Cells: 64) Author: William Lee Sims. Inventor: Cameron Hendricks.
Follow the King!. Pieces must make the same move as their King. (8x8, Cells: 64) By Ed Pegg Jr..
Fool's Hexagonal Chess. designed to be a close (the closest?) hexagonal equivalent to orthodox chess. (Cells: 96) By Graeme C Neatham.
Foolish King Chess. Players have different armies and victory conditions. White has a fool for a king. (10x8, Cells: 80) By Patrik Hedman.
Football Chess. A Football/Soccer game played with Chess pieces. (9x9, Cells: 81) Author: Hans L. Bodlaender. Inventor: Joseph Boyer.
For the Crown. A commercial crossover with deck-building games. (8x8, Cells: 64) By Jeremy Lennert.
Force Field Chess. Missing description (8x8, Cells: 64) By Douglas Yale Kaplan Seiden-Sacharovich.
Forchess
. Four player chess variant on 8 by 8 board. By Tom Rogers.
Foreign Policy Chess. Chess variant on 8 by 8 board with armies of unequal strength. (8x8, Cells: 64) By Francois Tremblay.
Fortress
. Die roll determines which type of piece is moved. By Ronald Drinning.
fortress. Missing description (12x12, Cells: 144) Author: Ben M Reiniger.
Fortress chess. An old Russian variant for four players. (Cells: 192) Author: Hans L. Bodlaender.
Fortress of the Witch. Missing description By Glenn Nicholls.
Forward Chess. Variant where backward movement is limited. (8x8, Cells: 64) By Michael Nelson.
The Forward FIDEs. A team for Chess with Different Armies where pieces can advancer easier than retreat. By Ralph Betza.
Forwards Chess. A variation of FIDE Chess where pieces only move forward. (8x8, Cells: 64) By Rich Hutnik.
Four Armies. Each player controls two armies. (10x10, Cells: 100) By Patrick Riley.
Four dimensional chess
. Pieces travel in time. (Link.). (8x8x3, Cells: 192)
Four Double-Acts Chess. Specifically long- and shart-range versions of the Friend, Joker, and Orphan. (10x10, Cells: 100) By Charles Gilman.
Four File Chess. Variant on 4 by 10 board. (4x10, Cells: 40) By Kris Barski.
Four Handed Chess (I). Information on different variants of four handed chess on plus-shaped board. Author: Hans L. Bodlaender.
Four Handed Chess II. More variants of four handed chess on plus-shaped boards. (Cells: 160) Author: Hans L. Bodlaender.
Four Handed Chess III. An all fight all variant of four handed chess on plus-shaped board. Author: Hans L. Bodlaender. Inventor: Daniel Elliott Loeb.
Four Handed Perspective Chess. Missing description
Four Handed Roman Chess
. 4 player chess variant with additional new piece. By Mark Woodall.
Four Player Shogi. Variant of Shogi for four players. (15x15, Cells: 189)
Four Row Chess. Missing description (Cells: 208) By Eric S. Clayton.
Four seasons chess.. Medieval multiplayer chess variant on 8 by 8 board. (8x8, Cells: 64) Author: Hans L. Bodlaender.
Four Towers. Irregular board with special tower squares upon which pieces can combine with each other or detach from each other. (Cells: 85) By Jim Aikin.
Four-Fold Chess. Missing description (16x16, Cells: 256) By Larry L. Smith.
Four-Handed Elephant Chess. A 4-Player (2 Team) game based on 3-Elephant Chess and 4-handed chess. (11x11, Cells: 97) By Gary K. Gifford.
Fractal Chess. Missing description (8x8x2, Cells: 80) By Stephane Burkhart.
Fraction Shogi. Shogi with fractional moves. (9x9, Cells: 81) By (zzo38) A. Black.
Fragnurasian Qi. A two-River variant with the whole of two identical Wildeurasian Qi sets minus the second King. (13x15, Cells: 195) By Charles Gilman.
Frankenstein and the Werewolf. Missing description (8x8, Cells: 64) By Daniel Robert MacDuff.
Franklin Grand Chess. On 10 by 10 board with combination pieces and random setup. (10x10, Cells: 100) Author: Ken Franklin and Hans L. Bodlaender. Inventor: Ken Franklin.
Freakshow Chess. Missing description (9x8, Cells: 72) By Patrik Hedman.
Free Castling Rule. Less restrictive castling rules. (8x8, Cells: 64) Author: Roger Cooper.
Free Chess. Dissociate movement-abilities from physical pieces. The opening setup is an empty board. (13x13, Cells: 156)
Free Choice Chess
. Free Choice Chess -- Large variant where players choose and deploy their own forces. By Bruce R. Gilson.
Free corners chess. In the corners of seven by seven board, three squares form together one field. (7x7, Cells: 41) By Sergey Sirotkin.
Free Placement. Game starts with players alternatingly placing pieces on board. (8x8, Cells: 64) By Roger Cooper.
Free-for-All Chess. Player's may move either their own or their opponent's pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Jed Stone.
French revolution chess. Advanced pawns threaten the noble pieces. (8x8, Cells: 64) By Hans L. Bodlaender.
Frog Chess. Play chess with added frogs (ferz-threeleaper compound) on 10x8 board. By Kevin Pacey.
Froghouse. Like Bughouse except each team has a Black, White, and Green. Green goes "in between", namely after white but before black. (8x8, Cells: 64) By Jordan Lampe.
Frontofhouse. Captured pieces return with only their forward moves. (8x8, Cells: 64) By Charles Gilman.
FTM Chess: Follow the Mover. After a normal move, you may move a piece to the vacated square. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Gianluca Vecchi.
Fugue. Based on Ultima and Rococo this game has pieces that capture in unusual ways. (8x8, Cells: 64) By Michael Nelson.
Full Cavalry. Rooks are replaced by Lancers and castling is still legal. By JT K.
Full Double Chess. 32 pieces each, including all combinations of the basic Chess pieces, on a 16x8 square board. (16x8, Cells: 128) By Sergey Sirotkin.
Full House. Missing description (8x8, Cells: 64) By Topher Gayle.
Full house hexagonal chess. Game with 50 pieces. (11x11, Cells: 91) By Kevin Pacey.
Fun-in-a-Box Chess. Featuring Thing One and Thing Two from The Cat in the Hat. By David Howe.
Furious Courier. Courier Chess with a Modern Queen and Crooked Bishops. (12x8, Cells: 96) Author: Peter Aronson. Inventor: Nuno Cruz.
Fusion Chess. Variant in which pieces may merge together or split apart. (8x8, Cells: 64) By Fergus Duniho.
Fusion Chessgi. A hybrid of Fusion Chess and Chessgi. By Fergus Duniho.
Fusion Diamond 41. A Fusion Chess variant played on a diamond shaped board of 41 squares. (Cells: 41) By Fergus Duniho.
Fusion Mitregi. Shogi board, camps full of Mitregi 1st/2nd rank pieces that can combine pairwise. (9x9, Cells: 81) By Charles Gilman.
Futashikana Shogi. Expanded version of Shosu Shogi played on an 11x11 board. By Adam DeWitt.
Future Chess
. With extra empty corner squares. Pieces can be relocated before play begins. Creates immense strategical variance (with zrf). By M Winther.
Total items listed: 134